-- awesome 3 configuration file -- Include awesome library, with lots of useful function! require("awful") require("tabulous") -- Uncomment this to activate autotabbing -- tabulous.autotab_start() -- {{{ Variable definitions -- This is used later as the default terminal to run. terminal = "xterm" -- Default modkey. -- Usually, Mod4 is the key with a logo between Control and Alt. -- If you do not like this or do not have such a key, -- I suggest you to remap Mod4 to another key using xmodmap or other tools. -- However, you can use another modifier like Mod1, but it may interact with others. modkey = "Mod4" -- Table of layouts to cover with awful.layout.inc, order matters. layouts = { "tile", "tileleft", "tilebottom", "tiletop", "magnifier", "max", "spiral", "dwindle", "floating" } -- Table of clients that should be set floating floatings = { ["mplayer"] = true, ["pinentry"] = true } -- Color & Appearance definitions, we use these later to display things font = "sans 8" border_width = 1 bg_normal = "#222222" fg_normal = "#aaaaaa" border_normal = "#000000" bg_focus = "#535d6c" fg_focus = "#ffffff" border_focus = bg_focus border_marked = "#91231C" awesome.font_set(font) awesome.colors_set({ fg = fg_normal, bg = bg_normal }) -- }}} -- {{{ Tags -- Define tags table tags = {} for s = 1, screen.count() do -- Each screen has its own tag table tags[s] = {} -- Create 9 tags per screen for tagnumber = 1, 9 do tags[s][tagnumber] = tag.new({ name = tagnumber }) -- Add tags to screen one by one tags[s][tagnumber]:mwfact_set(0.618033988769) tags[s][tagnumber]:add(s) end -- I'm sure you want to see at least one tag. tags[s][1]:view(true) end -- }}} -- {{{ Statusbar -- Create a taglist widget mytaglist = widget.new({ type = "taglist", name = "mytaglist" }) mytaglist:mouse_add(mouse.new({}, 1, function (object, tag) awful.tag.viewonly(tag) end)) mytaglist:mouse_add(mouse.new({ modkey }, 1, function (object, tag) awful.client.movetotag(tag) end)) mytaglist:mouse_add(mouse.new({}, 3, function (object, tag) tag:view(not tag:isselected()) end)) mytaglist:mouse_add(mouse.new({ modkey }, 3, function (object, tag) awful.client.toggletag(tag) end)) mytaglist:mouse_add(mouse.new({ }, 4, awful.tag.viewnext)) mytaglist:mouse_add(mouse.new({ }, 5, awful.tag.viewprev)) mytaglist:text_set({ ["focus"] = " </span> " }) -- Create a tasklist widget mytasklist = widget.new({ type = "tasklist", name = "mytasklist" }) mytasklist:mouse_add(mouse.new({ }, 1, function (object, c) c:focus_set(); c:raise() end)) mytasklist:mouse_add(mouse.new({ }, 4, function () awful.client.focus(1) end)) mytasklist:mouse_add(mouse.new({ }, 5, function () awful.client.focus(-1) end)) mytasklist:text_set({ ["focus"] = "<bg color='"..bg_focus.."'/> <span color='"..fg_focus.."'><title/></span> " }) -- Create a textbox widget mytextbox = widget.new({ type = "textbox", name = "mytextbox", align = "right" }) -- Set the default text in textbox mytextbox.text = "<b><small> awesome " .. AWESOME_VERSION .. " </small></b>" mypromptbox = widget.new({ type = "textbox", name = "mypromptbox", align = "left" }) -- Create an iconbox widget myiconbox = widget.new({ type = "textbox", name = "myiconbox", align = "left" }) myiconbox.text = "<bg image=\"@AWESOME_ICON_PATH@/awesome16.png\" resize=\"true\"/>" -- Create a systray mysystray = widget.new({ type = "systray", name = "mysystray", align = "right" }) -- Create an iconbox widget which will contains an icon indicating which layout we're using. -- We need one layoutbox per screen. mylayoutbox = {} for s = 1, screen.count() do mylayoutbox[s] = widget.new({ type = "textbox", name = "mylayoutbox", align = "right" }) mylayoutbox[s]:mouse_add(mouse.new({ }, 1, function () awful.layout.inc(layouts, 1) end)) mylayoutbox[s]:mouse_add(mouse.new({ }, 3, function () awful.layout.inc(layouts, -1) end)) mylayoutbox[s]:mouse_add(mouse.new({ }, 4, function () awful.layout.inc(layouts, 1) end)) mylayoutbox[s]:mouse_add(mouse.new({ }, 5, function () awful.layout.inc(layouts, -1) end)) mylayoutbox[s].text = "<bg image=\"@AWESOME_ICON_PATH@/layouts/tilew.png\" resize=\"true\"/>" end -- Create a statusbar for each screen and add it mystatusbar = {} for s = 1, screen.count() do mystatusbar[s] = statusbar.new({ position = "top", name = "mystatusbar" .. s, fg = fg_normal, bg = bg_normal }) -- Add widgets to the statusbar - order matters mystatusbar[s]:widget_add(mytaglist) mystatusbar[s]:widget_add(myiconbox) mystatusbar[s]:widget_add(mytasklist) mystatusbar[s]:widget_add(mypromptbox) mystatusbar[s]:widget_add(mytextbox) mystatusbar[s]:widget_add(mylayoutbox[s]) mystatusbar[s]:add(s) end mystatusbar[screen.count()]:widget_add(mysystray) -- }}} -- {{{ Mouse bindings awesome.mouse_add(mouse.new({ }, 3, function () awful.spawn(terminal) end)) awesome.mouse_add(mouse.new({ }, 4, awful.tag.viewnext)) awesome.mouse_add(mouse.new({ }, 5, awful.tag.viewprev)) -- }}} -- {{{ Key bindings -- Bind keyboard digits -- Compute the maximum number of digit we need, limited to 9 keynumber = 0 for s = 1, screen.count() do keynumber = math.min(9, math.max(#tags[s], keynumber)); end for i = 1, keynumber do keybinding.new({ modkey }, i, function () local screen = mouse.screen_get() if tags[screen][i] then awful.tag.viewonly(tags[screen][i]) end end):add() keybinding.new({ modkey, "Control" }, i, function () local screen = mouse.screen_get() if tags[screen][i] then tags[i]:view(not tags[screen][i]:isselected()) end end):add() keybinding.new({ modkey, "Shift" }, i, function () local screen = mouse.screen_get() if tags[screen][i] then awful.client.movetotag(tags[screen][i]) end end):add() keybinding.new({ modkey, "Control", "Shift" }, i, function () local screen = mouse.screen_get() if tags[screen][i] then awful.client.toggletag(tags[screen][i]) end end):add() end keybinding.new({ modkey }, "Left", awful.tag.viewprev):add() keybinding.new({ modkey }, "Right", awful.tag.viewnext):add() -- Standard program keybinding.new({ modkey }, "Return", function () awful.spawn(terminal) end):add() keybinding.new({ modkey, "Control" }, "r", awesome.restart):add() keybinding.new({ modkey, "Shift" }, "q", awesome.quit):add() -- Client manipulation keybinding.new({ modkey, "Shift" }, "c", function () client.focus_get():kill() end):add() keybinding.new({ modkey }, "j", function () awful.client.focus(1); client.focus_get():raise() end):add() keybinding.new({ modkey }, "k", function () awful.client.focus(-1); client.focus_get():raise() end):add() keybinding.new({ modkey, "Shift" }, "j", function () awful.client.swap(1) end):add() keybinding.new({ modkey, "Shift" }, "k", function () awful.client.swap(-1) end):add() keybinding.new({ modkey, "Control" }, "j", function () awful.screen.focus(1) end):add() keybinding.new({ modkey, "Control" }, "k", function () awful.screen.focus(-1) end):add() keybinding.new({ modkey, "Control" }, "space", awful.client.togglefloating):add() keybinding.new({ modkey, "Control" }, "Return", function () client.focus_get():swap(awful.client.master()) end):add() keybinding.new({ modkey }, "o", awful.client.movetoscreen):add() -- Layout manipulation keybinding.new({ modkey }, "l", function () awful.tag.incmwfact(0.05) end):add() keybinding.new({ modkey }, "h", function () awful.tag.incmwfact(-0.05) end):add() keybinding.new({ modkey, "Shift" }, "h", function () awful.tag.incnmaster(1) end):add() keybinding.new({ modkey, "Shift" }, "l", function () awful.tag.incnmaster(-1) end):add() keybinding.new({ modkey, "Control" }, "h", function () awful.tag.incncol(1) end):add() keybinding.new({ modkey, "Control" }, "l", function () awful.tag.incncol(-1) end):add() keybinding.new({ modkey }, "space", function () awful.layout.inc(layouts, 1) end):add() keybinding.new({ modkey, "Shift" }, "space", function () awful.layout.inc(layouts, -1) end):add() -- Prompt keybinding.new({ modkey }, "F1", function () awful.prompt({ prompt = "Run: ", cursor_fg = fg_focus, cursor_bg = bg_focus }, mypromptbox, awful.spawn, awful.completion.bash) end):add() keybinding.new({ modkey }, "F4", function () awful.prompt({ prompt = "Run Lua code: ", cursor_fg = fg_focus, cursor_bg = bg_focus }, mypromptbox, awful.eval, awful.prompt.bash) end):add() --- Tabulous, tab manipulation keybinding.new({ modkey, "Control" }, "y", function () local tabbedview = tabulous.tabindex_get() local nextclient = awful.client.next(1) if tabbedview == nil then tabbedview = tabulous.tabindex_get(nextclient) if tabbedview == nil then tabbedview = tabulous.tab_create() tabulous.tab(tabbedview, nextclient) else tabulous.tab(tabbedview, client.focus_get()) end else tabulous.tab(tabbedview, nextclient) end end):add() keybinding.new({ modkey, "Shift" }, "y", tabulous.untab):add() keybinding.new({ modkey }, "y", function () local tabbedview = tabulous.tabindex_get() if tabbedview ~= nil then local n = tabulous.next(tabbedview) tabulous.display(tabbedview, n) end end):add() -- Client awful tagging: this is useful to tag some clients and then do stuff like move to tag on them keybinding.new({ modkey }, "t", awful.client.togglemarked):add() keybinding.new({ modkey, 'Shift' }, "t", function () local tabbedview = tabulous.tabindex_get() local clients = awful.client.getmarked() if tabbedview == nil then tabbedview = tabulous.tab_create(clients[1]) table.remove(clients, 1) end for k,c in pairs(clients) do tabulous.tab(tabbedview, c) end end):add() for i = 1, keynumber do keybinding.new({ modkey, "Shift" }, "F" .. i, function () local screen = mouse.screen_get() if tags[screen][i] then for k, c in pairs(awful.client.getmarked()) do awful.client.movetotag(tags[screen][i], c) end end end):add() end -- }}} -- {{{ Hooks -- Hook function to execute when focusing a client. function hook_focus(c) if not awful.client.ismarked(c) then c:border_set({ width = border_width, color = border_focus }) end end -- Hook function to execute when unfocusing a client. function hook_unfocus(c) if not awful.client.ismarked(c) then c:border_set({ width = border_width, color = border_normal }) end end -- Hook function to execute when marking a client function hook_marked(c) c:border_set({ width = border_width, color = border_marked }) end -- Hook function to execute when unmarking a client function hook_unmarked(c) c:border_set({ width = border_width, color = border_focus }) end -- Hook function to execute when the mouse is over a client. function hook_mouseover(c) -- Sloppy focus, but disabled for magnifier layout if awful.layout.get(c:screen_get()) ~= "magnifier" then c:focus_set() end end -- Hook function to execute when a new client appears. function hook_manage(c) -- Add mouse bindings c:mouse_add(mouse.new({ }, 1, function (c) c:focus_set(); c:raise() end)) c:mouse_add(mouse.new({ modkey }, 1, function (c) c:mouse_move() end)) c:mouse_add(mouse.new({ modkey }, 3, function (c) c:mouse_resize() end)) -- New client may not receive focus -- if they're not focusable, so set border anyway. c:border_set({ width = border_width, color = border_normal }) c:focus_set() if floatings[c:name_get():lower()] then c:floating_set(true) end -- Honor size hints c:honorsizehints_set(true) end -- Hook function to execute when arranging the screen -- (tag switch, new client, etc) function hook_arrange(screen) local layout = awful.layout.get(screen) mylayoutbox[screen].text = "<bg image=\"@AWESOME_ICON_PATH@/layouts/" .. layout .. "w.png\" resize=\"true\"/>" -- Uncomment if you want mouse warping --[[ local sel = client.focus_get() if sel then local c_c = sel:coords_get() local m_c = mouse.coords_get() if m_c.x < c_c.x or m_c.x >= c_c.x + c_c.width or m_c.y < c_c.y or m_c.y >= c_c.y + c_c.height then if table.maxn(m_c.buttons) == 0 then mouse.coords_set(c_c.x + 5, c_c.y + 5) end end end ]] end -- Hook called every second function hook_timer () -- For unix time_t lovers mytextbox.text = " " .. os.time() .. " time_t " -- Otherwise use: -- mytextbox.text = " " .. os.date() .. " " end -- Set up some hooks awful.hooks.focus(hook_focus) awful.hooks.unfocus(hook_unfocus) awful.hooks.marked(hook_marked) awful.hooks.unmarked(hook_unmarked) awful.hooks.manage(hook_manage) awful.hooks.mouseover(hook_mouseover) awful.hooks.arrange(hook_arrange) awful.hooks.timer(1, hook_timer) -- }}}