/* * screen.h - screen management header * * Copyright © 2007-2009 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #ifndef AWESOME_SCREEN_H #define AWESOME_SCREEN_H #include "globalconf.h" #include "draw.h" typedef struct screen_output_t screen_output_t; ARRAY_TYPE(screen_output_t, screen_output) struct a_screen { LUA_OBJECT_HEADER /** Screen geometry */ area_t geometry; /** The screen outputs informations */ screen_output_array_t outputs; }; ARRAY_FUNCS(screen_t *, screen, DO_NOTHING) void screen_class_setup(lua_State *L); void screen_scan(void); screen_t *screen_getbycoord(int, int); int screen_get_index(screen_t *); area_t display_area_get(void); void screen_client_moveto(client_t *, screen_t *, bool); screen_t *luaA_checkscreen(lua_State *, int); #endif // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80