/* * strut.c - strut management * * Copyright © 2009 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #include "strut.h" #include "luaa.h" /** Push a strut type to a table on stack. * \param L The Lua VM state. * \param strut The strut to push. * \return The number of elements pushed on stack. */ int luaA_pushstrut(lua_State *L, strut_t strut) { lua_createtable(L, 4, 0); lua_pushinteger(L, strut.left); lua_setfield(L, -2, "left"); lua_pushinteger(L, strut.right); lua_setfield(L, -2, "right"); lua_pushinteger(L, strut.top); lua_setfield(L, -2, "top"); lua_pushinteger(L, strut.bottom); lua_setfield(L, -2, "bottom"); return 1; } /** Convert a table to a strut_t structure. * \param L The Lua VM state. * \param idx The index of the table on the stack. * \param strut The strut to fill. Current values will be used as default. */ void luaA_tostrut(lua_State *L, int idx, strut_t *strut) { luaA_checktable(L, idx); strut->left = luaA_getopt_integer(L, idx, "left", strut->left); strut->right = luaA_getopt_integer(L, idx, "right", strut->right); strut->top = luaA_getopt_integer(L, idx, "top", strut->top); strut->bottom = luaA_getopt_integer(L, idx, "bottom", strut->bottom); } // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80