/* * screen.c - screen management * * Copyright © 2007 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #include "util.h" #include "screen.h" #include "tag.h" #include "layout.h" extern Client *sel, *clients; /** Get screens info * \param disp Display ref * \param screen Screen number * \param statusbar statusbar * \param screen_number int pointer filled with number of screens * \return ScreenInfo struct array with all screens info */ ScreenInfo * get_screen_info(Display *disp, int screen, Statusbar *statusbar, int *screen_number) { int i, fake_screen_number = 0; ScreenInfo *si; if(XineramaIsActive(disp)) { si = XineramaQueryScreens(disp, screen_number); fake_screen_number = *screen_number; } else { /* emulate Xinerama info but only fill the screen we want */ *screen_number = 1; si = p_new(ScreenInfo, screen + 1); si[screen].width = DisplayWidth(disp, screen); si[screen].height = DisplayHeight(disp, screen); si[screen].x_org = 0; si[screen].y_org = 0; fake_screen_number = screen + 1; } if(statusbar) for(i = 0; i < fake_screen_number; i++) { if(statusbar->position == BarTop || statusbar->position == BarBot) si[i].height -= statusbar->height; if(statusbar->position == BarTop) si[i].y_org += statusbar->height; } return si; } /** Get display info * \param disp Display ref * \param screen Screen number * \param statusbar the statusbar * \return ScreenInfo struct pointer with all display info */ ScreenInfo * get_display_info(Display *disp, int screen, Statusbar *statusbar) { ScreenInfo *si; si = p_new(ScreenInfo, 1); si->x_org = 0; si->y_org = statusbar && statusbar->position == BarTop ? statusbar->height : 0; si->width = DisplayWidth(disp, screen); si->height = DisplayHeight(disp, screen) - (statusbar && (statusbar->position == BarTop || statusbar->position == BarBot) ? statusbar->height : 0); return si; } /** Return the Xinerama screen number where the window is placed * \param disp Display ref * \param x x coordinate of the window * \param y y coordinate of the window * \return screen number or -1 on no match */ int get_screen_bycoord(Display *disp, int x, int y) { ScreenInfo *si; int screen_number, i; /* don't waste our time */ if(!XineramaIsActive(disp)) return 0; si = get_screen_info(disp, 0, NULL, &screen_number); for(i = 0; i < screen_number; i++) if(x >= si[i].x_org && x < si[i].x_org + si[i].width && y >= si[i].y_org && y < si[i].x_org + si[i].height) { XFree(si); return i; } XFree(si); return 0; } /** Return the actual screen count * \param disp Display ref * \return the number of screen available */ int get_screen_count(Display *disp) { int screen_number; if(XineramaIsActive(disp)) XineramaQueryScreens(disp, &screen_number); else return ScreenCount(disp); return screen_number; } /** This returns the real X screen number for a logical * screen if Xinerama is active. * \param disp Display ref * \param screen the logical screen * \return the X screen */ int get_real_screen(Display *disp, int screen) { if(XineramaIsActive(disp)) return DefaultScreen(disp); return screen; } void move_client_to_screen(Client *c, awesome_config *acf_new) { int i; c->screen = acf_new->screen; p_realloc(&c->tags, acf_new->ntags); for(i = 0; i < acf_new->ntags; i++) c->tags[i] = acf_new->tags[i].selected; } static void move_mouse_pointer_to_screen(Display *disp, int screen) { if(XineramaIsActive(disp)) { int dummy; ScreenInfo *si = get_screen_info(disp, screen, NULL, &dummy); XWarpPointer(disp, None, DefaultRootWindow(disp), 0, 0, 0, 0, si[screen].x_org, si[screen].y_org); XFree(si); } else XWarpPointer(disp, None, RootWindow(disp, screen), 0, 0, 0, 0, 0, 0); } void uicb_focusnextscreen(Display *disp, DC *drawcontext, awesome_config * awesomeconf, const char *arg __attribute__ ((unused))) { Client *c; int next_screen = awesomeconf->screen + 1 >= get_screen_count(disp) ? 0 : awesomeconf->screen + 1; for(c = clients; c && !isvisible(c, next_screen, awesomeconf[next_screen - awesomeconf->screen].tags, awesomeconf[next_screen - awesomeconf->screen].ntags); c = c->next); if(c) { focus(c->display, &drawcontext[next_screen - awesomeconf->screen], c, True, &awesomeconf[next_screen - awesomeconf->screen]); restack(c->display, &drawcontext[next_screen - awesomeconf->screen], &awesomeconf[next_screen - awesomeconf->screen]); } move_mouse_pointer_to_screen(disp, next_screen); } void uicb_focusprevscreen(Display *disp, DC *drawcontext, awesome_config * awesomeconf, const char *arg __attribute__ ((unused))) { Client *c; int prev_screen = awesomeconf->screen - 1 < 0 ? get_screen_count(disp) - 1 : awesomeconf->screen - 1; for(c = clients; c && !isvisible(c, prev_screen, awesomeconf[prev_screen - awesomeconf->screen].tags, awesomeconf[prev_screen - awesomeconf->screen].ntags); c = c->next); if(c) { focus(c->display, &drawcontext[prev_screen - awesomeconf->screen], c, True, &awesomeconf[prev_screen - awesomeconf->screen]); restack(c->display, &drawcontext[prev_screen - awesomeconf->screen], &awesomeconf[prev_screen - awesomeconf->screen]); } move_mouse_pointer_to_screen(disp, prev_screen); } void uicb_movetoscreen(Display *disp, DC *drawcontext, awesome_config * awesomeconf, const char *arg) { int screen; if(!XineramaIsActive(disp) || !sel) return; if(arg) { screen = strtol(arg, NULL, 10); if(screen >= get_screen_count(disp) || screen < 0) return; } else screen = sel->screen + 1 >= get_screen_count(disp) ? 0 : sel->screen + 1; move_client_to_screen(sel, &awesomeconf[screen - awesomeconf->screen]); move_mouse_pointer_to_screen(disp, screen); arrange(disp, drawcontext, awesomeconf); arrange(disp, &drawcontext[screen - awesomeconf->screen], &awesomeconf[screen - awesomeconf->screen]); }