--------------------------------------------------------------------------- --- Create easily new key objects ignoring certain modifiers. -- -- @author Julien Danjou <julien@danjou.info> -- @copyright 2009 Julien Danjou -- @classmod awful.key --------------------------------------------------------------------------- -- Grab environment we need local setmetatable = setmetatable local ipairs = ipairs local capi = { key = key, root = root, awesome = awesome } local gmath = require("gears.math") local gtable = require("gears.table") local key = { mt = {}, hotkeys = {} } --- Modifiers to ignore. -- By default this is initialized as { "Lock", "Mod2" } -- so the Caps Lock or Num Lock modifier are not taking into account by awesome -- when pressing keys. -- @name awful.key.ignore_modifiers -- @class table key.ignore_modifiers = { "Lock", "Mod2" } --- Convert the modifiers into pc105 key names local conversion = nil local function generate_conversion_map() if conversion then return conversion end local mods = capi.awesome._modifiers assert(mods) conversion = {} for mod, keysyms in pairs(mods) do for _, keysym in ipairs(keysyms) do assert(keysym.keysym) conversion[mod] = conversion[mod] or keysym.keysym conversion[keysym.keysym] = mod end end return conversion end capi.awesome.connect_signal("xkb::map_changed" , function() conversion = nil end) --- Execute a key combination. -- If an awesome keybinding is assigned to the combination, it should be -- executed. -- -- To limit the chances of accidentally leaving a modifier key locked when -- calling this function from a keybinding, make sure is attached to the -- release event and not the press event. -- -- @see root.fake_input -- @tparam table mod A modified table. Valid modifiers are: Any, Mod1, -- Mod2, Mod3, Mod4, Mod5, Shift, Lock and Control. -- @tparam string k The key -- @staticfct awful.key.execute function key.execute(mod, k) local modmap = generate_conversion_map() local active = capi.awesome._active_modifiers -- Release all modifiers for _, m in ipairs(active) do assert(modmap[m]) root.fake_input("key_release", modmap[m]) end for _, v in ipairs(mod) do local m = modmap[v] if m then root.fake_input("key_press", m) end end root.fake_input("key_press" , k) root.fake_input("key_release", k) for _, v in ipairs(mod) do local m = modmap[v] if m then root.fake_input("key_release", m) end end -- Restore the previous modifiers all modifiers. Please note that yes, -- there is a race condition if the user was fast enough to release the -- key during this operation. for _, m in ipairs(active) do root.fake_input("key_press", modmap[m]) end end --- Create a new key to use as binding. -- This function is useful to create several keys from one, because it will use -- the ignore_modifier variable to create several keys with and without the -- ignored modifiers activated. -- For example if you want to ignore CapsLock in your keybinding (which is -- ignored by default by this function), creating a key binding with this -- function will return 2 key objects: one with CapsLock on, and another one -- with CapsLock off. -- @see key.key -- @tparam table mod A list of modifier keys. Valid modifiers are: Any, Mod1, -- Mod2, Mod3, Mod4, Mod5, Shift, Lock and Control. -- @tparam string _key The key to trigger an event. -- @tparam function press Callback for when the key is pressed. -- @tparam[opt] function release Callback for when the key is released. -- @tparam table data User data for key, -- for example {description="select next tag", group="tag"}. -- @treturn table A table with one or several key objects. -- @constructorfct awful.key function key.new(mod, _key, press, release, data) if type(release)=='table' then data=release release=nil end local ret = {} local subsets = gmath.subsets(key.ignore_modifiers) for _, set in ipairs(subsets) do ret[#ret + 1] = capi.key({ modifiers = gtable.join(mod, set), key = _key }) if press then ret[#ret]:connect_signal("press", function(_, ...) press(...) end) end if release then ret[#ret]:connect_signal("release", function(_, ...) release(...) end) end end -- append custom userdata (like description) to a hotkey data = data and gtable.clone(data) or {} data.mod = mod data.key = _key data.press = press data.release = release table.insert(key.hotkeys, data) data.execute = function(_) key.execute(mod, _key) end return ret end --- Compare a key object with modifiers and key. -- @param _key The key object. -- @param pressed_mod The modifiers to compare with. -- @param pressed_key The key to compare with. -- @staticfct awful.key.match function key.match(_key, pressed_mod, pressed_key) -- First, compare key. if pressed_key ~= _key.key then return false end -- Then, compare mod local mod = _key.modifiers -- For each modifier of the key object, check that the modifier has been -- pressed. for _, m in ipairs(mod) do -- Has it been pressed? if not gtable.hasitem(pressed_mod, m) then -- No, so this is failure! return false end end -- If the number of pressed modifier is ~=, it is probably >, so this is not -- the same, return false. return #pressed_mod == #mod end function key.mt:__call(...) return key.new(...) end return setmetatable(key, key.mt) -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80