--------------------------------------------------------------------------- -- @author Uli Schlachter -- @copyright 2012 Uli Schlachter -- @release @AWESOME_VERSION@ --------------------------------------------------------------------------- local error = error local type = type local abutton = require("awful.button") local aclient = require("awful.client") local beautiful = require("beautiful") local object = require("gears.object") local drawable = require("wibox.drawable") local base = require("wibox.widget.base") local imagebox = require("wibox.widget.imagebox") local textbox = require("wibox.widget.textbox") local capi = { client = client } local titlebar = { widget = {} } local all_titlebars = setmetatable({}, { __mode = 'k' }) -- Get a color for a titlebar, this tests many values from the array and the theme local function get_color(name, c, args) local suffix = "_normal" if capi.client.focus == c then suffix = "_focus" end local function get(array) return array["titlebar_"..name..suffix] or array["titlebar_"..name] or array[name..suffix] or array[name] end return get(args) or get(beautiful) end --- Get a client's titlebar -- @class function -- @param c The client for which a titlebar is wanted. -- @param args An optional table with extra arguments for the titlebar. The -- "size" is the height of the titlebar. Available "position" values are top, -- left, right and bottom. Additionally, the foreground and background colors -- can be configured via e.g. "bg_normal" and "bg_focus". -- @name titlebar local function new(c, args) local args = args or {} local position = args.position or "top" local size = args.size or beautiful.get_font_height(args.font) * 1.5 local d if position == "left" then d = c:titlebar_left(size) elseif position == "right" then d = c:titlebar_right(size) elseif position == "top" then d = c:titlebar_top(size) elseif position == "bottom" then d = c:titlebar_bottom(size) else error("Invalid titlebar position '" .. position .. "'") end -- Make sure that there is never more than one titlebar for any given client local bars = all_titlebars[c] if not bars then bars = {} all_titlebars[c] = bars end local ret if not bars[position] then ret = drawable(d, nil) local function update_colors() local args = bars[position].args ret:set_bg(get_color("bg", c, args)) ret:set_fg(get_color("fg", c, args)) end bars[position] = { args = args, drawable = ret, update_colors = update_colors } -- Update the colors when focus changes c:connect_signal("focus", update_colors) c:connect_signal("unfocus", update_colors) else bars[position].args = args ret = bars[position].drawable end -- Make sure the titlebar has the right colors applied bars[position].update_colors() return ret end --- Create a new titlewidget. A title widget displays the name of a client. -- Please note that this returns a textbox and all of textbox' API is available. -- This way, you can e.g. modify the font that is used. -- @param c The client for which a titlewidget should be created. -- @return The title widget. function titlebar.widget.titlewidget(c) local ret = textbox() local function update() ret:set_text(c.name or "") end c:connect_signal("property::name", update) update() return ret end --- Create a new icon widget. An icon widget displays the icon of a client. -- Please note that this returns an imagebox and all of the imagebox' API is -- available. This way, you can e.g. disallow resizes. -- @param c The client for which an icon widget should be created. -- @return The icon widget. function titlebar.widget.iconwidget(c) local ret = imagebox() local function update() ret:set_image(c.icon) end c:connect_signal("property::icon", update) update() return ret end --- Create a new button widget. A button widget displays an image and reacts to -- mouse clicks. Please note that the caller has to make sure that this widget -- gets redrawn when needed by calling the returned widget's update() function. -- The selector function should return a value describing a state. If the value -- is a boolean, either "active" or "inactive" are used. The actual image is -- then found in the theme as "titlebar_[name]_button_[normal/focus]_[state]". -- If that value does not exist, the focused state is ignored for the next try. -- @param c The client for which a button is created. -- @param name Name of the button, used for accessing the theme. -- @param selector A function that selects the image that should be displayed. -- @param action Function that is called when the button is clicked. -- @return The widget function titlebar.widget.button(c, name, selector, action) local ret = imagebox() local function update() local img = selector(c) if type(img) ~= "nil" then -- Convert booleans automatically if type(img) == "boolean" then if img then img = "active" else img = "inactive" end end -- First try with a prefix based on the client's focus state local prefix = "normal" if capi.client.focus == c then prefix = "focus" end if img ~= "" then prefix = prefix .. "_" end local theme = beautiful["titlebar_" .. name .. "_button_" .. prefix .. img] if not theme then -- Then try again without that prefix if nothing was found theme = beautiful["titlebar_" .. name .. "_button_" .. img] end if theme then img = theme end end ret:set_image(img) end if action then ret:buttons(abutton({ }, 1, nil, function() action(c, selector(c)) end)) end ret.update = update update() -- We do magic based on whether a client is focused above, so we need to -- connect to the corresponding signal here. local function focus_func(o) if o == c then update() end end capi.client.connect_signal("focus", focus_func) capi.client.connect_signal("unfocus", focus_func) return ret end --- Create a new float button for a client. -- @param c The client for which the button is wanted. function titlebar.widget.floatingbutton(c) local widget = titlebar.widget.button(c, "floating", aclient.floating.get, aclient.floating.toggle) c:connect_signal("property::floating", widget.update) return widget end --- Create a new maximize button for a client. -- @param c The client for which the button is wanted. function titlebar.widget.maximizedbutton(c) local widget = titlebar.widget.button(c, "maximized", function(c) return c.maximized_horizontal or c.maximized_vertical end, function(c, state) c.maximized_horizontal = not state c.maximized_vertical = not state end) c:connect_signal("property::maximized_vertical", widget.update) c:connect_signal("property::maximized_horizontal", widget.update) return widget end --- Create a new closing button for a client. -- @param c The client for which the button is wanted. function titlebar.widget.closebutton(c) return titlebar.widget.button(c, "close", function() return "" end, function(c) c:kill() end) end --- Create a new ontop button for a client. -- @param c The client for which the button is wanted. function titlebar.widget.ontopbutton(c) local widget = titlebar.widget.button(c, "ontop", function(c) return c.ontop end, function(c, state) c.ontop = not state end) c:connect_signal("property::ontop", widget.update) return widget end --- Create a new sticky button for a client. -- @param c The client for which the button is wanted. function titlebar.widget.stickybutton(c) local widget = titlebar.widget.button(c, "sticky", function(c) return c.sticky end, function(c, state) c.sticky = not state end) c:connect_signal("property::sticky", widget.update) return widget end return setmetatable(titlebar, { __call = function(_, ...) return new(...) end}) -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80