/* * titlebar.c - titlebar management * * Copyright © 2008 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #include #include #include #include "titlebar.h" #include "client.h" #include "screen.h" #include "widget.h" #include "layouts/floating.h" extern awesome_t globalconf; /** Get a client by its titlebar. * \param titlebar The titlebar. * \return A client. */ client_t * client_getbytitlebar(titlebar_t *titlebar) { client_t *c; for(c = globalconf.clients; c; c = c->next) if(c->titlebar == titlebar) return c; return NULL; } /** Get a client by its titlebar window. * \param win The window. * \return A client. */ client_t * client_getbytitlebarwin(xcb_window_t win) { client_t *c; for(c = globalconf.clients; c; c = c->next) if(c->titlebar && c->titlebar->sw && c->titlebar->sw->window == win) return c; return NULL; } /** Draw the titlebar content. * \param c The client. */ void titlebar_draw(client_t *c) { xcb_drawable_t dw = 0; draw_context_t *ctx; xcb_screen_t *s; if(!c->titlebar || !c->titlebar->sw || !c->titlebar->position) return; s = xcb_aux_get_screen(globalconf.connection, c->titlebar->sw->phys_screen); switch(c->titlebar->position) { case Off: return; case Right: case Left: dw = xcb_generate_id(globalconf.connection); xcb_create_pixmap(globalconf.connection, s->root_depth, dw, s->root, c->titlebar->sw->geometry.height, c->titlebar->sw->geometry.width); ctx = draw_context_new(globalconf.connection, c->titlebar->sw->phys_screen, c->titlebar->sw->geometry.height, c->titlebar->sw->geometry.width, dw, c->titlebar->colors.fg, c->titlebar->colors.bg); break; default: ctx = draw_context_new(globalconf.connection, c->titlebar->sw->phys_screen, c->titlebar->sw->geometry.width, c->titlebar->sw->geometry.height, c->titlebar->sw->pixmap, c->titlebar->colors.fg, c->titlebar->colors.bg); break; } widget_render(c->titlebar->widgets, ctx, c->titlebar->sw->gc, c->titlebar->sw->pixmap, c->screen, c->titlebar->position, c->titlebar->sw->geometry.x, c->titlebar->sw->geometry.y, c->titlebar); switch(c->titlebar->position) { case Left: draw_rotate(ctx, ctx->pixmap, c->titlebar->sw->pixmap, ctx->width, ctx->height, ctx->height, ctx->width, - M_PI_2, 0, c->titlebar->sw->geometry.height); xcb_free_pixmap(globalconf.connection, dw); break; case Right: draw_rotate(ctx, ctx->pixmap, c->titlebar->sw->pixmap, ctx->width, ctx->height, ctx->height, ctx->width, M_PI_2, c->titlebar->sw->geometry.width, 0); xcb_free_pixmap(globalconf.connection, dw); default: break; } simplewindow_refresh_pixmap(c->titlebar->sw); draw_context_delete(&ctx); } /** Update the titlebar geometry for a floating client. * \param c the client */ void titlebar_update_geometry_floating(client_t *c) { int width, x_offset = 0, y_offset = 0; if(!c->titlebar || !c->titlebar->sw) return; switch(c->titlebar->position) { default: return; case Top: if(c->titlebar->width) width = MIN(c->titlebar->width, c->geometry.width); else width = c->geometry.width + 2 * c->border; switch(c->titlebar->align) { default: break; case AlignRight: x_offset = 2 * c->border + c->geometry.width - width; break; case AlignCenter: x_offset = (c->geometry.width - width) / 2; break; } simplewindow_move_resize(c->titlebar->sw, c->geometry.x + x_offset, c->geometry.y - c->titlebar->sw->geometry.height, width, c->titlebar->sw->geometry.height); break; case Bottom: if(c->titlebar->width) width = MIN(c->titlebar->width, c->geometry.width); else width = c->geometry.width + 2 * c->border; switch(c->titlebar->align) { default: break; case AlignRight: x_offset = 2 * c->border + c->geometry.width - width; break; case AlignCenter: x_offset = (c->geometry.width - width) / 2; break; } simplewindow_move_resize(c->titlebar->sw, c->geometry.x + x_offset, c->geometry.y + c->geometry.height + 2 * c->border, width, c->titlebar->sw->geometry.height); break; case Left: if(c->titlebar->width) width = MIN(c->titlebar->width, c->geometry.height); else width = c->geometry.height + 2 * c->border; switch(c->titlebar->align) { default: break; case AlignRight: y_offset = 2 * c->border + c->geometry.height - width; break; case AlignCenter: y_offset = (c->geometry.height - width) / 2; break; } simplewindow_move_resize(c->titlebar->sw, c->geometry.x - c->titlebar->sw->geometry.width, c->geometry.y + y_offset, c->titlebar->sw->geometry.width, width); break; case Right: if(c->titlebar->width) width = MIN(c->titlebar->width, c->geometry.height); else width = c->geometry.height + 2 * c->border; switch(c->titlebar->align) { default: break; case AlignRight: y_offset = 2 * c->border + c->geometry.height - width; break; case AlignCenter: y_offset = (c->geometry.height - width) / 2; break; } simplewindow_move_resize(c->titlebar->sw, c->geometry.x + c->geometry.width + 2 * c->border, c->geometry.y + y_offset, c->titlebar->sw->geometry.width, width); break; } titlebar_draw(c); } /** Update the titlebar geometry for a tiled client. * \param c The client. * \param geometry The geometry the client will receive. */ void titlebar_update_geometry(client_t *c, area_t geometry) { int width, x_offset = 0 , y_offset = 0; if(!c->titlebar || !c->titlebar->sw) return; switch(c->titlebar->position) { default: return; case Top: if(!c->titlebar->width) width = geometry.width + 2 * c->border; else width = MIN(c->titlebar->width, geometry.width); switch(c->titlebar->align) { default: break; case AlignRight: x_offset = 2 * c->border + geometry.width - width; break; case AlignCenter: x_offset = (geometry.width - width) / 2; break; } simplewindow_move_resize(c->titlebar->sw, geometry.x + x_offset, geometry.y, width, c->titlebar->sw->geometry.height); break; case Bottom: if(c->titlebar->width) width = geometry.width + 2 * c->border; else width = MIN(c->titlebar->width, geometry.width); switch(c->titlebar->align) { default: break; case AlignRight: x_offset = 2 * c->border + geometry.width - width; break; case AlignCenter: x_offset = (geometry.width - width) / 2; break; } simplewindow_move_resize(c->titlebar->sw, geometry.x + x_offset, geometry.y + geometry.height - c->titlebar->sw->geometry.height + 2 * c->border, width, c->titlebar->sw->geometry.height); break; case Left: if(!c->titlebar->width) width = geometry.height + 2 * c->border; else width = MIN(c->titlebar->width, geometry.height); switch(c->titlebar->align) { default: break; case AlignRight: y_offset = 2 * c->border + geometry.height - width; break; case AlignCenter: y_offset = (geometry.height - width) / 2; break; } simplewindow_move_resize(c->titlebar->sw, geometry.x, geometry.y + y_offset, c->titlebar->sw->geometry.width, width); break; case Right: if(c->titlebar->width) width = geometry.height + 2 * c->border; else width = MIN(c->titlebar->width, geometry.height); switch(c->titlebar->align) { default: break; case AlignRight: y_offset = 2 * c->border + geometry.height - width; break; case AlignCenter: y_offset = (geometry.height - width) / 2; break; } simplewindow_move_resize(c->titlebar->sw, geometry.x + geometry.width - c->titlebar->sw->geometry.width + 2 * c->border, geometry.y + y_offset, c->titlebar->sw->geometry.width, width); break; } titlebar_draw(c); } /** Set client titlebar position. * \param c The client. */ void titlebar_init(client_t *c) { int width = 0, height = 0; switch(c->titlebar->position) { default: c->titlebar->position = Off; return; case Top: case Bottom: if(c->titlebar->width) width = MIN(c->titlebar->width, c->geometry.width); else width = c->geometry.width + 2 * c->border; height = c->titlebar->height; break; case Left: case Right: if(c->titlebar->width) height = MIN(c->titlebar->width, c->geometry.height); else height = c->geometry.height + 2 * c->border; width = c->titlebar->height; break; } c->titlebar->sw = simplewindow_new(globalconf.connection, c->phys_screen, 0, 0, width, height, 0); titlebar_draw(c); xcb_map_window(globalconf.connection, c->titlebar->sw->window); } /** Create a new titlebar. * \param L The Lua VM state. * \return The number of value pushed. * * \luastack * \lparam A table with values: align, position, fg, bg, width and height. * \lreturn A brand new titlebar. */ static int luaA_titlebar_new(lua_State *L) { titlebar_t *tb; const char *color; luaA_checktable(L, 1); tb = p_new(titlebar_t, 1); tb->align = draw_align_get_from_str(luaA_getopt_string(L, 1, "align", "left")); tb->width = luaA_getopt_number(L, 1, "width", 0); tb->height = luaA_getopt_number(L, 1, "height", 0); if(tb->height <= 0) /* 1.5 as default factor, it fits nice but no one knows why */ tb->height = 1.5 * globalconf.font->height; tb->position = position_get_from_str(luaA_getopt_string(L, 1, "position", "top")); lua_getfield(L, 1, "fg"); if((color = luaL_optstring(L, -1, NULL))) xcolor_new(globalconf.connection, globalconf.default_screen, color, &tb->colors.fg); else tb->colors.fg = globalconf.colors.fg; lua_getfield(L, 1, "bg"); if((color = luaL_optstring(L, -1, NULL))) xcolor_new(globalconf.connection, globalconf.default_screen, color, &tb->colors.bg); else tb->colors.bg = globalconf.colors.bg; return luaA_titlebar_userdata_new(tb); } /** Add a widget to a titlebar. * \param L The Lua VM state. * \return The number of value pushed. * * \luastack * \lvalue A titlebar. * \lparam A widget. */ static int luaA_titlebar_widget_add(lua_State *L) { titlebar_t **tb = luaA_checkudata(L, 1, "titlebar"); widget_t **widget = luaA_checkudata(L, 2, "widget"); widget_node_t *w = p_new(widget_node_t, 1); client_t *c; if((*widget)->type == systray_new) luaL_error(L, "cannot add systray widget to titlebar"); w->widget = *widget; widget_node_list_append(&(*tb)->widgets, w); widget_ref(widget); for(c = globalconf.clients; c; c = c->next) if(c->titlebar == *tb) { titlebar_draw(c); break; } return 0; } /** Get all widgets from a titlebar. * \param L The Lua VM state. * \return The number of value pushed. * * \luastack * \lvalue A titlebar * \lreturn A table with all widgets from the titlebar. */ static int luaA_titlebar_widget_get(lua_State *L) { titlebar_t **tb = luaA_checkudata(L, 1, "titlebar"); widget_node_t *widget; int i = 1; lua_newtable(L); for(widget = (*tb)->widgets; widget; widget = widget->next) { luaA_widget_userdata_new(widget->widget); /* ref again for the list */ widget_ref(&widget->widget); lua_rawseti(L, -2, i++); } return 1; } /** Get the client which the titlebar is attached to. That is a the same as * checking if every clients's titlebar is equal to titlebar. * \param L The Lua VM state. * * \luastack * \lvalue A titlebar. * \lreturn A client if the titlebar is attached, nil otherwise. */ static int luaA_titlebar_client_get(lua_State *L) { titlebar_t **titlebar = luaA_checkudata(L, 1, "titlebar"); client_t *c; if((c = client_getbytitlebar(*titlebar))) return luaA_client_userdata_new(c); return 0; } /** Set titlebar colors. * \param L The Lua VM state. * \return The number of value pushed. * * \luastack * \lvalue A titlebar. * \lparam A table with keys `fg' and `bg', for foreground and background colors. */ static int luaA_titlebar_colors_set(lua_State *L) { titlebar_t **tb = luaA_checkudata(L, 1, "titlebar"); const char *color; luaA_checktable(L, 2); lua_getfield(L, 2, "fg"); if((color = luaL_optstring(L, -1, NULL))) xcolor_new(globalconf.connection, globalconf.default_screen, color, &(*tb)->colors.fg); lua_getfield(L, 2, "bg"); if((color = luaL_optstring(L, -1, NULL))) xcolor_new(globalconf.connection, globalconf.default_screen, color, &(*tb)->colors.bg); titlebar_draw(client_getbytitlebar(*tb)); return 0; } /** Create a new titlebar userdata. * \param t The titlebar. * \return The number of value pushed. */ int luaA_titlebar_userdata_new(titlebar_t *t) { titlebar_t **tb = lua_newuserdata(globalconf.L, sizeof(titlebar_t *)); *tb = t; titlebar_ref(tb); return luaA_settype(globalconf.L, "titlebar"); } /** Convert a titlebar to a printable string. * \param L The Lua VM state. * \return The number of value pushed. * * \luastack * \lvalue A titlebar. * \lreturn A string. */ static int luaA_titlebar_tostring(lua_State *L) { titlebar_t **p = luaA_checkudata(L, 1, "titlebar"); lua_pushfstring(L, "[titlebar udata(%p)]", *p); return 1; } /** Check for titlebar equality. * \param L The Lua VM state. * \return The number of value pushed, 1. * * \luastack * \lvalue A titlebar. * \lparam A titlebar to compare with. * \lreturn A boolean value, true if both titlebar are equals. */ static int luaA_titlebar_eq(lua_State *L) { titlebar_t **t1 = luaA_checkudata(L, 1, "titlebar"); titlebar_t **t2 = luaA_checkudata(L, 2, "titlebar"); lua_pushboolean(L, (*t1 == *t2)); return 1; } DO_LUA_GC(titlebar_t, titlebar, "titlebar", titlebar_unref) const struct luaL_reg awesome_titlebar_methods[] = { { "new", luaA_titlebar_new }, { NULL, NULL } }; const struct luaL_reg awesome_titlebar_meta[] = { { "widget_add", luaA_titlebar_widget_add }, { "widget_get", luaA_titlebar_widget_get }, { "client_get", luaA_titlebar_client_get }, { "colors_set", luaA_titlebar_colors_set }, { "__eq", luaA_titlebar_eq }, { "__gc", luaA_titlebar_gc }, { "__tostring", luaA_titlebar_tostring }, { NULL, NULL } }; // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80