--------------------------------------------------------------------------- --- Allows to use the wibox widget system to draw the wallpaper. -- -- Rather than simply having a function to set an image -- (stretched, centered or tiled) like most wallpaper tools, this module -- leverage the full widget system to draw the wallpaper. Note that the result -- is **not** interactive. If you want an interactive wallpaper, better use -- a `wibox` object with the `below` property set to `true` and maximized -- using `awful.placement.maximized`. -- -- It is possible to create an `awful.wallpaper` object from any places, but -- it is recommanded to do it from the `request::wallpaper` signal handler. -- That signal is called everytime something which could affect the wallpaper -- rendering changes, such as new screens. -- -- Single image -- ============ -- -- This is the default `rc.lua` wallpaper format. It fills the whole screen -- and stretches the image while keeping the aspect ratio. -- --@DOC_awful_wallpaper_mazimized1_EXAMPLE@ -- -- If the image aspect ratio doesn't match, the `bg` property can be used to -- fill the empty area: -- --@DOC_awful_wallpaper_mazimized2_EXAMPLE@ -- -- It is also possible to stretch the image: -- --@DOC_awful_wallpaper_mazimized3_EXAMPLE@ -- -- Finally, it is also possible to use simpler "branding" in a corner using -- `awful.placement`: -- --@DOC_awful_wallpaper_corner1_EXAMPLE@ -- -- Tiled -- ===== -- -- This example tiles an image: -- --@DOC_awful_wallpaper_tiled1_EXAMPLE@ -- -- This one tiles a shape using the `wibox.widget.separator` widget: -- --@DOC_awful_wallpaper_tiled2_EXAMPLE@ -- -- See the `wibox.container.tile` for more advanced tiling configuration -- options. -- -- Solid colors and gradients -- ========================== -- -- Solid colors can be set using the `bg` property mentionned above. It -- is also possible to set gradients: -- --@DOC_awful_wallpaper_gradient1_EXAMPLE@ -- --@DOC_awful_wallpaper_gradient2_EXAMPLE@ -- -- Widgets -- ======= -- -- It is possible to create a wallpaper using any widgets. However, keep -- in mind that the wallpaper surface is not interactive, so some widgets -- like the sliders will render, but will not behave correctly. Also, it -- is not recommanded to update the wallpaper too often. This is very slow. -- --@DOC_awful_wallpaper_widget2_EXAMPLE@ -- -- Cairo graphics API -- ================== -- -- AwesomeWM widgets are backed by Cairo. So it is always possible to get -- access to the Cairo context directly to do some vector art: -- --@DOC_awful_wallpaper_widget1_EXAMPLE@ -- -- -- SVG vector images -- ================= -- -- SVG are supported if `librsvg` is installed. Please note that `librsvg` -- doesn't implement all filters you might find in the latest version of -- your web browser. It is possible some advanced SVG will not look exactly -- as they do in a web browser or even Inkscape. However, for most images, -- it should look identical. -- -- Our SVG support goes beyond simple rendering. It is possible to set a -- custom CSS stylesheet (see `wibox.widget.imagebox.stylesheet`): -- --@DOC_awful_wallpaper_svg_EXAMPLE@ -- -- Note that in the example above, it is raw SVG code, but it is also possible -- to use a file path. If you have a `.svgz`, you need to uncompress it first -- using `gunzip` or a software like Inkscape. -- -- Multiple screen -- =============== -- -- The default `rc.lua` creates a new wallpaper everytime `request::wallpaper` -- is emitted. This is well suited for having a single wallpaper per screen. -- It is also much simpler to implement slideshows and add/remove screens. -- -- However, it isn't wall suited for wallpaper rendered across multiple screens. -- For this case, it is better to capture the return value of `awful.wallpaper {}` -- as a global variable. Then manually call `add_screen` and `remove_screen` when -- needed. A shortcut can be to do: -- -- @DOC_text_awful_wallpaper_multi_screen_EXAMPLE@ -- -- Slideshow -- ========= -- -- Slideshows (changing the wallpaper after a few minutes) can be implemented -- directly using a timer and callback, but it is more elegant to simply request -- a new wallpaper, then get a random image from within the request handler. This -- way, corner cases such as adding and removing screens are handled: -- --@DOC_awful_wallpaper_slideshow1_EXAMPLE@ -- -- @author Emmanuel Lepage Vallee <elv1313@gmail.com> -- @copyright 2019 Emmanuel Lepage Vallee -- @popupmod awful.wallpaper --------------------------------------------------------------------------- require("awful._compat") local gtable = require( "gears.table" ) local gobject = require( "gears.object" ) local gcolor = require( "gears.color" ) local gtimer = require( "gears.timer" ) local surface = require( "gears.surface" ) local base = require( "wibox.widget.base" ) local background = require( "wibox.container.background") local beautiful = require( "beautiful" ) local cairo = require( "lgi" ).cairo local draw = require( "wibox.widget" ).draw_to_cairo_context local grect = require( "gears.geometry" ).rectangle local capi = { screen = screen, root = root } local module = {} local function get_screen(s) return s and capi.screen[s] end -- Screen as key, wallpaper as values. local pending_repaint = setmetatable({}, {__mode = 'k'}) local backgrounds = setmetatable({}, {__mode = 'k'}) local panning_modes = {} -- Get a list of all screen areas. local function get_rectangles(screens, honor_workarea, honor_padding) local ret = {} for _, s in ipairs(screens) do table.insert(ret, s:get_bounding_geometry { honor_padding = honor_padding, honor_workarea = honor_workarea }) end return ret end -- Outer perimeter of all rectangles. function panning_modes.outer(self) local rectangles = get_rectangles(self.screens, self.honor_workarea, self.honor_padding) local p1, p2 = {x = math.huge, y = math.huge}, {x = 0, y = 0} for _, rect in ipairs(rectangles) do p1.x, p1.y = math.min(p1.x, rect.x), math.min(p1.y, rect.y) p2.x, p2.y = math.max(p2.x, rect.x + rect.width), math.max(p2.y, rect.y + rect.height) end -- Never try to paint this, it would freeze the system. assert(p1.x ~= math.huge and p1.y ~= math.huge, "Setting wallpaper failed"..#self.screens) return { x = p1.x, y = p1.y, width = p2.x - p1.x, height = p2.y - p1.y, } end -- Horizontal inner perimeter of all rectangles. function panning_modes.inner_horizontal(self) local rectangles = get_rectangles(self.screens, self.honor_workarea, self.honor_padding) local p1, p2 = {x = math.huge, y = 0}, {x = 0, y = math.huge} for _, rect in ipairs(rectangles) do p1.x, p1.y = math.min(p1.x, rect.x), math.max(p1.y, rect.y) p2.x, p2.y = math.max(p2.x, rect.x + rect.width), math.min(p2.y, rect.y + rect.height) end -- Never try to paint this, it would freeze the system. assert(p1.x ~= math.huge and p2.y ~= math.huge, "Setting wallpaper failed") return { x = p1.x, y = p1.y, width = p2.x - p1.x, height = p2.y - p1.y, } end -- Vertical inner perimeter of all rectangles. function panning_modes.inner_vertical(self) local rectangles = get_rectangles(self.screens, self.honor_workarea, self.honor_padding) local p1, p2 = {x = 0, y = math.huge}, {x = math.huge, y = 0} for _, rect in ipairs(rectangles) do p1.x, p1.y = math.max(p1.x, rect.x), math.min(p1.y, rect.y) p2.x, p2.y = math.min(p2.x, rect.x + rect.width), math.max(p2.y, rect.y + rect.height) end -- Never try to paint this, it would freeze the system. assert(p1.y ~= math.huge and p2.a ~= math.huge, "Setting wallpaper failed") return { x = p1.x, y = p1.y, width = p2.x - p1.x, height = p2.y - p1.y, } end -- Best or vertical and horizontal "inner" modes. function panning_modes.inner(self) local vert = panning_modes.inner_vertical(self) local hori = panning_modes.inner_horizontal(self) if vert.width <= 0 or vert.height <= 0 then return hori end if hori.width <= 0 or hori.height <= 0 then return vert end if vert.width * vert.height > hori.width * hori.height then return vert else return hori end end local function paint() if not next(pending_repaint) then return end local root_width, root_height = capi.root.size() -- Get the current wallpaper content. local source = surface(root.wallpaper()) local target, cr -- It's possible that a wallpaper for 1 screen is set using another tool, so make -- sure we copy the current content. if source then target = source:create_similar(cairo.Content.COLOR, root_width, root_height) cr = cairo.Context(target) -- Copy the old wallpaper to the new one cr:save() cr.operator = cairo.Operator.SOURCE cr:set_source_surface(source, 0, 0) for s in screen do cr:rectangle( s.geometry.x, s.geometry.y, s.geometry.width, s.geometry.height ) end cr:clip() cr:paint() cr:restore() else target = cairo.ImageSurface(cairo.Format.RGB32, root_width, root_height) cr = cairo.Context(target) end local walls = {} for _, wall in pairs(backgrounds) do walls[wall] = true end -- Not supposed to happen, but there is enough API surface for -- it to be a side effect of some signals. Calling the panning -- mode callback with zero screen is not supported. if not next(walls) then return end for wall in pairs(walls) do local geo = type(wall._private.panning_area) == "function" and wall._private.panning_area(wall) or panning_modes[wall._private.panning_area](wall) -- If false, this panning area isn't well suited for the screen geometry. if geo.width > 0 or geo.height > 0 then local uncovered_areas = grect.area_remove(get_rectangles(wall.screens, false, false), geo) cr:save() -- Prevent overwrite then there is multiple non-continuous screens. for _, s in ipairs(wall.screens) do cr:rectangle( s.geometry.x, s.geometry.y, s.geometry.width, s.geometry.height ) end cr:clip() -- The older surface might contain garbage, optionally clean it. if wall.uncovered_areas_color then cr:set_source(gcolor(wall.uncovered_areas_color)) for _, area in ipairs(uncovered_areas) do cr:rectangle(area.x, area.y, area.width, area.height) cr:fill() end end if not wall._private.container then wall._private.container = background() wall._private.container.bg = wall._private.bg or beautiful.wallpaper_bg or "#000000" wall._private.container.fg = wall._private.fg or beautiful.wallpaper_fg or "#ffffff" wall._private.container.widget = wall.widget end local a_context = { dpi = wall._private.context.dpi } -- Pick the lowest DPI. if not a_context.dpi then a_context.dpi = math.huge for _, s in ipairs(wall.screens) do a_context.dpi = math.min( s.dpi and s.dpi or s.preferred_dpi, a_context.dpi ) end end -- Fallback. if not a_context.dpi then a_context.dpi = 96 end cr:translate(geo.x, geo.y) draw(wall._private.container, cr, geo.width, geo.height, a_context) cr:restore() end end -- Set the wallpaper. local pattern = cairo.Pattern.create_for_surface(target) capi.root.wallpaper(pattern) -- Limit some potential GC induced increase in memory usage. -- But really, is someone is trying to apply wallpaper changes more -- often than the GC is executed, they are doing it wrong. target:finish() end local mutex = false -- Uploading the surface to X11 is *very* resource intensive. Given the updates -- will often happen in batch (like startup), make sure to only do one "real" -- update. local function update() if mutex then return end mutex = true gtimer.delayed_call(function() -- Remove the mutex first in case `paint()` raises an exception. mutex = false paint() end) end capi.screen.connect_signal("removed", function(s) if not backgrounds[s] then return end backgrounds[s]:remove_screen(s) update() end) capi.screen.connect_signal("property::geometry", function(s) if not backgrounds[s] then return end backgrounds[s]:repaint() end) --- The wallpaper widget. -- -- When set, instead of using the `image_path` or `surface` properties, the -- wallpaper will be defined as a normal `wibox` widget tree. -- -- @property widget -- @tparam wibox.widget widget -- @see wibox.widget.imagebox -- @see wibox.container.tile --- The wallpaper DPI (dots per inch). -- -- Each screen has a DPI. This value will be used by default, but sometime it -- is useful to override the screen DPI and use a custom one. This makes -- possible, for example, to draw the widgets bigger than they would otherwise -- be. -- -- If not DPI is defined, it will use the smallest DPI from any of the screen. -- -- In this example, there is 3 screens with DPI of 100, 200 and 300. As you can -- see, only the text size is affected. Many widgetds are DPI aware, but not all -- of them. This is either because DPI isn't relevant to them or simply because it -- isn't supported (like `wibox.widget.graph`). -- -- @DOC_awful_wallpaper_dpi1_EXAMPLE@ -- -- @property dpi -- @tparam[opt=screen.dpi] number dpi -- @see screen -- @see screen.dpi --- The wallpaper screen. -- -- Note that there can only be one wallpaper per screen. If there is more, one -- will be chosen and all other ignored. -- -- @property screen -- @tparam screen screen -- @see screens -- @see add_screen -- @see remove_screen --- A list of screen for this wallpaper. -- --@DOC_awful_wallpaper_screens1_EXAMPLE@ -- -- Some large wallpaper are made to span multiple screens. -- @property screens -- @tparam table screens -- @see screen -- @see add_screen -- @see remove_screen -- @see detach --- The background color. -- -- It will be used as the "fill" color if the `image` doesn't take all the -- screen space. It will also be the default background for the `widget. -- -- As usual with colors in `AwesomeWM`, it can also be a gradient or a pattern. -- -- @property bg -- @tparam gears.color bg -- @usebeautiful beautiful.wallpaper_bg -- @see gears.color --- The foreground color. -- -- This will be used by the `widget` (if any). -- -- As usual with colors in `AwesomeWM`, it can also be a gradient or a pattern. -- -- @property fg -- @tparam gears.color fg -- @see gears.color --- The default wallpaper background color. -- @beautiful beautiful.wallpaper_bg -- @tparam gears.color wallpaper_bg -- @usebeautiful beautiful.wallpaper_fg -- @see bg --- The default wallpaper foreground color. -- -- This is useful when using widgets or text in the wallpaper. A wallpaper -- created from a single image wont use this. -- -- @beautiful beautiful.wallpaper_fg -- @tparam gears.color wallpaper_fg -- @see bg --- Honor the workarea. -- -- When set to `true`, the wallpaper will only fill the workarea space instead -- of the entire screen. This means it wont be drawn below the `awful.wibar` or -- docked clients. This is useful when using opaque bars. Note that it can cause -- aspect ratio issues for the wallpaper `image` and add bars colored with the -- `bg` color on the sides. -- --@DOC_awful_wallpaper_workarea1_EXAMPLE@ -- -- @property honor_workarea -- @tparam[opt=false] boolean honor_workarea -- @see honor_padding -- @see uncovered_areas --- Honor the screen padding. -- -- When set, this will look at the `screen.padding` property to restrict the -- area where the wallpaper is rendered. -- -- @DOC_awful_wallpaper_padding1_EXAMPLE@ -- -- @property honor_padding -- @tparam boolean honor_padding -- @see honor_workarea -- @see uncovered_areas --- Returns the list of screen(s) area which won't be covered by the wallpaper. -- -- When `honor_workarea`, `honor_padding` or panning are used, some section of -- the screen won't have a wallpaper. This returns a list of areas tables. Each -- table has a `x`, `y`, `width` and `height` key. -- -- @property uncovered_areas -- @tparam table uncovered_areas -- @see honor_workarea -- @see honor_padding -- @see uncovered_areas_color --- The color for the uncovered areas. -- -- Some application rely on the wallpaper for "fake" transparency. Even if an -- area is hidden under a wibar (or other clients), its background can still -- become visible. If you use such application and change your screen geometry -- often enough, it is possible some areas would become filled with the remains -- of previous wallpapers. This property allows to clean those areas with a solid -- color or a gradient. -- -- @property uncovered_areas_color -- @tparam gears.color uncovered_areas_color -- @see uncovered_areas --- Defines where the wallpaper is placed when there is multiple screens. -- -- When there is more than 1 screen, it is possible they don't have the same -- resolution, position or orientation. Panning the wallpaper over them may look -- better if a continuous rectangle is used rather than creating a virtual rectangle -- around all screens. -- -- The default algorithms are: -- -- **outer:** *(default)* -- -- Draw an imaginary rectangle around all screens. -- -- @DOC_awful_wallpaper_panning_outer_EXAMPLE@ -- -- **inner:** -- -- Take the largest area or either `inner_horizontal` or `inner_vertical`. -- -- @DOC_awful_wallpaper_panning_inner_EXAMPLE@ -- -- **inner_horizontal:** -- -- Take the smallest `x` value, the largest `x+width`, the smallest `y` -- and the smallest `y+height`. -- -- @DOC_awful_wallpaper_panning_inner_horizontal_EXAMPLE@ -- -- **inner_vertical:** -- -- Take the smallest `y` value, the largest `y+height`, the smallest `x` -- and the smallest `x+width`. -- -- @DOC_awful_wallpaper_panning_inner_vertical_EXAMPLE@ -- -- **Custom function:** -- -- It is also possible to define a custom function. -- -- @DOC_awful_wallpaper_panning_custom_EXAMPLE@ -- -- @property panning_area -- @tparam function|string panning_area -- @see uncovered_areas function module:set_panning_area(value) value = value or "outer" assert(type(value) == "function" or panning_modes[value], "Invalid panning mode: "..tostring(value)) self._private.panning_area = value self:repaint() self:emit_signal("property::panning_area", value) end function module:set_widget(w) self._private.widget = base.make_widget_from_value(w) if self._private.container then self._private.container.widget = self._private.widget end self:repaint() end function module:get_widget() return self._private.widget end function module:set_dpi(dpi) self._private.context.dpi = dpi self:repaint() end function module:get_dpi() return self._private.context.dpi end function module:set_screen(s) if not s then return end self:_clear() self:add_screen(s) end for _, prop in ipairs {"bg", "fg"} do module["set_"..prop] = function(self, color) if self._private.container then self._private.container[prop] = color end self._private[prop] = color self:repaint() end end function module:get_uncovered_areas() local geo = type(self._private.panning_area) == "function" and self._private.panning_area(self) or panning_modes[self._private.panning_area](self) return grect.area_remove(get_rectangles(self.screens, false, false), geo) end function module:set_screens(screens) local to_rem = {} -- All screens. -- The copy is needed because it's a metatable, `ipairs` doesn't work -- correctly in all Lua versions. if screens == capi.screen then screens = {} for s in capi.screen do table.insert(screens, s) end end for _, s in ipairs(screens) do to_rem[get_screen(s)] = true end for _, s in ipairs(self.screens) do to_rem[get_screen(s)] = nil end for _, s in ipairs(screens) do s = get_screen(s) self:add_screen(s) to_rem[s] = nil end for s, remove in pairs(to_rem) do if remove then self:remove_screen(s) end end end function module:get_screens() return self._private.screens end --- Add another screen (enable panning). -- -- **Before:** -- --@DOC_awful_wallpaper_add_screen1_EXAMPLE@ -- -- **After:** -- --@DOC_awful_wallpaper_add_screen2_EXAMPLE@ -- -- Also note that adding a non-continuous screen might not work well, -- but will not automatically add the screens in between: -- --@DOC_awful_wallpaper_add_screen3_EXAMPLE@ -- -- @method add_screen -- @tparam screen screen The screen object. -- @noreturn -- @see remove_screen function module:add_screen(s) s = get_screen(s) for _, s2 in ipairs(self._private.screens) do if s == s2 then return end end table.insert(self._private.screens, s) if backgrounds[s] and backgrounds[s] ~= self then backgrounds[s]:remove_screen(s) end backgrounds[s] = self self:repaint() end --- Detach the wallpaper from all screens. -- -- Adding a new wallpaper to a screen will automatically -- detach the older one. However there is some case when -- it is useful to call this manually. For example, when -- adding a new panned wallpaper, it is possible that 2 -- wallpaper will have an overlap. -- -- @method detach -- @noreturn -- @see remove_screen -- @see add_screen function module:detach() local screens = gtable.clone(self.screens) for _, s in ipairs(screens) do self:remove_screen(s) end end function module:_clear() self._private.screens = setmetatable({}, {__mode = "v"}) update() end --- Repaint the wallpaper. -- -- By default, even if the widget changes, the wallpaper will **NOT** be -- automatically repainted. Repainting the native X11 wallpaper is slow and -- it would be too easy to accidentally cause a performance problem. If you -- really need to repaint the wallpaper, call this method. -- -- @method repaint -- @noreturn function module:repaint() for _, s in ipairs(self._private.screens) do pending_repaint[s] = true end update() end --- Remove a screen. -- -- Calling this will remove a screen, but will **not** repaint its area. -- In this example, the wallpaper was spanning all 3 screens and the -- first screen was removed: -- -- @DOC_awful_wallpaper_remove_screen1_EXAMPLE@ -- -- As you can see, the content of screen 1 still looks like it is part of -- the 3 screen wallpaper. The only use case for calling this method is if -- you use a 3rd party tools to change the wallpaper. -- -- If you wish to simply remove a screen and not have leftover content, it is -- simpler to just create a new wallpaper for that screen: -- -- @DOC_awful_wallpaper_remove_screen2_EXAMPLE@ -- -- @method remove_screen -- @tparam screen screen The screen to remove. -- @treturn boolean `true` if the screen was removed and `false` if the screen -- wasn't found. -- @see detach -- @see add_screen -- @see screens function module:remove_screen(s) local ret = false s = get_screen(s) for k, s2 in ipairs(self._private.screens) do if s == s2 then table.remove(self._private.screens, k) ret = true end end backgrounds[s] = nil self:repaint() return ret end --- Create a wallpaper. -- -- Note that all parameters are not required. Please refer to the -- module description and examples to understand parameters usages. -- -- @constructorfct awful.wallpaper -- @tparam table args -- @tparam[opt] wibox.widget args.widget The wallpaper widget. -- @tparam[opt] number args.dpi The wallpaper DPI (dots per inch). -- @tparam[opt] screen args.screen The wallpaper screen. -- @tparam[opt] table args.screens A list of screen for this wallpaper. -- Use this parameter as a remplacement for `args.screen` to manage multiscreen wallpaper. -- (Note: the expected table should be an array-like table `{screen1, screen2, ...}`) -- @tparam[opt] gears.color args.bg The background color. -- @tparam[opt] gears.color args.fg The foreground color. -- @tparam[opt] gears.color args.uncovered_areas_color The color for the uncovered areas. -- @tparam[opt] boolean args.honor_workarea Honor the workarea. -- @tparam[opt] boolean args.honor_padding Honor the screen padding. -- @tparam[opt] table args.uncovered_areas Returns the list of screen(s) area which won't be covered by the wallpaper. -- @tparam[opt] function|string args.panning_area Defines where the wallpaper is placed when there is multiple screens. local function new(_, args) args = args or {} local ret = gobject { enable_auto_signals = true, enable_properties = true, } rawset(ret, "_private", {}) ret._private.context = {} ret._private.panning_area = "outer" gtable.crush(ret, module, true) ret:_clear() -- Set the screen or screens first to avoid a race condition -- with the other setters. local args_screen, args_screens = args.screen, args.screens if args_screen then ret.screen = args_screen elseif args_screens then ret.screens = args_screens end -- Avoid crushing `screen` and `screens` twice. args.screen, args.screens = nil, nil gtable.crush(ret, args, false) args.screen, args.screens = args_screen, args_screens return ret end return setmetatable(module, {__call = new})