/* * window.h - window object header * * Copyright © 2009 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #ifndef AWESOME_OBJECTS_WINDOW_H #define AWESOME_OBJECTS_WINDOW_H #include "color.h" #include "common/luaclass.h" #include "objects/button.h" #include "strut.h" #include "math.h" /** Windows type */ typedef enum { WINDOW_TYPE_NORMAL = 0, WINDOW_TYPE_DESKTOP, WINDOW_TYPE_DOCK, WINDOW_TYPE_SPLASH, WINDOW_TYPE_DIALOG, /* The ones below may have TRANSIENT_FOR, but are not plain dialogs. * They were purposefully placed below DIALOG. */ WINDOW_TYPE_MENU, WINDOW_TYPE_TOOLBAR, WINDOW_TYPE_UTILITY, /* This ones are usually set on override-redirect windows. */ WINDOW_TYPE_DROPDOWN_MENU, WINDOW_TYPE_POPUP_MENU, WINDOW_TYPE_TOOLTIP, WINDOW_TYPE_NOTIFICATION, WINDOW_TYPE_COMBO, WINDOW_TYPE_DND } window_type_t; #define WINDOW_OBJECT_HEADER \ LUA_OBJECT_HEADER \ /** The X window number */ \ xcb_window_t window; \ /** The frame window, might be XCB_NONE */ \ xcb_window_t frame_window; \ /** Opacity */ \ double opacity; \ /** Strut */ \ strut_t strut; \ /** Button bindings */ \ button_array_t buttons; \ /** Do we have pending border changes? */ \ bool border_need_update; \ /** Border color */ \ color_t border_color; \ /** Border width */ \ uint16_t border_width; \ /** The window type */ \ window_type_t type; \ /** The border width callback */ \ void (*border_width_callback)(void *, uint16_t old, uint16_t new); /** Window structure */ typedef struct { WINDOW_OBJECT_HEADER } window_t; extern lua_class_t window_class; void window_class_setup(lua_State *); void window_set_opacity(lua_State *, int, double); void window_set_border_width(lua_State *, int, int); void window_border_refresh(window_t *); int luaA_window_get_type(lua_State *, window_t *); int luaA_window_set_type(lua_State *, window_t *); uint32_t window_translate_type(window_type_t); int window_set_xproperty(lua_State *, xcb_window_t, int, int); int window_get_xproperty(lua_State *, xcb_window_t, int); #endif // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80