--------------------------------------------------------------------------- -- @author Uli Schlachter <psychon@znc.in> -- @copyright 2014 Uli Schlachter -- @module naughty --------------------------------------------------------------------------- local naughty = require("naughty.core") local gdebug = require("gears.debug") local capi = {awesome = awesome, screen = screen} if dbus then naughty.dbus = require("naughty.dbus") end naughty.action = require("naughty.action") naughty.list = require("naughty.list") naughty.layout = require("naughty.layout") naughty.widget = require("naughty.widget") naughty.container = require("naughty.container") naughty.action = require("naughty.action") naughty.notification = require("naughty.notification") -- Attempt to handle early errors when using the manual screen mode. -- -- Creating a notification popup before the screens are added won't work. To -- work around this, the code below initializes some screens. One potential -- problem is that it could emit enough signal to cause even more errors and -- lose the original error. -- -- For example, the following error can be displayed using this fallback: -- -- screen.connect_signal("scanned", function() foobar() end) -- local function screen_fallback() if capi.screen.count() == 0 then gdebug.print_warning("An error occurred before a screen was added") -- Private API to scan for screens now. if #screen._viewports() == 0 then screen._scan_quiet() end local viewports = screen._viewports() if #viewports > 0 then for _, viewport in ipairs(viewports) do local geo = viewport.geometry local s = capi.screen.fake_add(geo.x, geo.y, geo.width, geo.height) s.outputs = viewport.outputs end else capi.screen.fake_add(0, 0, 640, 480) end end end -- Handle runtime errors during startup if capi.awesome.startup_errors then -- Wait until `rc.lua` is executed before creating the notifications. -- Otherwise nothing is handling them (yet). client.connect_signal("scanning", function() -- A lot of things have to go wrong for this to happen, but it can. screen_fallback() naughty.emit_signal( "request::display_error", capi.awesome.startup_errors, true ) end) end -- Handle runtime errors after startup do local in_error = false capi.awesome.connect_signal("debug::error", function (err) -- Make sure we don't go into an endless error loop if in_error then return end in_error = true screen_fallback() naughty.emit_signal("request::display_error", tostring(err), false) in_error = false end) end return naughty -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80