/*
 * button.h - button header
 *
 * Copyright © 2007-2009 Julien Danjou <julien@danjou.info>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 */

#ifndef AWESOME_OBJECTS_BUTTON_H
#define AWESOME_OBJECTS_BUTTON_H

#include "globalconf.h"
#include "common/luaclass.h"
#include "common/luaobject.h"

#include <stdint.h>
#include <xcb/xcb.h>

/** Mouse buttons bindings */
typedef struct button_t
{
    LUA_OBJECT_HEADER
    /** Key modifiers */
    uint16_t modifiers;
    /** Mouse button number */
    xcb_button_t button;
} button_t;

lua_class_t button_class;
LUA_OBJECT_FUNCS(button_class, button_t, button)
ARRAY_FUNCS(button_t *, button, DO_NOTHING)

int luaA_button_array_get(lua_State *, int, button_array_t *);
void luaA_button_array_set(lua_State *, int, int, button_array_t *);
void button_class_setup(lua_State *);

#endif

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