--------------------------------------------------------------------------- --- Tiled layouts module for awful -- -- @author Donald Ephraim Curtis <dcurtis@cs.uiowa.edu> -- @author Julien Danjou <julien@danjou.info> -- @copyright 2009 Donald Ephraim Curtis -- @copyright 2008 Julien Danjou -- @release @AWESOME_VERSION@ -- @module awful.layout.suit.tile --------------------------------------------------------------------------- -- Grab environment we need local tag = require("awful.tag") local client = require("awful.client") local ipairs = ipairs local math = math local capi = { mouse = mouse, screen = screen, mousegrabber = mousegrabber } local tile = {} --- Jump mouse cursor to the client's corner when resizing it. tile.resize_jump_to_corner = true local function mouse_resize_handler(c, corner, x, y, orientation) local orientation = orientation or "tile" local wa = capi.screen[c.screen].workarea local mwfact = tag.getmwfact() local cursor local g = c:geometry() local offset = 0 local corner_coords local coordinates_delta = {x=0,y=0} if orientation == "tile" then cursor = "cross" if g.height+15 > wa.height then offset = g.height * .5 cursor = "sb_h_double_arrow" elseif not (g.y+g.height+15 > wa.y+wa.height) then offset = g.height end corner_coords = { x = wa.x + wa.width * mwfact, y = g.y + offset } elseif orientation == "left" then cursor = "cross" if g.height+15 >= wa.height then offset = g.height * .5 cursor = "sb_h_double_arrow" elseif not (g.y+g.height+15 > wa.y+wa.height) then offset = g.height end corner_coords = { x = wa.x + wa.width * (1 - mwfact), y = g.y + offset } elseif orientation == "bottom" then cursor = "cross" if g.width+15 >= wa.width then offset = g.width * .5 cursor = "sb_v_double_arrow" elseif not (g.x+g.width+15 > wa.x+wa.width) then offset = g.width end corner_coords = { y = wa.y + wa.height * mwfact, x = g.x + offset} else cursor = "cross" if g.width+15 >= wa.width then offset = g.width * .5 cursor = "sb_v_double_arrow" elseif not (g.x+g.width+15 > wa.x+wa.width) then offset = g.width end corner_coords = { y = wa.y + wa.height * (1 - mwfact), x= g.x + offset } end if tile.resize_jump_to_corner then capi.mouse.coords(corner_coords) else local mouse_coords = capi.mouse.coords() coordinates_delta = { x = corner_coords.x - mouse_coords.x, y = corner_coords.y - mouse_coords.y, } end local prev_coords = {} capi.mousegrabber.run(function (_mouse) _mouse.x = _mouse.x + coordinates_delta.x _mouse.y = _mouse.y + coordinates_delta.y for k, v in ipairs(_mouse.buttons) do if v then prev_coords = { x =_mouse.x, y = _mouse.y } local fact_x = (_mouse.x - wa.x) / wa.width local fact_y = (_mouse.y - wa.y) / wa.height local mwfact local g = c:geometry() -- we have to make sure we're not on the last visible client where we have to use different settings. local wfact local wfact_x, wfact_y if (g.y+g.height+15) > (wa.y+wa.height) then wfact_y = (g.y + g.height - _mouse.y) / wa.height else wfact_y = (_mouse.y - g.y) / wa.height end if (g.x+g.width+15) > (wa.x+wa.width) then wfact_x = (g.x + g.width - _mouse.x) / wa.width else wfact_x = (_mouse.x - g.x) / wa.width end if orientation == "tile" then mwfact = fact_x wfact = wfact_y elseif orientation == "left" then mwfact = 1 - fact_x wfact = wfact_y elseif orientation == "bottom" then mwfact = fact_y wfact = wfact_x else mwfact = 1 - fact_y wfact = wfact_x end tag.setmwfact(math.min(math.max(mwfact, 0.01), 0.99), tag.selected(c.screen)) client.setwfact(math.min(math.max(wfact,0.01), 0.99), c) return true end end return prev_coords.x == _mouse.x and prev_coords.y == _mouse.y end, cursor) end local function tile_group(gs, cls, wa, orientation, fact, group) -- get our orientation right local height = "height" local width = "width" local x = "x" local y = "y" if orientation == "top" or orientation == "bottom" then height = "width" width = "height" x = "y" y = "x" end -- make this more generic (not just width) local available = wa[width] - (group.coord - wa[x]) -- find our total values local total_fact = 0 local min_fact = 1 local size = group.size for c = group.first,group.last do -- determine the width/height based on the size_hint local i = c - group.first +1 local size_hints = cls[c].size_hints local size_hint = size_hints["min_"..width] or size_hints["base_"..width] or 0 size = math.max(size_hint, size) -- calculate the height if not fact[i] then fact[i] = min_fact else min_fact = math.min(fact[i],min_fact) end total_fact = total_fact + fact[i] end size = math.min(size, available) local coord = wa[y] local used_size = 0 local unused = wa[height] for c = group.first,group.last do local geom = {} local hints = {} local i = c - group.first +1 geom[width] = size geom[height] = math.floor(unused * fact[i] / total_fact) geom[x] = group.coord geom[y] = coord gs[cls[c]] = geom hints.width, hints.height = cls[c]:apply_size_hints(geom.width, geom.height) coord = coord + hints[height] unused = unused - hints[height] total_fact = total_fact - fact[i] used_size = math.max(used_size, hints[width]) end return used_size end local function do_tile(param, orientation) local t = param.tag or tag.selected(param.screen) orientation = orientation or "right" -- This handles all different orientations. local height = "height" local width = "width" local x = "x" local y = "y" if orientation == "top" or orientation == "bottom" then height = "width" width = "height" x = "y" y = "x" end local gs = param.geometries local cls = param.clients local nmaster = math.min(tag.getnmaster(t), #cls) local nother = math.max(#cls - nmaster,0) local mwfact = tag.getmwfact(t) local wa = param.workarea local ncol = tag.getncol(t) local data = tag.getdata(t).windowfact if not data then data = {} tag.getdata(t).windowfact = data end local coord = wa[x] local place_master = true if orientation == "left" or orientation == "top" then -- if we are on the left or top we need to render the other windows first place_master = false end local grow_master = tag.getmfpol(t) == "expand" -- this was easier than writing functions because there is a lot of data we need for d = 1,2 do if place_master and nmaster > 0 then local size = wa[width] if nother > 0 or not grow_master then size = math.min(wa[width] * mwfact, wa[width] - (coord - wa[x])) end if nother == 0 and not grow_master then coord = coord + (wa[width] - size)/2 end if not data[0] then data[0] = {} end coord = coord + tile_group(gs, cls, wa, orientation, data[0], {first=1, last=nmaster, coord = coord, size = size}) end if not place_master and nother > 0 then local last = nmaster -- we have to modify the work area size to consider left and top views local wasize = wa[width] if nmaster > 0 and (orientation == "left" or orientation == "top") then wasize = wa[width] - wa[width]*mwfact end for i = 1,ncol do -- Try to get equal width among remaining columns local size = math.min( (wasize - (coord - wa[x])) / (ncol - i + 1) ) local first = last + 1 last = last + math.floor((#cls - last)/(ncol - i + 1)) -- tile the column and update our current x coordinate if not data[i] then data[i] = {} end coord = coord + tile_group(gs, cls, wa, orientation, data[i], { first = first, last = last, coord = coord, size = size }) end end place_master = not place_master end end tile.right = {} tile.right.name = "tile" tile.right.arrange = do_tile function tile.right.mouse_resize_handler(c, corner, x, y) return mouse_resize_handler(c, corner, x, y) end --- The main tile algo, on left. -- @param screen The screen number to tile. tile.left = {} tile.left.name = "tileleft" function tile.left.arrange(p) return do_tile(p, "left") end function tile.left.mouse_resize_handler(c, corner, x, y) return mouse_resize_handler(c, corner, x, y, "left") end --- The main tile algo, on bottom. -- @param screen The screen number to tile. tile.bottom = {} tile.bottom.name = "tilebottom" function tile.bottom.arrange(p) return do_tile(p, "bottom") end function tile.bottom.mouse_resize_handler(c, corner, x, y) return mouse_resize_handler(c, corner, x, y, "bottom") end --- The main tile algo, on top. -- @param screen The screen number to tile. tile.top = {} tile.top.name = "tiletop" function tile.top.arrange(p) return do_tile(p, "top") end function tile.top.mouse_resize_handler(c, corner, x, y) return mouse_resize_handler(c, corner, x, y, "top") end tile.arrange = tile.right.arrange tile.mouse_resize_handler = tile.right.mouse_resize_handler tile.name = tile.right.name return tile