/* See LICENSE file for copyright and license details. */ #include #include #include "awesome.h" #include "layout.h" #include "tag.h" #include "layouts/floating.h" /* extern */ extern int wax, way, wah, waw; /* windowarea geometry */ extern Client *clients, *sel; /* global client list */ extern DC dc; void arrange(Display * disp, awesome_config *awesomeconf) { Client *c; for(c = clients; c; c = c->next) if(isvisible(c, awesomeconf->selected_tags, awesomeconf->ntags)) unban(c); else ban(c); awesomeconf->current_layout->arrange(disp, awesomeconf); focus(disp, &dc, NULL, True, awesomeconf); restack(disp, awesomeconf); } void uicb_focusnext(Display *disp __attribute__ ((unused)), awesome_config * awesomeconf, const char *arg __attribute__ ((unused))) { Client *c; if(!sel) return; for(c = sel->next; c && !isvisible(c, awesomeconf->selected_tags, awesomeconf->ntags); c = c->next); if(!c) for(c = clients; c && !isvisible(c, awesomeconf->selected_tags, awesomeconf->ntags); c = c->next); if(c) { focus(c->display, &dc, c, True, awesomeconf); restack(c->display, awesomeconf); } } void uicb_focusprev(Display *disp __attribute__ ((unused)), awesome_config *awesomeconf, const char *arg __attribute__ ((unused))) { Client *c; if(!sel) return; for(c = sel->prev; c && !isvisible(c, awesomeconf->selected_tags, awesomeconf->ntags); c = c->prev); if(!c) { for(c = clients; c && c->next; c = c->next); for(; c && !isvisible(c, awesomeconf->selected_tags, awesomeconf->ntags); c = c->prev); } if(c) { focus(c->display, &dc, c, True, awesomeconf); restack(c->display, awesomeconf); } } void loadawesomeprops(Display *disp, awesome_config * awesomeconf) { int i; char *prop; prop = p_new(char, awesomeconf->ntags + 1); if(gettextprop(disp, DefaultRootWindow(disp), AWESOMEPROPS_ATOM(disp), prop, awesomeconf->ntags + 1)) for(i = 0; i < awesomeconf->ntags && prop[i]; i++) awesomeconf->selected_tags[i] = prop[i] == '1'; p_delete(&prop); } void restack(Display * disp, awesome_config *awesomeconf) { Client *c; XEvent ev; XWindowChanges wc; drawstatus(disp, awesomeconf); if(!sel) return; if(sel->isfloating || IS_ARRANGE(floating)) XRaiseWindow(disp, sel->win); if(!IS_ARRANGE(floating)) { wc.stack_mode = Below; wc.sibling = awesomeconf->statusbar.window; if(!sel->isfloating) { XConfigureWindow(disp, sel->win, CWSibling | CWStackMode, &wc); wc.sibling = sel->win; } for(c = clients; c; c = c->next) { if(!IS_TILED(c, awesomeconf->selected_tags, awesomeconf->ntags) || c == sel) continue; XConfigureWindow(disp, c->win, CWSibling | CWStackMode, &wc); wc.sibling = c->win; } } XSync(disp, False); while(XCheckMaskEvent(disp, EnterWindowMask, &ev)); } void saveawesomeprops(Display *disp, awesome_config *awesomeconf) { int i; char *prop; prop = p_new(char, awesomeconf->ntags + 1); for(i = 0; i < awesomeconf->ntags; i++) prop[i] = awesomeconf->selected_tags[i] ? '1' : '0'; prop[i] = '\0'; XChangeProperty(disp, DefaultRootWindow(disp), AWESOMEPROPS_ATOM(disp), XA_STRING, 8, PropModeReplace, (unsigned char *) prop, i); p_delete(&prop); } void uicb_setlayout(Display *disp, awesome_config * awesomeconf, const char *arg) { int i, j; Client *c; if(!arg) { if(!(++awesomeconf->current_layout)->symbol) awesomeconf->current_layout = &awesomeconf->layouts[0]; } else { i = strtol(arg, NULL, 10); if(i < 0 || i >= awesomeconf->nlayouts) return; awesomeconf->current_layout = &awesomeconf->layouts[i]; } for(c = clients; c; c = c->next) c->ftview = True; if(sel) arrange(disp, awesomeconf); else drawstatus(disp, awesomeconf); saveawesomeprops(disp, awesomeconf); for(j = 0; j < awesomeconf->ntags; j++) if (awesomeconf->selected_tags[j]) awesomeconf->tag_layouts[j] = awesomeconf->current_layout; } void uicb_togglebar(Display *disp, awesome_config *awesomeconf, const char *arg __attribute__ ((unused))) { if(awesomeconf->statusbar.position == BarOff) awesomeconf->statusbar.position = (awesomeconf->statusbar.position == BarOff) ? BarTop : awesomeconf->statusbar_default_position; else awesomeconf->statusbar.position = BarOff; updatebarpos(disp, awesomeconf->statusbar); arrange(disp, awesomeconf); } static void maximize(int x, int y, int w, int h, awesome_config *awesomeconf) { XEvent ev; if(!sel) return; if((sel->ismax = !sel->ismax)) { sel->wasfloating = sel->isfloating; sel->isfloating = True; sel->rx = sel->x; sel->ry = sel->y; sel->rw = sel->w; sel->rh = sel->h; resize(sel, x, y, w, h, True); } else if(sel->isfloating) resize(sel, sel->rx, sel->ry, sel->rw, sel->rh, True); else sel->isfloating = False; drawstatus(sel->display, awesomeconf); while(XCheckMaskEvent(sel->display, EnterWindowMask, &ev)); } void uicb_togglemax(Display *disp __attribute__ ((unused)), awesome_config *awesomeconf, const char *arg __attribute__ ((unused))) { maximize(wax, way, waw - 2 * awesomeconf->borderpx, wah - 2 * awesomeconf->borderpx, awesomeconf); } void uicb_toggleverticalmax(Display *disp __attribute__ ((unused)), awesome_config *awesomeconf, const char *arg __attribute__ ((unused))) { if(sel) maximize(sel->x, way, sel->w, wah - 2 * awesomeconf->borderpx, awesomeconf); } void uicb_togglehorizontalmax(Display *disp __attribute__ ((unused)), awesome_config *awesomeconf, const char *arg __attribute__ ((unused))) { if(sel) maximize(wax, sel->y, waw - 2 * awesomeconf->borderpx, sel->h, awesomeconf); } void uicb_zoom(Display *disp __attribute__ ((unused)), awesome_config *awesomeconf, const char *arg __attribute__ ((unused))) { if(!sel) return; detach(sel); attach(sel); focus(sel->display, &dc, sel, True, awesomeconf); arrange(sel->display, awesomeconf); }