/* See LICENSE file for copyright and license details. */ #include "layout.h" #include "tag.h" #include "spiral.h" extern int wax, way, wah, waw; /* windowarea geometry */ extern Client *clients; /* global client list */ extern DC dc; static void fibonacci(Display *disp, awesome_config *awesomeconf, int shape) { int n, nx, ny, nh, nw, i; Client *c; nx = wax; ny = 0; nw = waw; nh = wah; for(n = 0, c = clients; c; c = c->next) if(IS_TILED(c, awesomeconf->selected_tags, awesomeconf->ntags)) n++; for(i = 0, c = clients; c; c = c->next) { c->ismax = False; if((i % 2 && nh / 2 > 2 * c->border) || (!(i % 2) && nw / 2 > 2 * c->border)) { if(i < n - 1) { if(i % 2) nh /= 2; else nw /= 2; if((i % 4) == 2 && !shape) ny += nh; } if((i % 4) == 0) { if(shape) ny += nh; else ny -= nh; } else if((i % 4) == 1) nx += nw; else if((i % 4) == 2) ny += nh; else if((i % 4) == 3) { if(shape) nx += nw; else nx -= nw; } if(i == 0) ny = way; i++; } resize(c, nx, ny, nw - 2 * c->border, nh - 2 * c->border, False); } focus(disp, &dc, NULL, True, awesomeconf); restack(disp, awesomeconf); } void dwindle(Display *disp, awesome_config *awesomeconf) { fibonacci(disp, awesomeconf, 1); } void spiral(Display *disp, awesome_config *awesomeconf) { fibonacci(disp, awesomeconf, 0); }