--------------------------------------------------------------------------- --- Screen module for awful -- -- @author Julien Danjou <julien@danjou.info> -- @copyright 2008 Julien Danjou -- @module screen --------------------------------------------------------------------------- -- Grab environment we need local capi = { mouse = mouse, screen = screen, client = client, awesome = awesome, } local gdebug = require("gears.debug") local gmath = require("gears.math") local object = require("gears.object") local grect = require("gears.geometry").rectangle local function get_screen(s) return s and capi.screen[s] end -- we use require("awful.client") inside functions to prevent circular dependencies. local client local screen = {object={}} local data = {} data.padding = {} --- Take an input geometry and substract/add a delta. -- @tparam table geo A geometry (width, height, x, y) table. -- @tparam table delta A delta table (top, bottom, x, y). -- @treturn table A geometry (width, height, x, y) table. local function apply_geometry_ajustments(geo, delta) return { x = geo.x + (delta.left or 0), y = geo.y + (delta.top or 0), width = geo.width - (delta.left or 0) - (delta.right or 0), height = geo.height - (delta.top or 0) - (delta.bottom or 0), } end --- Get the square distance between a `screen` and a point. -- @deprecated awful.screen.getdistance_sq -- @param s Screen -- @param x X coordinate of point -- @param y Y coordinate of point -- @return The squared distance of the screen to the provided point. -- @see screen.get_square_distance function screen.getdistance_sq(s, x, y) gdebug.deprecate("Use s:get_square_distance(x, y) instead of awful.screen.getdistance_sq", {deprecated_in=4}) return screen.object.get_square_distance(s, x, y) end --- Get the square distance between a `screen` and a point. -- @function screen.get_square_distance -- @tparam number x X coordinate of point -- @tparam number y Y coordinate of point -- @treturn number The squared distance of the screen to the provided point. function screen.object.get_square_distance(self, x, y) return grect.get_square_distance(get_screen(self).geometry, x, y) end --- Return the screen index corresponding to the given (pixel) coordinates. -- -- The number returned can be used as an index into the global -- `screen` table/object. -- @function awful.screen.getbycoord -- @tparam number x The x coordinate -- @tparam number y The y coordinate -- @treturn ?number The screen index function screen.getbycoord(x, y) local s, sgeos = capi.screen.primary, {} for scr in capi.screen do sgeos[scr] = scr.geometry end s = grect.get_closest_by_coord(sgeos, x, y) or s return s and s.index end --- Move the focus to a screen. -- -- This moves the mouse pointer to the last known position on the new screen, -- or keeps its position relative to the current focused screen. -- @function awful.screen.focus -- @screen _screen Screen number (defaults / falls back to mouse.screen). function screen.focus(_screen) client = client or require("awful.client") if type(_screen) == "number" and _screen > capi.screen.count() then _screen = screen.focused() end _screen = get_screen(_screen) -- screen and pos for current screen local s = get_screen(capi.mouse.screen) local pos if not _screen.mouse_per_screen then -- This is the first time we enter this screen, -- keep relative mouse position on the new screen. pos = capi.mouse.coords() local relx = (pos.x - s.geometry.x) / s.geometry.width local rely = (pos.y - s.geometry.y) / s.geometry.height pos.x = _screen.geometry.x + relx * _screen.geometry.width pos.y = _screen.geometry.y + rely * _screen.geometry.height else -- restore mouse position pos = _screen.mouse_per_screen end -- save pointer position of current screen s.mouse_per_screen = capi.mouse.coords() -- move cursor without triggering signals mouse::enter and mouse::leave capi.mouse.coords(pos, true) local c = client.focus.history.get(_screen, 0) if c then c:emit_signal("request::activate", "screen.focus", {raise=false}) end end --- Get the next screen in a specific direction. -- -- This gets the next screen relative to this one in -- the specified direction. -- -- @function screen:get_next_in_direction -- @param self Screen. -- @param dir The direction, can be either "up", "down", "left" or "right". function screen.object.get_next_in_direction(self, dir) local sel = get_screen(self) if not sel then return end local geomtbl = {} for s in capi.screen do geomtbl[s] = s.geometry end return grect.get_in_direction(dir, geomtbl, sel.geometry) end --- Move the focus to a screen in a specific direction. -- -- This moves the mouse pointer to the last known position on the new screen, -- or keeps its position relative to the current focused screen. -- @function awful.screen.focus_bydirection -- @param dir The direction, can be either "up", "down", "left" or "right". -- @param _screen Screen. function screen.focus_bydirection(dir, _screen) local sel = get_screen(_screen or screen.focused()) local target = sel:get_next_in_direction(dir) if target then return screen.focus(target) end end --- Move the focus to a screen relative to the current one, -- -- This moves the mouse pointer to the last known position on the new screen, -- or keeps its position relative to the current focused screen. -- -- @function awful.screen.focus_relative -- @tparam int offset Value to add to the current focused screen index. 1 to -- focus the next one, -1 to focus the previous one. function screen.focus_relative(offset) return screen.focus(gmath.cycle(capi.screen.count(), screen.focused().index + offset)) end --- Get or set the screen padding. -- -- @deprecated awful.screen.padding -- @param _screen The screen object to change the padding on -- @param[opt=nil] padding The padding, a table with 'top', 'left', 'right' and/or -- 'bottom' or a number value to apply set the same padding on all sides. Can be -- nil if you only want to retrieve padding -- @treturn table A table with left, right, top and bottom number values. -- @see padding function screen.padding(_screen, padding) gdebug.deprecate("Use _screen.padding = value instead of awful.screen.padding", {deprecated_in=4}) if padding then screen.object.set_padding(_screen, padding) end return screen.object.get_padding(_screen) end --- The screen padding. -- -- This adds a "buffer" section on each side of the screen. -- -- **Signal:** -- -- * *property::padding* -- -- @property padding -- @param table -- @tfield integer table.left The padding on the left. -- @tfield integer table.right The padding on the right. -- @tfield integer table.top The padding on the top. -- @tfield integer table.bottom The padding on the bottom. function screen.object.get_padding(self) local p = data.padding[self] or {} -- Create a copy to avoid accidental mutation and nil values. return { left = p.left or 0, right = p.right or 0, top = p.top or 0, bottom = p.bottom or 0, } end function screen.object.set_padding(self, padding) if type(padding) == "number" then padding = { left = padding, right = padding, top = padding, bottom = padding, } end self = get_screen(self) if padding then data.padding[self] = padding self:emit_signal("padding") end end --- Get the preferred screen in the context of a client. -- -- This is exactly the same as `awful.screen.focused` except that it avoids -- clients being moved when Awesome is restarted. -- This is used in the default `rc.lua` to ensure clients get assigned to the -- focused screen by default. -- @tparam client c A client. -- @treturn screen The preferred screen. function screen.preferred(c) return capi.awesome.startup and c.screen or screen.focused() end --- The defaults arguments for `awful.screen.focused`. -- @tfield[opt=nil] table awful.screen.default_focused_args --- Get the focused screen. -- -- It is possible to set `awful.screen.default_focused_args` to override the -- default settings. -- -- @function awful.screen.focused -- @tparam[opt] table args -- @tparam[opt=false] boolean args.client Use the client screen instead of the -- mouse screen. -- @tparam[opt=true] boolean args.mouse Use the mouse screen -- @treturn ?screen The focused screen object, or `nil` in case no screen is -- present currently. function screen.focused(args) args = args or screen.default_focused_args or {} return get_screen( args.client and capi.client.focus and capi.client.focus.screen or capi.mouse.screen ) end --- Get a placement bounding geometry. -- -- This method computes the different variants of the "usable" screen geometry. -- -- @function screen.get_bounding_geometry -- @tparam[opt={}] table args The arguments -- @tparam[opt=false] boolean args.honor_padding Whether to honor the screen's padding. -- @tparam[opt=false] boolean args.honor_workarea Whether to honor the screen's workarea. -- @tparam[opt] int|table args.margins Apply some margins on the output. -- This can either be a number or a table with *left*, *right*, *top* -- and *bottom* keys. -- @tag[opt] args.tag Use this tag's screen. -- @tparam[opt] drawable args.parent A parent drawable to use as base geometry. -- @tab[opt] args.bounding_rect A bounding rectangle. This parameter is -- incompatible with `honor_workarea`. -- @treturn table A table with *x*, *y*, *width* and *height*. -- @usage local geo = screen:get_bounding_geometry { -- honor_padding = true, -- honor_workarea = true, -- margins = { -- left = 20, -- }, -- } function screen.object.get_bounding_geometry(self, args) args = args or {} -- If the tag has a geometry, assume it is right if args.tag then self = args.tag.screen end self = get_screen(self or capi.mouse.screen) local geo = args.bounding_rect or (args.parent and args.parent:geometry()) or self[args.honor_workarea and "workarea" or "geometry"] if (not args.parent) and (not args.bounding_rect) and args.honor_padding then local padding = self.padding geo = apply_geometry_ajustments(geo, padding) end if args.margins then geo = apply_geometry_ajustments(geo, type(args.margins) == "table" and args.margins or { left = args.margins, right = args.margins, top = args.margins, bottom = args.margins, } ) end return geo end --- The list of visible clients for the screen. -- -- Minimized and unmanaged clients are not included in this list as they are -- technically not on the screen. -- -- The clients on tags that are currently not visible are not part of this list. -- -- Clients are returned using the stacking order (from top to bottom). -- See `get_clients` if you want them in the order used in the tasklist by -- default. -- -- @property clients -- @param table The clients list, ordered from top to bottom. -- @see all_clients -- @see hidden_clients -- @see client.get --- Get the list of visible clients for the screen. -- -- This is used by `screen.clients` internally (with `stacked=true`). -- -- @function client:get_clients -- @tparam[opt=true] boolean stacked Use stacking order? (top to bottom) -- @treturn table The clients list. function screen.object.get_clients(s, stacked) local cls = capi.client.get(s, stacked == nil and true or stacked) local vcls = {} for _, c in pairs(cls) do if c:isvisible() then table.insert(vcls, c) end end return vcls end --- Get the list of clients assigned to the screen but not currently visible. -- -- This includes minimized clients and clients on hidden tags. -- -- @property hidden_clients -- @param table The clients list, ordered from top to bottom. -- @see clients -- @see all_clients -- @see client.get function screen.object.get_hidden_clients(s) local cls = capi.client.get(s, true) local vcls = {} for _, c in pairs(cls) do if not c:isvisible() then table.insert(vcls, c) end end return vcls end --- All clients assigned to the screen. -- -- @property all_clients -- @param table The clients list, ordered from top to bottom. -- @see clients -- @see hidden_clients -- @see client.get --- Get all clients assigned to the screen. -- -- This is used by `all_clients` internally (with `stacked=true`). -- -- @function client:get_all_clients -- @tparam[opt=true] boolean stacked Use stacking order? (top to bottom) -- @treturn table The clients list. function screen.object.get_all_clients(s, stacked) return capi.client.get(s, stacked == nil and true or stacked) end --- Tiled clients for the screen. -- -- Same as `clients`, but excluding: -- -- * fullscreen clients -- * maximized clients -- * floating clients -- -- @property tiled_clients -- @param table The clients list, ordered from top to bottom. --- Get tiled clients for the screen. -- -- This is used by `tiles_clients` internally (with `stacked=true`). -- -- @function client:get_tiled_clients -- @tparam[opt=true] boolean stacked Use stacking order? (top to bottom) -- @treturn table The clients list. function screen.object.get_tiled_clients(s, stacked) local clients = s:get_clients(stacked) local tclients = {} -- Remove floating clients for _, c in pairs(clients) do if not c.floating and not c.fullscreen and not c.maximized_vertical and not c.maximized_horizontal then table.insert(tclients, c) end end return tclients end --- Call a function for each existing and created-in-the-future screen. -- -- @function awful.screen.connect_for_each_screen -- @tparam function func The function to call. -- @screen func.screen The screen. function screen.connect_for_each_screen(func) for s in capi.screen do func(s) end capi.screen.connect_signal("added", func) end --- Undo the effect of connect_for_each_screen. -- @function awful.screen.disconnect_for_each_screen -- @tparam function func The function that should no longer be called. function screen.disconnect_for_each_screen(func) capi.screen.disconnect_signal("added", func) end --- A list of all tags on the screen. -- -- This property is read only, use `tag.screen`, `awful.tag.add`, -- `awful.tag.new` or `t:delete()` to alter this list. -- -- @property tags -- @param table -- @treturn table A table with all available tags. function screen.object.get_tags(s, unordered) local tags = {} for _, t in ipairs(root.tags()) do if get_screen(t.screen) == s then table.insert(tags, t) end end -- Avoid infinite loop and save some time. if not unordered then table.sort(tags, function(a, b) return (a.index or math.huge) < (b.index or math.huge) end) end return tags end --- A list of all selected tags on the screen. -- @property selected_tags -- @param table -- @treturn table A table with all selected tags. -- @see tag.selected -- @see client.to_selected_tags function screen.object.get_selected_tags(s) local tags = screen.object.get_tags(s, true) local vtags = {} for _, t in pairs(tags) do if t.selected then vtags[#vtags + 1] = t end end return vtags end --- The first selected tag. -- @property selected_tag -- @param table -- @treturn ?tag The first selected tag or nil. -- @see tag.selected -- @see selected_tags function screen.object.get_selected_tag(s) return screen.object.get_selected_tags(s)[1] end --- When the tag history changed. -- @signal tag::history::update -- Extend the luaobject object.properties(capi.screen, { getter_class = screen.object, setter_class = screen.object, auto_emit = true, }) return screen -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80