/* * spawn.c - Lua configuration management * * Copyright © 2009 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ /** awesome core API * * @author Julien Danjou <julien@danjou.info> * @copyright 2008-2009 Julien Danjou * @release @AWESOME_VERSION@ * @module awesome */ #include "spawn.h" #include #include /** 20 seconds timeout */ #define AWESOME_SPAWN_TIMEOUT 20.0 /** Wrapper for unrefing startup sequence. */ static inline void a_sn_startup_sequence_unref(SnStartupSequence **sss) { return sn_startup_sequence_unref(*sss); } DO_ARRAY(SnStartupSequence *, SnStartupSequence, a_sn_startup_sequence_unref) /** The array of startup sequence running */ SnStartupSequence_array_t sn_waits; /** Remove a SnStartupSequence pointer from an array and forget about it. * \param s The startup sequence to found, remove and unref. * \return True if found and removed. */ static inline bool spawn_sequence_remove(SnStartupSequence *s) { for(int i = 0; i < sn_waits.len; i++) if(sn_waits.tab[i] == s) { SnStartupSequence_array_take(&sn_waits, i); sn_startup_sequence_unref(s); return true; } return false; } static gboolean spawn_monitor_timeout(gpointer sequence) { if(spawn_sequence_remove(sequence)) { signal_t *sig = signal_array_getbyid(&global_signals, a_strhash((const unsigned char *) "spawn::timeout")); if(sig) { /* send a timeout signal */ lua_State *L = globalconf_get_lua_State(); lua_createtable(L, 0, 2); lua_pushstring(L, sn_startup_sequence_get_id(sequence)); lua_setfield(L, -2, "id"); foreach(func, sig->sigfuncs) { lua_pushvalue(L, -1); luaA_object_push(L, (void *) *func); luaA_dofunction(L, 1, 0); } lua_pop(L, 1); } else warn("spawn::timeout signal is missing"); } sn_startup_sequence_unref(sequence); return FALSE; } static void spawn_monitor_event(SnMonitorEvent *event, void *data) { lua_State *L = globalconf_get_lua_State(); SnStartupSequence *sequence = sn_monitor_event_get_startup_sequence(event); SnMonitorEventType event_type = sn_monitor_event_get_type(event); lua_createtable(L, 0, 2); lua_pushstring(L, sn_startup_sequence_get_id(sequence)); lua_setfield(L, -2, "id"); const char *event_type_str = NULL; switch(event_type) { case SN_MONITOR_EVENT_INITIATED: /* ref the sequence for the array */ sn_startup_sequence_ref(sequence); SnStartupSequence_array_append(&sn_waits, sequence); event_type_str = "spawn::initiated"; /* Add a timeout function so we do not wait for this event to complete * for ever */ g_timeout_add_seconds(AWESOME_SPAWN_TIMEOUT, spawn_monitor_timeout, sequence); /* ref the sequence for the callback event */ sn_startup_sequence_ref(sequence); break; case SN_MONITOR_EVENT_CHANGED: event_type_str = "spawn::change"; break; case SN_MONITOR_EVENT_COMPLETED: event_type_str = "spawn::completed"; break; case SN_MONITOR_EVENT_CANCELED: event_type_str = "spawn::canceled"; break; } /* common actions */ switch(event_type) { case SN_MONITOR_EVENT_INITIATED: case SN_MONITOR_EVENT_CHANGED: { const char *s = sn_startup_sequence_get_name(sequence); if(s) { lua_pushstring(L, s); lua_setfield(L, -2, "name"); } if((s = sn_startup_sequence_get_description(sequence))) { lua_pushstring(L, s); lua_setfield(L, -2, "description"); } lua_pushnumber(L, sn_startup_sequence_get_workspace(sequence)); lua_setfield(L, -2, "workspace"); if((s = sn_startup_sequence_get_binary_name(sequence))) { lua_pushstring(L, s); lua_setfield(L, -2, "binary_name"); } if((s = sn_startup_sequence_get_icon_name(sequence))) { lua_pushstring(L, s); lua_setfield(L, -2, "icon_name"); } if((s = sn_startup_sequence_get_wmclass(sequence))) { lua_pushstring(L, s); lua_setfield(L, -2, "wmclass"); } } break; case SN_MONITOR_EVENT_COMPLETED: case SN_MONITOR_EVENT_CANCELED: spawn_sequence_remove(sequence); break; } /* send the signal */ signal_t *sig = signal_array_getbyid(&global_signals, a_strhash((const unsigned char *) event_type_str)); if(sig) { foreach(func, sig->sigfuncs) { lua_pushvalue(L, -1); luaA_object_push(L, (void *) *func); luaA_dofunction(L, 1, 0); } lua_pop(L, 1); } else warn("%s signal is missing", event_type_str); } /** Tell the spawn module that an app has been started. * \param c The client that just started. * \param startup_id The startup id of the started application. */ void spawn_start_notify(client_t *c, const char * startup_id) { foreach(_seq, sn_waits) { SnStartupSequence *seq = *_seq; bool found = false; const char *seqid = sn_startup_sequence_get_id(seq); if (A_STRNEQ(seqid, startup_id)) found = true; else { const char *seqclass = sn_startup_sequence_get_wmclass(seq); if (A_STREQ(seqclass, c->class) || A_STREQ(seqclass, c->instance)) found = true; else { const char *seqbin = sn_startup_sequence_get_binary_name(seq); if (A_STREQ_CASE(seqbin, c->class) || A_STREQ_CASE(seqbin, c->instance)) found = true; } } if(found) { sn_startup_sequence_complete(seq); break; } } } /** Initialize program spawner. */ void spawn_init(void) { globalconf.sndisplay = sn_xcb_display_new(globalconf.connection, NULL, NULL); globalconf.snmonitor = sn_monitor_context_new(globalconf.sndisplay, globalconf.default_screen, spawn_monitor_event, NULL, NULL); /** For some reason the application aborted startup * @param arg Table which only got the "id" key set * @signal spawn::canceled */ signal_add(&global_signals, "spawn::canceled"); /** When one of the fields from the @{spawn::initiated} table changes * @param arg Table which describes the spawn event * @signal spawn::change */ signal_add(&global_signals, "spawn::change"); /** An application finished starting * @param arg Table which only got the "id" key set * @signal spawn::completed */ signal_add(&global_signals, "spawn::completed"); /** When a new client is beginning to start * @param arg Table which describes the spawn event * @signal spawn::initiated */ signal_add(&global_signals, "spawn::initiated"); /** An application started a spawn event but didn't start in time. * @param arg Table which only got the "id" key set * @signal spawn::timeout */ signal_add(&global_signals, "spawn::timeout"); } static gboolean spawn_launchee_timeout(gpointer context) { sn_launcher_context_complete(context); sn_launcher_context_unref(context); return FALSE; } static void spawn_callback(gpointer user_data) { SnLauncherContext *context = (SnLauncherContext *) user_data; setsid(); if (context) sn_launcher_context_setup_child_process(context); else /* Unset in case awesome was already started with this variable set */ unsetenv("DESKTOP_STARTUP_ID"); } /** Parse a command line. * \param L The Lua VM state. * \param idx The index of the argument that we should parse * \return The argv array for the new process. */ static gchar ** parse_command(lua_State *L, int idx, GError **error) { gchar **argv = NULL; idx = luaA_absindex(L, idx); if (lua_isstring(L, idx)) { const char *cmd = luaL_checkstring(L, idx); if(!g_shell_parse_argv(cmd, NULL, &argv, error)) return NULL; } else if (lua_istable(L, idx)) { size_t i, len = luaA_rawlen(L, idx); /* First verify that the table is sane: All integer keys must contain * strings. Do this by pushing them all onto the stack. */ for (i = 0; i < len; i++) { lua_rawgeti(L, idx, i+1); if (lua_type(L, -1) != LUA_TSTRING) luaL_error(L, "Non-string argument at table index %d", i+1); } /* From this point on nothing can go wrong and so we can safely allocate * memory. */ argv = g_new0(gchar *, len + 1); for (i = 0; i < len; i++) { argv[len - i - 1] = g_strdup(lua_tostring(L, -1)); lua_pop(L, 1); } } else { luaL_error(L, "Invalid argument to spawn(), expect string or table"); } return argv; } /** Callback for when a spawned process exits. */ static void child_exit_callback(GPid pid, gint status, gpointer user_data) { lua_State *L = globalconf_get_lua_State(); int exit_callback = GPOINTER_TO_INT(user_data); /* 'Decode' the exit status */ if (WIFEXITED(status)) { lua_pushliteral(L, "exit"); lua_pushnumber(L, WEXITSTATUS(status)); } else { assert(WIFSIGNALED(status)); lua_pushliteral(L, "signal"); lua_pushnumber(L, WTERMSIG(status)); } lua_rawgeti(L, LUA_REGISTRYINDEX, exit_callback); luaA_dofunction(L, 2, 0); luaA_unregister(L, &exit_callback); } /** Spawn a program. * The program will be started on the default screen. * * @tparam string|table cmd The command to launch. * @tparam[opt=true] boolean use_sn Use startup-notification? * @tparam[opt=false] boolean stdin Return a fd for stdin? * @tparam[opt=false] boolean stdout Return a fd for stdout? * @tparam[opt=false] boolean stderr Return a fd for stderr? * @tparam[opt=nil] function exit_callback Function to call on process exit. The * function arguments will be type of exit ("exit" or "signal") and the exit * code / the signal number causing process termination. * @treturn[1] integer Process ID if everything is OK. * @treturn[1] string Startup-notification ID, if `use_sn` is true. * @treturn[1] integer stdin, if `stdin` is true. * @treturn[1] integer stdout, if `stdout` is true. * @treturn[1] integer stderr, if `stderr` is true. * @treturn[2] string An error string if an error occured. * @function spawn */ int luaA_spawn(lua_State *L) { gchar **argv = NULL; bool use_sn = true, return_stdin = false, return_stdout = false, return_stderr = false; int stdin_fd = -1, stdout_fd = -1, stderr_fd = -1; int *stdin_ptr = NULL, *stdout_ptr = NULL, *stderr_ptr = NULL; GSpawnFlags flags = 0; gboolean retval; GPid pid; if(lua_gettop(L) >= 2) use_sn = luaA_checkboolean(L, 2); if(lua_gettop(L) >= 3) return_stdin = luaA_checkboolean(L, 3); if(lua_gettop(L) >= 4) return_stdout = luaA_checkboolean(L, 4); if(lua_gettop(L) >= 5) return_stderr = luaA_checkboolean(L, 5); if(lua_gettop(L) >= 6) { luaA_checkfunction(L, 6); flags |= G_SPAWN_DO_NOT_REAP_CHILD; } if(return_stdin) stdin_ptr = &stdin_fd; if(return_stdout) stdout_ptr = &stdout_fd; if(return_stderr) stderr_ptr = &stderr_fd; GError *error = NULL; argv = parse_command(L, 1, &error); if(!argv || !argv[0]) { g_strfreev(argv); luaA_warn(L, "spawn: parse error: %s", error->message); g_error_free(error); return 1; } SnLauncherContext *context = NULL; if(use_sn) { context = sn_launcher_context_new(globalconf.sndisplay, globalconf.default_screen); sn_launcher_context_set_name(context, "awesome"); sn_launcher_context_set_description(context, "awesome spawn"); sn_launcher_context_set_binary_name(context, argv[0]); sn_launcher_context_initiate(context, "awesome", argv[0], globalconf.timestamp); /* app will have AWESOME_SPAWN_TIMEOUT seconds to complete, * or the timeout function will terminate the launch sequence anyway */ g_timeout_add_seconds(AWESOME_SPAWN_TIMEOUT, spawn_launchee_timeout, context); } flags |= G_SPAWN_SEARCH_PATH; retval = g_spawn_async_with_pipes(NULL, argv, NULL, flags, spawn_callback, context, &pid, stdin_ptr, stdout_ptr, stderr_ptr, &error); g_strfreev(argv); if(!retval) { luaA_warn(L, "%s", error->message); g_error_free(error); if(context) sn_launcher_context_complete(context); return 1; } if(flags & G_SPAWN_DO_NOT_REAP_CHILD) { int exit_callback = LUA_REFNIL; /* Only do this down here to avoid leaks in case of errors */ luaA_registerfct(L, 6, &exit_callback); g_child_watch_add(pid, child_exit_callback, GINT_TO_POINTER(exit_callback)); } /* push pid on stack */ lua_pushnumber(L, pid); /* push sn on stack */ if (context) lua_pushstring(L, sn_launcher_context_get_startup_id(context)); else lua_pushnil(L); if(return_stdin) lua_pushinteger(L, stdin_fd); else lua_pushnil(L); if(return_stdout) lua_pushinteger(L, stdout_fd); else lua_pushnil(L); if(return_stderr) lua_pushinteger(L, stderr_fd); else lua_pushnil(L); return 5; } // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80