/* * button.h - button header * * Copyright © 2007-2009 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #ifndef AWESOME_BUTTON_H #define AWESOME_BUTTON_H #include "structs.h" /** Mouse buttons bindings */ struct button_t { LUA_OBJECT_HEADER /** Key modifiers */ uint16_t mod; /** Mouse button number */ xcb_button_t button; /** Lua function to execute on press. */ void *press; /** Lua function to execute on release. */ void *release; }; lua_class_t button_class; LUA_OBJECT_FUNCS(button_class, button_t, button, "button") ARRAY_FUNCS(button_t *, button, DO_NOTHING) int luaA_button_array_get(lua_State *, int, button_array_t *); void luaA_button_array_set(lua_State *, int, int, button_array_t *); #endif // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80