# Configuration file for awesome # First physical screen screen 0 { general { # Windows border size in pixel border = 1 # Pixels number before collapsing window border and screen border snap = 8 # Respect windows minimal geometry resize_hints = true # Opacity for unfocused windows (with xcompmgr) opacity_unfocused = 100 # Should focus switching move pointer focus_move_pointer = false # Allow floating windows to be below others allow_lower_floats = false # Status bar font (Xft) font = "fixed-12" } colors { # Normal border color normal_border = "#111111" # Normal background color (statusbar) normal_bg = "#111111" # Normal foreground color (statusbar) normal_fg = "#eeeeee" # Focused border color focus_border = "#6666ff" # Focused background color (statusbar) focus_bg = "#6666ff" # Focused foreground color (statusbar) focus_fg = "#ffffff" } # Optionnal screen padding #padding #{ # left = 10 # right = 0 # top = 0 # bottom = 10 #} statusbar { # Statusbar position # top, bottom, left, right, off position = "top" } tags { # Tag name tag one { # Tag default layout # tile, tileleft, max, floating layout = "tile" } tag two { # Number of master windows on this tag nmaster = 2 layout = "tile" } tag three { ncol = 2 layout = "tile" } tag four { layout = "tile" } tag five { layout = "tile" } tag six { layout = "tile" } tag seven { layout = "tile" } tag eight { # Master width factor # 0 < mwfact < 1 mwfact = 0.3 layout = "tile" } tag nine { layout = "floating" } } layouts { # Available layout layout tile { # Symbol drawn in statusbar for this layout symbol = "[]=" } layout tileleft { symbol = "=[]" } layout max { symbol = "[ ]" } layout floating { symbol = "><>" } } } rules { rule { # Programe name (regexp) name = "Gimp" # Program tags (regexp) tags = "nine" # Should we set this program to floating mode? float = true # Physical screen to map this windows to screen = 0 } rule { name = "MPlayer" float = true } rule { name = "Acroread" float = true } rule { name = "pinentry" float = true } } # Mouse buttons bindings mouse { # For click on tag tag { button = "1" command = "tag_view" } tag { button = "1" modkey = {"Mod4"} command = "client_tag" } tag { button = "3" command = "tag_toggleview" } tag { button = "3" modkey = {"Mod4"} command = "client_toggletag" } tag { button = "4" command = "tag_viewnext" } tag { button = "5" command = "tag_viewprev" } # For click on layout symbol layout { button = "1" command = "tag_setlayout" arg = "+1" } layout { button = "4" command = "tag_setlayout" arg = "+1" } layout { button = "3" command = "tag_setlayout" arg = "-1" } layout { button = "5" command = "tag_setlayout" arg = "-1" } # For click on root window root { button = "3" command = "spawn" arg = "exec xterm" } root { button = "4" command = "tag_viewnext" } root { button = "5" command = "tag_viewprev" } # For click on client windows client { modkey = {"Mod4"} button = "1" command = "client_movemouse" } client { modkey = {"Mod4"} button = "2" command = "client_zoom" } client { modkey = {"Mod4"} button = "3" command = "client_resizemouse" } } # Keys bindings keys { key { modkey = {"Mod4"} key = "Return" command = "spawn" arg = "exec xterm" } key { modkey = {"Mod4"} key = "space" command = "tag_setlayout" arg = "+1" } key { modkey = {"Mod4", "Shift"} key = "space" command = "tag_setlayout" arg = "-1" } key { modkey = {"Mod4"} key = "b" command = "togglebar" } key { modkey = {"Mod4"} key = "j" command = "client_focusnext" } key { modkey = {"Mod4"} key = "k" command = "client_focusprev" } key { modkey = {"Mod4", "Shift"} key = "j" command = "client_swapnext" } key { modkey = {"Mod4", "Shift"} key = "k" command = "client_swapprev" } key { modkey = {"Mod4", "Control"} key = "j" command = "screen_focusnext" } key { modkey = {"Mod4", "Control"} key = "k" command = "screen_focusprev" } key { modkey = {"Mod4"} key = "h" command = "tag_setmwfact" arg = "-0.05" } key { modkey = {"Mod4"} key = "l" command = "tag_setmwfact" arg = "+0.05" } key { modkey = {"Mod4", "Shift"} key = "h" command = "tag_setnmaster" arg = "+1" } key { modkey = {"Mod4", "Shift"} key = "l" command = "tag_setnmaster" arg = "-1" } key { modkey = {"Mod4", "Control"} key = "h" command = "tag_setncol" arg = "+1" } key { modkey = {"Mod4", "Control"} key = "l" command = "tag_setncol" arg = "-1" } key { modkey = {"Mod4"} key = "Escape" command = "tag_viewprev_selected" } key { modkey = {"Mod4"} key = "Left" command = "tag_viewprev" } key { modkey = {"Mod4"} key = "Right" command = "tag_viewnext" } key { modkey = {"Mod4"} key = "m" command = "client_togglemax" } key { modkey = {"Mod4", "Control"} key = "Return" command = "client_zoom" } key { modkey = {"Mod4", "Control"} key = "space" command = "client_togglefloating" } key { modkey = {"Mod4", "Shift"} key = "c" command = "client_kill" } key { modkey = {"Mod4", "Shift"} key = "q" command = "quit" } key { modkey = {"Mod4", "Control"} key = "r" command = "reloadconfig" } key { modkey = {"Mod4"} key = "0" command = "tag_view" } key { modkey = {"Mod4"} key = "1" command = "tag_view" arg = "1" } key { modkey = {"Mod4"} key = "2" command = "tag_view" arg = "2" } key { modkey = {"Mod4"} key = "3" command = "tag_view" arg = "3" } key { modkey = {"Mod4"} key = "4" command = "tag_view" arg = "4" } key { modkey = {"Mod4"} key = "5" command = "tag_view" arg = "5" } key { modkey = {"Mod4"} key = "6" command = "tag_view" arg = "6" } key { modkey = {"Mod4"} key = "7" command = "tag_view" arg = "7" } key { modkey = {"Mod4"} key = "8" command = "tag_view" arg = "8" } key { modkey = {"Mod4"} key = "9" command = "tag_view" arg = "9" } key { modkey = {"Mod4", "Control"} key = "0" command = "tag_toggleview" } key { modkey = {"Mod4", "Control"} key = "1" command = "tag_toggleview" arg = "1" } key { modkey = {"Mod4", "Control"} key = "2" command = "tag_toggleview" arg = "2" } key { modkey = {"Mod4", "Control"} key = "3" command = "tag_toggleview" arg = "3" } key { modkey = {"Mod4", "Control"} key = "4" command = "tag_toggleview" arg = "4" } key { modkey = {"Mod4", "Control"} key = "5" command = "tag_toggleview" arg = "5" } key { modkey = {"Mod4", "Control"} key = "6" command = "tag_toggleview" arg = "6" } key { modkey = {"Mod4", "Control"} key = "7" command = "tag_toggleview" arg = "7" } key { modkey = {"Mod4", "Control"} key = "8" command = "tag_toggleview" arg = "8" } key { modkey = {"Mod4", "Control"} key = "9" command = "tag_toggleview" arg = "9" } key { modkey = {"Mod4", "Shift"} key = "0" command = "client_tag" } key { modkey = {"Mod4", "Shift"} key = "1" command = "client_tag" arg = "1" } key { modkey = {"Mod4", "Shift"} key = "2" command = "client_tag" arg = "2" } key { modkey = {"Mod4", "Shift"} key = "3" command = "client_tag" arg = "3" } key { modkey = {"Mod4", "Shift"} key = "4" command = "client_tag" arg = "4" } key { modkey = {"Mod4", "Shift"} key = "5" command = "client_tag" arg = "5" } key { modkey = {"Mod4", "Shift"} key = "6" command = "client_tag" arg = "6" } key { modkey = {"Mod4", "Shift"} key = "7" command = "client_tag" arg = "7" } key { modkey = {"Mod4", "Shift"} key = "8" command = "client_tag" arg = "8" } key { modkey = {"Mod4", "Shift"} key = "9" command = "client_tag" arg = "9" } key { modkey = {"Mod4", "Shift", "Control"} key = "0" command = "client_toggletag" } key { modkey = {"Mod4", "Shift", "Control"} key = "1" command = "client_toggletag" arg = "1" } key { modkey = {"Mod4", "Shift", "Control"} key = "2" command = "client_toggletag" arg = "2" } key { modkey = {"Mod4", "Shift", "Control"} key = "3" command = "client_toggletag" arg = "3" } key { modkey = {"Mod4", "Shift", "Control"} key = "4" command = "client_toggletag" arg = "4" } key { modkey = {"Mod4", "Shift", "Control"} key = "5" command = "client_toggletag" arg = "5" } key { modkey = {"Mod4", "Shift", "Control"} key = "6" command = "client_toggletag" arg = "6" } key { modkey = {"Mod4", "Shift", "Control"} key = "7" command = "client_toggletag" arg = "7" } key { modkey = {"Mod4", "Shift", "Control"} key = "8" command = "client_toggletag" arg = "8" } key { modkey = {"Mod4", "Shift", "Control"} key = "9" command = "client_toggletag" arg = "9" } }