local screen = require("screen") local coords = {x=100,y=100} local mouse = { old_histories = {}, history = {}, } -- Avoid gears when possible local function contains(rect, point) return point.x >= rect.x and point.x < rect.x+rect.width and point.y >= rect.y and point.y < rect.y+rect.height end function mouse.coords(args) if args then local old = {x = coords.x, y = coords.y} coords.x, coords.y = args.x, args.y table.insert(mouse.history, {x=coords.x, y=coords.y}) for _, d in ipairs(drawin.get()) do local geo = d.geometry() local was_in, is_in = contains(geo, old), contains(geo, coords) local sig = {(is_in and not was_in) and "mouse::enter" or (was_in and not is_in) and "mouse::leave" or "mouse::move"} -- Enter is also a move, otherwise drawable.handle_motion isn't called if sig[1] == "mouse::enter" then table.insert(sig, "mouse::move") end for _, s in ipairs(sig) do d:emit_signal(s, coords.x - geo.x, coords.y - geo.y) d.drawable:emit_signal(s, coords.x - geo.x, coords.y - geo.y) end end end return coords end function mouse.set_newindex_miss_handler(h) rawset(mouse, "_ni_handler", h) end function mouse.set_index_miss_handler(h) rawset(mouse, "_i_handler", h) end function mouse.push_history() table.insert(mouse.old_histories, mouse.history) mouse.history = {} end return setmetatable(mouse, { __index = function(self, key) if key == "screen" then return screen[1] end local h = rawget(mouse,"_i_handler") if h then return h(self, key) end end, __newindex = function(...) local h = rawget(mouse,"_ni_handler") if h then h(...) end end, }) -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80