-------------------------------------------------------------------------------- -- @author Damien Leone <damien.leone@gmail.com> -- @author Julien Danjou <julien@danjou.info> -- @author dodo -- @copyright 2008, 2011 Damien Leone, Julien Danjou, dodo -- @release @AWESOME_VERSION@ -------------------------------------------------------------------------------- local wibox = require("wibox") local button = require("awful.button") local util = require("awful.util") local tags = require("awful.tag") local keygrabber = require("awful.keygrabber") local beautiful = require("beautiful") local object = require("gears.object") local setmetatable = setmetatable local tonumber = tonumber local string = string local ipairs = ipairs local pairs = pairs local pcall = pcall local print = print local table = table local type = type local math = math local capi = { timer = timer, screen = screen, mouse = mouse, client = client, awesome = awesome, oocairo = oocairo } module("awful.menu") local table_update = function (t, set) for k, v in pairs(set) do t[k] = v end return t end local table_merge = function (t, set) for _, v in ipairs(set) do table.insert(t, v) end end --- Key bindings for menu navigation. -- Keys are: up, down, exec, enter, back, close. Value are table with a list of valid -- keys for the action, i.e. menu_keys.up = { "j", "k" } will bind 'j' and 'k' -- key to up action. This is common to all created menu. -- @class table -- @name menu_keys menu_keys = { up = { "Up" }, down = { "Down" }, back = { "Left" }, exec = { "Return" }, enter = { "Right" }, close = { "Escape" } } local function load_theme(a, b) a = a or {} b = b or {} local ret = {} local fallback = beautiful.get() if a.reset then b = fallback end if a == "reset" then a = fallback end ret.border = a.border_color or b.menu_border_color or b.border_normal or fallback.menu_border_color or fallback.border_normal ret.border_width= a.border_width or b.menu_border_width or b.border_width or fallback.menu_border_width or fallback.border_width ret.fg_focus = a.fg_focus or b.menu_fg_focus or b.fg_focus or fallback.menu_fg_focus or fallback.fg_focus ret.bg_focus = a.bg_focus or b.menu_bg_focus or b.bg_focus or fallback.menu_bg_focus or fallback.bg_focus ret.fg_normal = a.fg_normal or b.menu_fg_normal or b.fg_normal or fallback.menu_fg_normal or fallback.fg_normal ret.bg_normal = a.bg_normal or b.menu_bg_normal or b.bg_normal or fallback.menu_bg_normal or fallback.bg_normal ret.submenu_icon= a.submenu_icon or b.menu_submenu_icon or b.submenu_icon or fallback.menu_submenu_icon or fallback.submenu_icon ret.submenu = a.submenu or b.menu_submenu or b.submenu or fallback.menu_submenu or fallback.submenu or "▶" ret.height = a.height or b.menu_height or b.height or fallback.menu_height or 16 ret.width = a.width or b.menu_width or b.width or fallback.menu_width or 100 ret.font = a.font or b.font or fallback.font for _, prop in ipairs({"width", "height", "menu_width"}) do if type(ret[prop]) ~= "number" then ret[prop] = tonumber(ret[prop]) end end return ret end local function item_position(menu, child) local in_dir, other, a, b = 0, 0, "height", "width" local dir = menu.layout.get_dir and menu.layout:get_dir() or "y" if dir == "x" then a, b = b, a end local in_dir, other = 0, menu[b] local num = util.table.hasitem(menu.child, child) if num then for i = 0, num - 1 do local item = menu.items[i] if item then other = math.max(other, item[b]) in_dir = in_dir + item[a] end end end local w, h = other, in_dir if dir == "x" then w, h = h, w end return w, h end local function set_coords(menu, screen_idx, m_coords) local s_geometry = capi.screen[screen_idx].workarea local screen_w = s_geometry.x + s_geometry.width local screen_h = s_geometry.y + s_geometry.height menu.width = menu.wibox.width menu.height = menu.wibox.height menu.x = menu.wibox.x menu.y = menu.wibox.y if menu.parent then local w, h = item_position(menu.parent, menu) w = w + menu.parent.theme.border_width menu.y = menu.parent.y + h + menu.height > screen_h and screen_h - menu.height or menu.parent.y + h menu.x = menu.parent.x + w + menu.width > screen_w and menu.parent.x - menu.width or menu.parent.x + w else if m_coords == nil then m_coords = capi.mouse.coords() m_coords.x = m_coords.x + 1 m_coords.y = m_coords.y + 1 end menu.y = m_coords.y < s_geometry.y and s_geometry.y or m_coords.y menu.x = m_coords.x < s_geometry.x and s_geometry.x or m_coords.x menu.y = menu.y + menu.height > screen_h and screen_h - menu.height or menu.y menu.x = menu.x + menu.width > screen_w and screen_w - menu.width or menu.x end menu.wibox.x = menu.x menu.wibox.y = menu.y end local function set_size(menu) local in_dir, other, a, b = 0, 0, "height", "width" local dir = menu.layout.get_dir and menu.layout:get_dir() or "y" if dir == "x" then a, b = b, a end for _, item in ipairs(menu.items) do other = math.max(other, item[b]) in_dir = in_dir + item[a] end menu[a], menu[b] = in_dir, other if in_dir > 0 and other > 0 then menu.wibox[a] = in_dir menu.wibox[b] = other return true end return false end local function check_access_key(menu, key) for i, item in ipairs(menu.items) do if item.akey == key then menu:item_enter(i) menu:exec(i, { exec = true }) return end end if menu.parent then check_access_key(menu.parent, key) end end local function grabber(menu, mod, key, event) if event ~= "press" then return end local sel = menu.sel or 0 if util.table.hasitem(menu_keys.up, key) then local sel_new = sel-1 < 1 and #menu.items or sel-1 menu:item_enter(sel_new) elseif util.table.hasitem(menu_keys.down, key) then local sel_new = sel+1 > #menu.items and 1 or sel+1 menu:item_enter(sel_new) elseif sel > 0 and util.table.hasitem(menu_keys.enter, key) then menu:exec(sel) elseif sel > 0 and util.table.hasitem(menu_keys.exec, key) then menu:exec(sel, { exec = true }) elseif util.table.hasitem(menu_keys.back, key) then menu:hide() elseif util.table.hasitem(menu_keys.close, key) then get_root(menu):hide() else check_access_key(menu, key) end end function exec(menu, num, opts) opts = opts or {} local item = menu.items[num] if not item then return end local cmd = item.cmd if type(cmd) == "table" then local action = cmd.cmd if #cmd == 0 then if opts.exec and action and type(action) == "function" then action() end return end if not menu.child[num] then menu.child[num] = new(cmd, menu) end local can_invoke_action = opts.exec and action and type(action) == "function" and (not opts.mouse or (opts.mouse and (menu.auto_expand or (menu.active_child == menu.child[num] and menu.active_child.wibox.visible)))) if can_invoke_action then local visible = action(menu.child[num], item) if not visible then get_root(menu):hide() return else menu.child[num]:update() end end if menu.active_child and menu.active_child ~= menu.child[num] then menu.active_child:hide() end menu.active_child = menu.child[num] if not menu.active_child.visible then menu.active_child:show() end elseif type(cmd) == "string" then get_root(menu):hide() util.spawn(cmd) elseif type(cmd) == "function" then local visible, action = cmd(item, menu) if not visible then get_root(menu):hide() else menu:update() if menu.items[num] then menu:item_enter(num, opts) end end if action and type(action) == "function" then action() end end end function item_enter(menu, num, opts) opts = opts or {} local item = menu.items[num] if num == nil or menu.sel == num or not item then return elseif menu.sel then menu:item_leave(menu.sel) end --print("sel", num, menu.sel, item.theme.bg_focus) item._background:set_fg(item.theme.fg_focus) item._background:set_bg(item.theme.bg_focus) menu.sel = num if menu.auto_expand and opts.hover then if menu.active_child then menu.active_child:hide() menu.active_child = nil end if type(item.cmd) == "table" then menu:exec(num, opts) end end end function item_leave(menu, num) --print("leave", num) local item = menu.items[num] if item then item._background:set_fg(item.theme.fg_normal) item._background:set_bg(item.theme.bg_normal) end end --- Show a menu. -- @param menu The menu to show. -- @param args.coords Menu position defaulting to mouse.coords() function show(menu, args) args = args or {} local coords = args.coords or nil local screen_index = capi.mouse.screen if not set_size(menu) then return end set_coords(menu, screen_index, coords) keygrabber.run(menu._keygrabber) menu.wibox.visible = true end --- Hide a menu popup. -- @param menu The menu to hide. function hide(menu) -- Remove items from screen for i = 1, #menu.items do menu:item_leave(i) end if menu.active_child then menu.active_child:hide() menu.active_child = nil end menu.sel = nil keygrabber.stop(menu._keygrabber) menu.wibox.visible = false end --- Toggle menu visibility. -- @param menu The menu to show if it's hidden, or to hide if it's shown. -- @param args.coords Menu position {x,y} function toggle(menu, args) if menu.wibox.visible then menu:hide() else menu:show(args) end end --- Update menu content -- @param menu The mnenu to update. function update(menu) if menu.wibox.visible then menu:show({ coords = { x = menu.x, y = menu.y } }) end end --- Get the elder parent so for example when you kill -- it, it will destroy the whole family. -- @param menu The sub menu of the menu family. function get_root(menu) return menu.parent and get_root(menu.parent) or menu end --- Add a new menu entry -- @param menu The parent menu -- @param args The item params -- @param args.new (Default: awful.menu.entry) The menu entry constructor -- @param args.theme (Optional) The menu entry theme -- @param args.* params needed for the menu entry constructor -- @param index (Optional) the index where the new entry will inserted function add(menu, args, index) if not args then return end local theme = load_theme(args.theme or {}, menu.theme) args.theme = theme args.new = args.new or entry local success, item = pcall(args.new, menu, args) if not success then print("Error while creating menu entry: " .. item) return end if not item.widget then print("Error while checking menu entry: no property widget found.") return end item.parent = menu item.theme = item.theme or theme item.width = item.width or theme.width item.height = item.height or theme.height wibox.widget.base.check_widget(item.widget) item._background = wibox.widget.background() item._background:set_widget(item.widget) item._background:set_fg(item.theme.fg_normal) item._background:set_bg(item.theme.bg_normal) -- Create bindings item._background:buttons(util.table.join( button({}, 3, function () menu:hide() end), button({}, 1, function () local num = util.table.hasitem(menu.items, item) menu:item_enter(num, { mouse = true }) menu:exec(num, { exec = true, mouse = true }) end ))) item._mouse = function () local num = util.table.hasitem(menu.items, item) menu:item_enter(num, { hover = true, moue = true }) end item.widget:connect_signal("mouse::enter", item._mouse) if index then menu.layout:reset() table.insert(menu.items, index, item) for _, i in ipairs(menu.items) do menu.layout:add(i._background) end else table.insert(menu.items, item) menu.layout:add(item._background) end return item end -- Delete menu entry at given position -- @param menu The menu -- @param num The position in the table of the menu entry to be deleted; can be also the menu entry itself function delete(menu, num) if type(num) == "table" then num = util.table.hasitem(menu.items, num) end local item = menu.items[num] if not item then return end item.widget:disconnect_signal("mouse::enter", item._mouse) item.widget.visible = false table.remove(menu.items, num) if menu.sel == num then menu:item_leave(menu.sel) menu.sel = nil end menu.layout:reset() for _, i in ipairs(menu.items) do menu.layout:add(i._background) end if menu.child[num] then menu.child[num]:hide() if menu.active_child == menu.child[num] then menu.active_child = nil end table.remove(menu.child, num) end end -------------------------------------------------------------------------------- --- Build a popup menu with running clients and shows it. -- @param menu Menu table, see new() function for more informations -- @return The menu. function clients(menu, args) -- FIXME crude api menu = menu or {} local cls = capi.client.get() local cls_t = {} for k, c in pairs(cls) do cls_t[#cls_t + 1] = { util.escape(c.name) or "", function () if not c:isvisible() then tags.viewmore(c:tags(), c.screen) end capi.client.focus = c c:raise() end, c.icon } end args = args or {} args.items = args.items or {} table_merge(args.items, cls_t) local m = new(args) m:show(args) return m end -------------------------------------------------------------------------------- --- Default awful.menu.entry constructor -- @param parent The parent menu -- @param args the item params -- @return table with 'widget', 'cmd', 'akey' and all the properties the user wants to change function entry(parent, args) args = args or {} args.text = args[1] or args.text or "" args.cmd = args[2] or args.cmd args.icon = args[3] or args.icon local ret = {} -- Create the item label widget local label = wibox.widget.textbox() local key = '' label:set_font(args.theme.font) label:set_markup(string.gsub( util.escape(args.text), "&(%w)", function (l) key = string.lower(l) return "" .. l .. "" end, 1)) -- Set icon if needed local icon, iconbox local margin = wibox.layout.margin() margin:set_widget(label) if args.icon then icon = args.icon if type(icon) == "string" then icon = capi.awesome.load_image(icon) end end if icon then local iw = icon:get_width() local ih = icon:get_height() if iw > args.theme.width or ih > args.theme.height then local w, h if ((args.theme.height / ih) * iw) > args.theme.width then w, h = args.theme.height, (args.theme.height / iw) * ih else w, h = (args.theme.height / ih) * iw, args.theme.height end -- We need to scale the image to size w x h local img = capi.oocairo.image_surface_create("argb32", w, h) local cr = capi.oocairo.context_create(img) cr:scale(w / iw, h / ih) cr:set_source(icon, 0, 0) cr:paint() icon = img end iconbox = wibox.widget.imagebox() if iconbox:set_image(icon) then margin:set_left(2) else iconbox = nil end end if not iconbox then margin:set_left(args.theme.height + 2) end -- Create the submenu icon widget local submenu if type(args.cmd) == "table" then if args.theme.submenu_icon then submenu = wibox.widget.imagebox() submenu:set_image( capi.awesome.load_image( args.theme.submenu_icon)) else submenu = wibox.widget.textbox() submenu:set_font(args.theme.font) submenu:set_text(args.theme.submenu) end end -- Add widgets to the wibox local left = wibox.layout.fixed.horizontal() if iconbox then left:add(iconbox) end -- This contains the label left:add(margin) local layout = wibox.layout.align.horizontal() layout:set_middle(left) if submenu then layout:set_right(submenu) end return table_update(ret, { label = label, sep = submenu, icon = iconbox, widget = layout, cmd = args.cmd, akey = key, }) end -------------------------------------------------------------------------------- --- Create a menu popup. -- @param args Table containing the menu informations.
-- -- @param parent Specify the parent menu if we want to open a submenu, this value should never be set by the user. -- @usage The following function builds, and shows a menu of clients that match -- a particular rule. Bound to a key, it can for example be used to select from -- dozens of terminals open on several tags. With the use of -- match_any instead of match, menu of clients with -- different classes can also be build. -- --

-- function terminal_menu ()
--   terms = {}
--   for i, c in pairs(client.get()) do
--    if awful.rules.match(c, {class = "URxvt"}) then
--     terms[i] =
--     {c.name,
--     function()
--      awful.tag.viewonly(c:tags()[1])
--      client.focus = c
--     end,
--     c.icon
--     }
--    end
--   end
--   awful.menu(terms):show()
-- end
--

function new(args, parent) args = args or {} args.layout = args.layout or wibox.layout.flex.vertical local menu = table_update(object(), { item_enter = item_enter, item_leave = item_leave, get_root = get_root, delete = delete, update = update, toggle = toggle, hide = hide, show = show, exec = exec, add = add, child = {}, items = {}, parent = parent, layout = args.layout(), theme = load_theme(args.theme or {}, parent and parent.theme) }) if parent then menu.auto_expand = parent.auto_expand elseif args.auto_expand ~= nil then menu.auto_expand = args.auto_expand else menu.auto_expand = true end -- Create items for i, v in ipairs(args) do menu:add(v) end if args.items then for i, v in pairs(args.items) do menu:add(v) end end menu._keygrabber = function (...) grabber(menu, ...) end menu.wibox = wibox({ ontop = true, fg = menu.theme.fg_normal, bg = menu.theme.bg_normal, border_color = menu.theme.border, border_width = menu.theme.border_width, type = "popup_menu" }) menu.wibox.visible = false menu.wibox:set_widget(menu.layout) set_size(menu) menu.x = menu.wibox.x menu.y = menu.wibox.y return menu end setmetatable(_M, { __call = function (_, ...) return new(...) end }) -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80