/* * statusbar.c - statusbar functions * * Copyright © 2007 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #include #include #include "statusbar.h" #include "screen.h" #include "tag.h" #include "widget.h" #include "window.h" #include "common/util.h" extern AwesomeConf globalconf; static void statusbar_update_position(Statusbar *statusbar) { Area area; XMapRaised(globalconf.display, statusbar->sw->window); /* Top and Bottom Statusbar have prio */ if(statusbar->position == Top || statusbar->position == Bottom) area = get_screen_area(statusbar->screen, NULL, &globalconf.screens[statusbar->screen].padding); else area = get_screen_area(statusbar->screen, globalconf.screens[statusbar->screen].statusbar, &globalconf.screens[statusbar->screen].padding); switch(statusbar->position) { case Top: simplewindow_move(statusbar->sw, area.x, area.y); break; case Bottom: simplewindow_move(statusbar->sw, area.x, (area.y + area.height) - statusbar->sw->geometry.height); break; case Left: simplewindow_move(statusbar->sw, area.x - statusbar->sw->geometry.width, (area.y + area.height) - statusbar->sw->geometry.height); break; case Right: simplewindow_move(statusbar->sw, area.x + area.width, area.y); break; case Off: XUnmapWindow(globalconf.display, statusbar->sw->window); break; } } static void statusbar_draw(Statusbar *statusbar) { int phys_screen = get_phys_screen(statusbar->screen); Widget *widget, *last_drawn = NULL; int left = 0, right = 0; Area rectangle = { 0, 0, 0, 0 }; Drawable d; /* don't waste our time */ switch(statusbar->position) { case Off: return; break; case Right: case Left: /* we need a new pixmap this way [ ] to render */ XFreePixmap(globalconf.display, statusbar->sw->drawable); d = XCreatePixmap(globalconf.display, RootWindow(globalconf.display, phys_screen), statusbar->width, statusbar->height, DefaultDepth(globalconf.display, phys_screen)); statusbar->sw->drawable = d; break; default: break; } DrawCtx *ctx = draw_get_context(globalconf.display, phys_screen, statusbar->width, statusbar->height, statusbar->sw->drawable); rectangle.width = statusbar->width; rectangle.height = statusbar->height; draw_rectangle(ctx, rectangle, True, globalconf.screens[statusbar->screen].colors_normal[ColBG]); for(widget = statusbar->widgets; widget; widget = widget->next) if (widget->alignment == AlignLeft) { widget->cache.needs_update = False; left += widget->draw(widget, ctx, left, (left + right)); } /* renders right widget from last to first */ for(widget = statusbar->widgets; widget; widget = widget->next) if (widget->alignment == AlignRight && last_drawn == widget->next) { widget->cache.needs_update = False; right += widget->draw(widget, ctx, right, (left + right)); last_drawn = widget; widget = statusbar->widgets; } for(widget = statusbar->widgets; widget; widget = widget->next) if (widget->alignment == AlignFlex) { widget->cache.needs_update = False; left += widget->draw(widget, ctx, left, (left + right)); } switch(statusbar->position) { case Right: d = draw_rotate(ctx, phys_screen, M_PI_2, statusbar->height, 0); XFreePixmap(globalconf.display, statusbar->sw->drawable); statusbar->sw->drawable = d; break; case Left: d = draw_rotate(ctx, phys_screen, - M_PI_2, 0, statusbar->width); XFreePixmap(globalconf.display, statusbar->sw->drawable); statusbar->sw->drawable = d; break; default: break; } p_delete(&ctx); statusbar_display(statusbar); } void statusbar_display(Statusbar *statusbar) { /* don't waste our time */ if(statusbar->position != Off) simplewindow_refresh_drawable(statusbar->sw, get_phys_screen(statusbar->screen)); } void statusbar_preinit(Statusbar *statusbar) { Widget *widget; if(statusbar->height <= 0) { /* 1.5 as default factor, it fits nice but no one know why */ statusbar->height = globalconf.screens[statusbar->screen].font->height * 1.5; for(widget = statusbar->widgets; widget; widget = widget->next) if(widget->font) statusbar->height = MAX(statusbar->height, widget->font->height * 1.5); } } void statusbar_init(Statusbar *statusbar) { Statusbar *sb; int phys_screen = get_phys_screen(statusbar->screen); Area area = get_screen_area(statusbar->screen, globalconf.screens[statusbar->screen].statusbar, &globalconf.screens[statusbar->screen].padding); /* Top and Bottom Statusbar have prio */ for(sb = globalconf.screens[statusbar->screen].statusbar; sb; sb = sb->next) switch(sb->position) { case Left: case Right: area.width += sb->height; break; default: break; } if(statusbar->width <= 0) { if(statusbar->position == Right || statusbar->position == Left) statusbar->width = area.height; else statusbar->width = area.width; } switch(statusbar->dposition) { case Right: case Left: statusbar->sw = simplewindow_new(phys_screen, 0, 0, statusbar->height, statusbar->width, 0); break; default: statusbar->sw = simplewindow_new(phys_screen, 0, 0, statusbar->width, statusbar->height, 0); break; } widget_calculate_alignments(statusbar->widgets); statusbar_update_position(statusbar); statusbar_draw(statusbar); } void statusbar_refresh() { int screen; Statusbar *statusbar; Widget *widget; for(screen = 0; screen < globalconf.nscreen; screen++) for(statusbar = globalconf.screens[screen].statusbar; statusbar; statusbar = statusbar->next) for(widget = statusbar->widgets; widget; widget = widget->next) if(widget->cache.needs_update) { statusbar_draw(statusbar); break; } } Position statusbar_get_position_from_str(const char *pos) { if(!a_strncmp(pos, "off", 3)) return Off; else if(!a_strncmp(pos, "bottom", 6)) return Bottom; else if(!a_strncmp(pos, "right", 5)) return Right; else if(!a_strncmp(pos, "left", 4)) return Left; return Top; } static Statusbar * get_statusbar_byname(int screen, const char *name) { Statusbar *sb; for(sb = globalconf.screens[screen].statusbar; sb; sb = sb->next) if(!a_strcmp(sb->name, name)) return sb; return NULL; } static void statusbar_toggle(Statusbar *statusbar) { if(statusbar->position == Off) statusbar->position = (statusbar->dposition == Off) ? Top : statusbar->dposition; else statusbar->position = Off; statusbar_update_position(statusbar); globalconf.screens[statusbar->screen].need_arrange = True; } /** Toggle statusbar * \param screen Screen ID * \param arg statusbar name * \ingroup ui_callback */ void uicb_statusbar_toggle(int screen, char *arg) { Statusbar *sb = get_statusbar_byname(screen, arg); if(sb) statusbar_toggle(sb); else for(sb = globalconf.screens[screen].statusbar; sb; sb = sb->next) statusbar_toggle(sb); } // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80