-------------------------------------------------------------------------------- --- A menu for awful -- -- @author Damien Leone <damien.leone@gmail.com> -- @author Julien Danjou <julien@danjou.info> -- @author dodo -- @copyright 2008, 2011 Damien Leone, Julien Danjou, dodo -- @release @AWESOME_VERSION@ -- @module awful.menu -------------------------------------------------------------------------------- local wibox = require("wibox") local button = require("awful.button") local util = require("awful.util") local spawn = require("awful.spawn") local tags = require("awful.tag") local keygrabber = require("awful.keygrabber") local client_iterate = require("awful.client").iterate local beautiful = require("beautiful") local dpi = require("beautiful").xresources.apply_dpi local object = require("gears.object") local surface = require("gears.surface") local protected_call = require("gears.protected_call") local cairo = require("lgi").cairo local setmetatable = setmetatable local tonumber = tonumber local string = string local ipairs = ipairs local pairs = pairs local print = print local table = table local type = type local math = math local capi = { screen = screen, mouse = mouse, client = client } local screen = require("awful.screen") local menu = { mt = {} } local table_update = function (t, set) for k, v in pairs(set) do t[k] = v end return t end --- Key bindings for menu navigation. -- Keys are: up, down, exec, enter, back, close. Value are table with a list of valid -- keys for the action, i.e. menu_keys.up = { "j", "k" } will bind 'j' and 'k' -- key to up action. This is common to all created menu. -- @class table -- @name menu_keys menu.menu_keys = { up = { "Up", "k" }, down = { "Down", "j" }, back = { "Left", "h" }, exec = { "Return" }, enter = { "Right", "l" }, close = { "Escape" } } local function load_theme(a, b) a = a or {} b = b or {} local ret = {} local fallback = beautiful.get() if a.reset then b = fallback end if a == "reset" then a = fallback end ret.border = a.border_color or b.menu_border_color or b.border_normal or fallback.menu_border_color or fallback.border_normal ret.border_width= a.border_width or b.menu_border_width or b.border_width or fallback.menu_border_width or fallback.border_width or 0 ret.fg_focus = a.fg_focus or b.menu_fg_focus or b.fg_focus or fallback.menu_fg_focus or fallback.fg_focus ret.bg_focus = a.bg_focus or b.menu_bg_focus or b.bg_focus or fallback.menu_bg_focus or fallback.bg_focus ret.fg_normal = a.fg_normal or b.menu_fg_normal or b.fg_normal or fallback.menu_fg_normal or fallback.fg_normal ret.bg_normal = a.bg_normal or b.menu_bg_normal or b.bg_normal or fallback.menu_bg_normal or fallback.bg_normal ret.submenu_icon= a.submenu_icon or b.menu_submenu_icon or b.submenu_icon or fallback.menu_submenu_icon or fallback.submenu_icon ret.submenu = a.submenu or b.menu_submenu or b.submenu or fallback.menu_submenu or fallback.submenu or "▶" ret.height = a.height or b.menu_height or b.height or fallback.menu_height or 16 ret.width = a.width or b.menu_width or b.width or fallback.menu_width or 100 ret.font = a.font or b.font or fallback.font for _, prop in ipairs({"width", "height", "menu_width"}) do if type(ret[prop]) ~= "number" then ret[prop] = tonumber(ret[prop]) end end return ret end local function item_position(_menu, child) local a, b = "height", "width" local dir = _menu.layout.dir or "y" if dir == "x" then a, b = b, a end local in_dir, other = 0, _menu[b] local num = util.table.hasitem(_menu.child, child) if num then for i = 0, num - 1 do local item = _menu.items[i] if item then other = math.max(other, item[b]) in_dir = in_dir + item[a] end end end local w, h = other, in_dir if dir == "x" then w, h = h, w end return w, h end local function set_coords(_menu, s, m_coords) local s_geometry = s.workarea local screen_w = s_geometry.x + s_geometry.width local screen_h = s_geometry.y + s_geometry.height _menu.width = _menu.wibox.width _menu.height = _menu.wibox.height _menu.x = _menu.wibox.x _menu.y = _menu.wibox.y if _menu.parent then local w, h = item_position(_menu.parent, _menu) w = w + _menu.parent.theme.border_width _menu.y = _menu.parent.y + h + _menu.height > screen_h and screen_h - _menu.height or _menu.parent.y + h _menu.x = _menu.parent.x + w + _menu.width > screen_w and _menu.parent.x - _menu.width or _menu.parent.x + w else if m_coords == nil then m_coords = capi.mouse.coords() m_coords.x = m_coords.x + 1 m_coords.y = m_coords.y + 1 end _menu.y = m_coords.y < s_geometry.y and s_geometry.y or m_coords.y _menu.x = m_coords.x < s_geometry.x and s_geometry.x or m_coords.x _menu.y = _menu.y + _menu.height > screen_h and screen_h - _menu.height or _menu.y _menu.x = _menu.x + _menu.width > screen_w and screen_w - _menu.width or _menu.x end _menu.wibox.x = _menu.x _menu.wibox.y = _menu.y end local function set_size(_menu) local in_dir, other, a, b = 0, 0, "height", "width" local dir = _menu.layout.dir or "y" if dir == "x" then a, b = b, a end for _, item in ipairs(_menu.items) do other = math.max(other, item[b]) in_dir = in_dir + item[a] end _menu[a], _menu[b] = in_dir, other if in_dir > 0 and other > 0 then _menu.wibox[a] = in_dir _menu.wibox[b] = other return true end return false end local function check_access_key(_menu, key) for i, item in ipairs(_menu.items) do if item.akey == key then _menu:item_enter(i) _menu:exec(i, { exec = true }) return end end if _menu.parent then check_access_key(_menu.parent, key) end end local function grabber(_menu, _, key, event) if event ~= "press" then return end local sel = _menu.sel or 0 if util.table.hasitem(menu.menu_keys.up, key) then local sel_new = sel-1 < 1 and #_menu.items or sel-1 _menu:item_enter(sel_new) elseif util.table.hasitem(menu.menu_keys.down, key) then local sel_new = sel+1 > #_menu.items and 1 or sel+1 _menu:item_enter(sel_new) elseif sel > 0 and util.table.hasitem(menu.menu_keys.enter, key) then _menu:exec(sel) elseif sel > 0 and util.table.hasitem(menu.menu_keys.exec, key) then _menu:exec(sel, { exec = true }) elseif util.table.hasitem(menu.menu_keys.back, key) then _menu:hide() elseif util.table.hasitem(menu.menu_keys.close, key) then menu.get_root(_menu):hide() else check_access_key(_menu, key) end end function menu:exec(num, opts) opts = opts or {} local item = self.items[num] if not item then return end local cmd = item.cmd if type(cmd) == "table" then local action = cmd.cmd if #cmd == 0 then if opts.exec and action and type(action) == "function" then action() end return end if not self.child[num] then self.child[num] = menu.new(cmd, self) end local can_invoke_action = opts.exec and action and type(action) == "function" and (not opts.mouse or (opts.mouse and (self.auto_expand or (self.active_child == self.child[num] and self.active_child.wibox.visible)))) if can_invoke_action then local visible = action(self.child[num], item) if not visible then menu.get_root(self):hide() return else self.child[num]:update() end end if self.active_child and self.active_child ~= self.child[num] then self.active_child:hide() end self.active_child = self.child[num] if not self.active_child.visible then self.active_child:show() end elseif type(cmd) == "string" then menu.get_root(self):hide() spawn(cmd) elseif type(cmd) == "function" then local visible, action = cmd(item, self) if not visible then menu.get_root(self):hide() else self:update() if self.items[num] then self:item_enter(num, opts) end end if action and type(action) == "function" then action() end end end function menu:item_enter(num, opts) opts = opts or {} local item = self.items[num] if num == nil or self.sel == num or not item then return elseif self.sel then self:item_leave(self.sel) end --print("sel", num, menu.sel, item.theme.bg_focus) item._background:set_fg(item.theme.fg_focus) item._background:set_bg(item.theme.bg_focus) self.sel = num if self.auto_expand and opts.hover then if self.active_child then self.active_child:hide() self.active_child = nil end if type(item.cmd) == "table" then self:exec(num, opts) end end end function menu:item_leave(num) --print("leave", num) local item = self.items[num] if item then item._background:set_fg(item.theme.fg_normal) item._background:set_bg(item.theme.bg_normal) end end --- Show a menu. -- @param args The arguments -- @param args.coords Menu position defaulting to mouse.coords() function menu:show(args) args = args or {} local coords = args.coords or nil local s = capi.screen[screen.focused()] if not set_size(self) then return end set_coords(self, s, coords) keygrabber.run(self._keygrabber) self.wibox.visible = true end --- Hide a menu popup. function menu:hide() -- Remove items from screen for i = 1, #self.items do self:item_leave(i) end if self.active_child then self.active_child:hide() self.active_child = nil end self.sel = nil keygrabber.stop(self._keygrabber) self.wibox.visible = false end --- Toggle menu visibility. -- @param args The arguments -- @param args.coords Menu position {x,y} function menu:toggle(args) if self.wibox.visible then self:hide() else self:show(args) end end --- Update menu content function menu:update() if self.wibox.visible then self:show({ coords = { x = self.x, y = self.y } }) end end --- Get the elder parent so for example when you kill -- it, it will destroy the whole family. function menu:get_root() return self.parent and menu.get_root(self.parent) or self end --- Add a new menu entry. -- args.* params needed for the menu entry constructor. -- @param args The item params -- @param args.new (Default: awful.menu.entry) The menu entry constructor. -- @param[opt] args.theme The menu entry theme. -- @param[opt] index The index where the new entry will inserted. function menu:add(args, index) if not args then return end local theme = load_theme(args.theme or {}, self.theme) args.theme = theme args.new = args.new or menu.entry local item = protected_call(args.new, self, args) if (not item) or (not item.widget) then print("Error while checking menu entry: no property widget found.") return end item.parent = self item.theme = item.theme or theme item.width = item.width or theme.width item.height = item.height or theme.height wibox.widget.base.check_widget(item.widget) item._background = wibox.widget.background() item._background:set_widget(item.widget) item._background:set_fg(item.theme.fg_normal) item._background:set_bg(item.theme.bg_normal) -- Create bindings item._background:buttons(util.table.join( button({}, 3, function () self:hide() end), button({}, 1, function () local num = util.table.hasitem(self.items, item) self:item_enter(num, { mouse = true }) self:exec(num, { exec = true, mouse = true }) end ))) item._mouse = function () local num = util.table.hasitem(self.items, item) self:item_enter(num, { hover = true, moue = true }) end item.widget:connect_signal("mouse::enter", item._mouse) if index then self.layout:reset() table.insert(self.items, index, item) for _, i in ipairs(self.items) do self.layout:add(i._background) end else table.insert(self.items, item) self.layout:add(item._background) end if self.wibox then set_size(self) end return item end --- Delete menu entry at given position -- @param num The position in the table of the menu entry to be deleted; can be also the menu entry itself function menu:delete(num) if type(num) == "table" then num = util.table.hasitem(self.items, num) end local item = self.items[num] if not item then return end item.widget:disconnect_signal("mouse::enter", item._mouse) item.widget.visible = false table.remove(self.items, num) if self.sel == num then self:item_leave(self.sel) self.sel = nil end self.layout:reset() for _, i in ipairs(self.items) do self.layout:add(i._background) end if self.child[num] then self.child[num]:hide() if self.active_child == self.child[num] then self.active_child = nil end table.remove(self.child, num) end if self.wibox then set_size(self) end end -------------------------------------------------------------------------------- --- Build a popup menu with running clients and show it. -- @tparam[opt] table args Menu table, see `new()` for more information. -- @tparam[opt] table item_args Table that will be merged into each item, see -- `new()` for more information. -- @tparam[opt] func filter A function taking a client as an argument and -- returning `true` or `false` to indicate whether the client should be -- included in the menu. -- @return The menu. function menu.clients(args, item_args, filter) local cls_t = {} for c in client_iterate(filter or function() return true end) do cls_t[#cls_t + 1] = { c.name or "", function () if not c:isvisible() then tags.viewmore(c:tags(), c.screen) end c:emit_signal("request::activate", "menu.clients", {raise=true}) end, c.icon } if item_args then if type(item_args) == "function" then util.table.merge(cls_t[#cls_t], item_args(c)) else util.table.merge(cls_t[#cls_t], item_args) end end end args = args or {} args.items = args.items or {} util.table.merge(args.items, cls_t) local m = menu.new(args) m:show(args) return m end -------------------------------------------------------------------------------- --- Default awful.menu.entry constructor -- @param parent The parent menu (TODO: This is apparently unused) -- @param args the item params -- @return table with 'widget', 'cmd', 'akey' and all the properties the user wants to change function menu.entry(parent, args) -- luacheck: no unused args args = args or {} args.text = args[1] or args.text or "" args.cmd = args[2] or args.cmd args.icon = args[3] or args.icon local ret = {} -- Create the item label widget local label = wibox.widget.textbox() local key = '' label:set_font(args.theme.font) label:set_markup(string.gsub( util.escape(args.text), "&(%w)", function (l) key = string.lower(l) return "" .. l .. "" end, 1)) -- Set icon if needed local icon, iconbox local margin = wibox.layout.margin() margin:set_widget(label) if args.icon then icon = surface.load(args.icon) end if icon then local iw = icon:get_width() local ih = icon:get_height() if iw > args.theme.width or ih > args.theme.height then local w, h if ((args.theme.height / ih) * iw) > args.theme.width then w, h = args.theme.height, (args.theme.height / iw) * ih else w, h = (args.theme.height / ih) * iw, args.theme.height end -- We need to scale the image to size w x h local img = cairo.ImageSurface(cairo.Format.ARGB32, w, h) local cr = cairo.Context(img) cr:scale(w / iw, h / ih) cr:set_source_surface(icon, 0, 0) cr:paint() icon = img end iconbox = wibox.widget.imagebox() if iconbox:set_image(icon) then margin:set_left(dpi(2)) else iconbox = nil end end if not iconbox then margin:set_left(args.theme.height + dpi(2)) end -- Create the submenu icon widget local submenu if type(args.cmd) == "table" then if args.theme.submenu_icon then submenu = wibox.widget.imagebox() submenu:set_image(args.theme.submenu_icon) else submenu = wibox.widget.textbox() submenu:set_font(args.theme.font) submenu:set_text(args.theme.submenu) end end -- Add widgets to the wibox local left = wibox.layout.fixed.horizontal() if iconbox then left:add(iconbox) end -- This contains the label left:add(margin) local layout = wibox.layout.align.horizontal() layout:set_left(left) if submenu then layout:set_right(submenu) end return table_update(ret, { label = label, sep = submenu, icon = iconbox, widget = layout, cmd = args.cmd, akey = key, }) end -------------------------------------------------------------------------------- --- Create a menu popup. -- @param args Table containing the menu informations. -- -- * Key items: Table containing the displayed items. Each element is a table by default (when element 'new' is awful.menu.entry) containing: item name, triggered action, submenu table or function, item icon (optional). -- * Keys theme.[fg|bg]_[focus|normal], theme.border_color, theme.border_width, theme.submenu_icon, theme.height and theme.width override the default display for your menu and/or of your menu entry, each of them are optional. -- * Key auto_expand controls the submenu auto expand behaviour by setting it to true (default) or false. -- -- @param parent Specify the parent menu if we want to open a submenu, this value should never be set by the user. -- @usage -- The following function builds and shows a menu of clients that match -- -- a particular rule. -- -- Bound to a key, it can be used to select from dozens of terminals open on -- -- several tags. -- -- When using @{rules.match_any} instead of @{rules.match}, -- -- a menu of clients with different classes could be build. -- -- function terminal_menu () -- terms = {} -- for i, c in pairs(client.get()) do -- if awful.rules.match(c, {class = "URxvt"}) then -- terms[i] = -- {c.name, -- function() -- c.first_tag:view_only() -- client.focus = c -- end, -- c.icon -- } -- end -- end -- awful.menu(terms):show() -- end function menu.new(args, parent) args = args or {} args.layout = args.layout or wibox.layout.flex.vertical local _menu = table_update(object(), { item_enter = menu.item_enter, item_leave = menu.item_leave, get_root = menu.get_root, delete = menu.delete, update = menu.update, toggle = menu.toggle, hide = menu.hide, show = menu.show, exec = menu.exec, add = menu.add, child = {}, items = {}, parent = parent, layout = args.layout(), theme = load_theme(args.theme or {}, parent and parent.theme) }) if parent then _menu.auto_expand = parent.auto_expand elseif args.auto_expand ~= nil then _menu.auto_expand = args.auto_expand else _menu.auto_expand = true end -- Create items for _, v in ipairs(args) do _menu:add(v) end if args.items then for _, v in pairs(args.items) do _menu:add(v) end end _menu._keygrabber = function (...) grabber(_menu, ...) end _menu.wibox = wibox({ ontop = true, fg = _menu.theme.fg_normal, bg = _menu.theme.bg_normal, border_color = _menu.theme.border, border_width = _menu.theme.border_width, type = "popup_menu" }) _menu.wibox.visible = false _menu.wibox:set_widget(_menu.layout) set_size(_menu) _menu.x = _menu.wibox.x _menu.y = _menu.wibox.y return _menu end function menu.mt:__call(...) return menu.new(...) end return setmetatable(menu, menu.mt) -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80