local filename, rcfile, new_rcfile, rc_script = ... local f = assert(io.open(filename, "w")) f:write[[# Default configuration file documentation This document explains the default `rc.lua` file provided by Awesome. ]] -- Document sections of the file to guide new users to the right doc pages local sections = {} sections.DOC_REQUIRE_SECTION = [[ The Awesome API is distributed across many libraries (also called modules). Here are the modules that we import:
Library Description
`gears`Utilities such as color parsing and objects
`wibox`Awesome own generic widget framework
`awful`Everything related to window managment
`naughty`Notifications
`ruled`Define declarative rules on various events
`menubar`XDG (application) menu implementation
`beautiful`Awesome theme module
]] sections.DOC_ERROR_HANDLING = [[ Awesome is a window managing framework. It allows its users great (ultimate?) flexibility. However, it also allows the user to write invalid code. Here's a non-exhaustive list of possible errors: * Syntax: There is an `awesome -k` option available in the command line to check the configuration file. Awesome cannot start with an invalid `rc.lua` * Invalid APIs and type errors: Lua is a dynamic language. It doesn't have much support for static/compile time checks. There is the `luacheck` utility to help find some categories of errors. Those errors will cause Awesome to "drop" the current call stack and start over. Note that if it cannot reach the end of the `rc.lua` without errors, it will fall back to the original file. * Invalid logic: It is possible to write fully valid code that will render Awesome unusable (like an infinite loop or blocking commands). In that case, the best way to debug this is either using `print()` or using `gdb`. For this, see the [Debugging tips Readme section](../documentation/01-readme.md.html) * Deprecated APIs: The Awesome API is not frozen for eternity. After a decade of development and recent changes to enforce consistency, it hasn't changed much. This doesn't mean it won't change in the future. Whenever possible, changes won't cause errors but will instead print a deprecation message in the Awesome logs. These logs are placed in various places depending on the distribution. By default, Awesome will print errors on `stderr` and `stdout`. ]] sections.DOC_LOAD_THEME = [[ To create custom themes, the easiest way is to copy the `default` theme folder from `/usr/share/awesome/themes/` into `~/.config/awesome` and modify it. Awesome currently doesn't behave well without a theme containing all the "basic" variables such as `bg_normal`. To get a list of all official variables, see the [appearance guide](../documentation/06-appearance.md.html). ]] sections.DOC_WALLPAPER = [[ The AwesomeWM wallpaper module, `awful.wallpaper` support both per-screen wallpaper and wallpaper across multiple screens. In the default configuration, the `"request::wallpaper"` signal is emitted everytime a screen is added, moved, resized or when the bars (`awful.wibar`) are moved. This is will suited for single-screen wallpapers. If you wish to use multi-screen wallpaper, it is better to create a global wallpaper object and edit it when the screen change. See the `add_screen`/`remove_screens` methods and the `screens` property of `awful.wallpaper` for examples. ]] sections.DOC_DEFAULT_APPLICATIONS = [[   ]] sections.DOC_LAYOUT = [[   ]] sections.DOC_MENU = [[   ]] sections.TAGLIST_BUTTON = [[   ]] sections.TASKLIST_BUTTON = [[   ]] sections.DOC_FOR_EACH_SCREEN = [[   ]] sections.DOC_WIBAR = [[   ]] sections.DOC_SETUP_WIDGETS = [[   ]] sections.DOC_ROOT_BUTTONS = [[   ]] sections.DOC_GLOBAL_KEYBINDINGS = [[ This section stores the global keybindings. A global keybinding is a shortcut that will be executed when the key is pressed. It is different from client keybindings. A client keybinding only works when a client is focused while a global one works all the time. Each keybinding is stored in an `awful.key` object. When creating such an object, you need to provide a list of modifiers, a key or keycode, a callback function and extra metadata used for the `awful.hotkeys_popup` widget. Common modifiers are:
Name Description
Mod4Also called Super, Windows and Command ⌘
Mod1Usually called Alt on PCs and Option on Macs
ShiftBoth left and right shift keys
ControlAlso called CTRL on some keyboards
Note that both `Mod2` and `Lock` are ignored by default. If you wish to use them, add `awful.key.ignore_modifiers = {}` to your `rc.lua`. `Mod3`, `Mod5` are usually not bound in most keyboard layouts. There is an X11 utility called `xmodmap` to bind them. See [the ARCH Linux Wiki](https://wiki.archlinux.org/index.php/xmodmap) for more information. The key or keycode is usually the same as the keyboard key, for example: * "a" * "Return" * "Shift_R" Each key also has a code. This code depends on the exact keyboard layout. It can be obtained by reading the terminal output of the `xev` command. A keycode based keybinding will look like `#123` where 123 is the keycode. The callback has to be a function. Note that a function isn't the same as a function call. If you use, for example, `awful.tag.viewtoggle()` as the callback, you store the **result** of the function. If you wish to use that function as a callback, just use `awful.tag.viewtoggle`. The same applies to methods. If you have to add parameters to the callback, wrap them in another function. For the toggle example, this would be `function() awful.tag.viewtoggle(mouse.screen.tags[1]) end`. Note that global keybinding callbacks have no argument. If you wish to act on the current `client`, use the client keybindings table. ]] sections.DOC_CLIENT_KEYBINDINGS = [[ A client keybinding is a shortcut that will get the currently focused client as its first callback argument. For example, to toggle a property, the callback will look like `function(c) c.sticky = not c.sticky end`. For more information about the keybinding syntax, see the global keybindings section. ]] sections.DOC_NUMBER_KEYBINDINGS = [[   ]] sections.DOC_CLIENT_BUTTONS = [[   ]] sections.DOC_RULES = [[   ]] sections.DOC_GLOBAL_RULE = [[   ]] sections.DOC_FLOATING_RULE = [[   ]] sections.DOC_DIALOG_RULE = [[   ]] sections.DOC_TITLEBARS = [[   ]] sections.DOC_CSD_TITLEBARS = [[ For client side decorations, clients might request no titlebars via Motif WM hints. To honor these hints, use: `titlebars_enabled = function(c) return not c.requests_no_titlebar end` See `client.requests_no_titlebar` for more details. ]] -- Ask ldoc to generate links local function add_links(line) for _, module in ipairs { "awful", "wibox", "gears", "naughty", "menubar", "beautiful" } do if line:match(module.."%.") then line = line:gsub("("..module.."[.a-zA-Z]+)", "`%1`") end end return " "..line.."\n" end -- Parse the default awesomerc.lua local rc = assert(io.open(rcfile)) local doc_block = false local output, output_script = {}, {[[ --------------------------------------------------------------------------- --- The default rc.lua file. -- -- A copy of this file is usually installed in `/etc/xdg/awesome/`. -- -- See [The declarative layout system](../documentation/05-awesomerc.md.html) -- for a version with additional comments. -- --]]} for line in rc:lines() do local tag = line:match("@([^@]+)@") if not tag then local section = line:match("--[ ]*{{{[ ]*(.*)") if line == "-- }}}" or line == "-- {{{" then -- Hide some noise elseif section then -- Turn Vim sections into markdown sections if doc_block then f:write("\n") doc_block = false end f:write("## "..section.."\n") elseif line:sub(1,2) == "--" then -- Display "top level" comments are normal text. if doc_block then f:write("\n") doc_block = false end f:write(line:sub(3).."\n") else -- Write the code in sections if not doc_block then f:write("\n") doc_block = true end f:write(add_links(line)) end table.insert(output, line) table.insert(output_script, "-- "..line) else -- Take the documentation found in this file and append it if doc_block then f:write("\n") doc_block = false end if sections[tag] then f:write(sections[tag]) else f:write(" \n\n") end end end f:write("\n") f:close() local rc_lua = assert(io.open(new_rcfile, "w")) rc_lua:write(table.concat(output, "\n")) rc_lua:close() table.insert(output_script, "-- @script rc.lua") table.insert(output_script, "-- @usebeautiful beautiful.awesome_icon") table.insert(output_script, "-- @usebeautiful beautiful.wallpaper") rc_script = assert(io.open(rc_script, "w")) rc_script:write(table.concat(output_script, "\n")) rc_script:close()