/* * fibonacci.c - fibonacci layout * * Copyright © 2007-2008 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #include "screen.h" #include "tag.h" #include "client.h" #include "layouts/fibonacci.h" #include "common/util.h" extern AwesomeConf globalconf; static void layout_fibonacci(int screen, int shape) { int n = 0, i = 0; Client *c; Area geometry, area; geometry = area = get_screen_area(screen, globalconf.screens[screen].statusbar, &globalconf.screens[screen].padding); for(c = globalconf.clients; c; c = c->next) if(IS_TILED(c, screen)) n++; for(c = globalconf.clients; c; c = c->next) if(IS_TILED(c, screen)) { c->ismax = False; if((i % 2 && geometry.height / 2 > 2 * c->border) || (!(i % 2) && geometry.width / 2 > 2 * c->border)) { if(i < n - 1) { if(i % 2) geometry.height /= 2; else geometry.width /= 2; if((i % 4) == 2 && !shape) geometry.x += geometry.width; else if((i % 4) == 3 && !shape) geometry.y += geometry.height; } if((i % 4) == 0) { if(shape) geometry.y += geometry.height; else geometry.y -= geometry.height; } else if((i % 4) == 1) geometry.x += geometry.width; else if((i % 4) == 2) geometry.y += geometry.height; else if((i % 4) == 3) { if(shape) geometry.x += geometry.width; else geometry.x -= geometry.width; } if(i == 0) geometry.y = area.y; i++; } geometry.width -= 2 * c->border; geometry.height -= 2 * c->border; client_resize(c, geometry, globalconf.screens[screen].resize_hints); geometry.width += 2 * c->border; geometry.height += 2 * c->border; } } void layout_spiral(int screen) { layout_fibonacci(screen, 0); } void layout_dwindle(int screen) { layout_fibonacci(screen, 1); } // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80