--------------------------------------------------------------------------- --- Utility module for awful -- -- @author Julien Danjou <julien@danjou.info> -- @copyright 2008 Julien Danjou -- @release @AWESOME_VERSION@ -- @module awful.util --------------------------------------------------------------------------- -- Grab environment we need local os = os local io = io local assert = assert local load = loadstring or load -- luacheck: globals loadstring (compatibility with Lua 5.1) local loadfile = loadfile local debug = debug local pairs = pairs local ipairs = ipairs local type = type local rtable = table local string = string local lgi = require("lgi") local Gio = require("lgi").Gio local Pango = lgi.Pango local capi = { awesome = awesome, mouse = mouse } local gears_debug = require("gears.debug") local floor = math.floor local util = {} util.table = {} util.shell = os.getenv("SHELL") or "/bin/sh" local displayed_deprecations = {} --- Display a deprecation notice, but only once per traceback. -- @param[opt] see The message to a new method / function to use. function util.deprecate(see) local tb = debug.traceback() if displayed_deprecations[tb] then return end displayed_deprecations[tb] = true -- Get function name/desc from caller. local info = debug.getinfo(2, "n") local funcname = info.name or "?" local msg = "awful: function " .. funcname .. " is deprecated" if see then msg = msg .. ", see " .. see end gears_debug.print_warning(msg .. ".\n" .. tb) end --- Get a valid color for Pango markup -- @param color The color. -- @tparam string fallback The color to return if the first is invalid. (default: black) -- @treturn string color if it is valid, else fallback. function util.ensure_pango_color(color, fallback) color = tostring(color) return Pango.Color.parse(Pango.Color(), color) and color or fallback or "black" end --- Make i cycle. -- @param t A length. Must be greater than zero. -- @param i An absolute index to fit into #t. -- @return An integer in (1, t) or nil if t is less than or equal to zero. function util.cycle(t, i) if t < 1 then return end i = i % t if i == 0 then i = t end return i end --- Create a directory -- @param dir The directory. -- @return mkdir return code function util.mkdir(dir) return os.execute("mkdir -p " .. dir) end --- Eval Lua code. -- @return The return value of Lua code. function util.eval(s) return assert(load(s))() end local xml_entity_names = { ["'"] = "'", ["\""] = """, ["<"] = "<", [">"] = ">", ["&"] = "&" }; --- Escape a string from XML char. -- Useful to set raw text in textbox. -- @param text Text to escape. -- @return Escape text. function util.escape(text) return text and text:gsub("['&<>\"]", xml_entity_names) or nil end local xml_entity_chars = { lt = "<", gt = ">", nbsp = " ", quot = "\"", apos = "'", ndash = "-", mdash = "-", amp = "&" }; --- Unescape a string from entities. -- @param text Text to unescape. -- @return Unescaped text. function util.unescape(text) return text and text:gsub("&(%a+);", xml_entity_chars) or nil end --- Check if a file is a Lua valid file. -- This is done by loading the content and compiling it with loadfile(). -- @param path The file path. -- @return A function if everything is alright, a string with the error -- otherwise. function util.checkfile(path) local f, e = loadfile(path) -- Return function if function, otherwise return error. if f then return f end return e end --- Try to restart awesome. -- It checks if the configuration file is valid, and then restart if it's ok. -- If it's not ok, the error will be returned. -- @return Never return if awesome restart, or return a string error. function util.restart() local c = util.checkfile(capi.awesome.conffile) if type(c) ~= "function" then return c end capi.awesome.restart() end --- Get the config home according to the XDG basedir specification. -- @return the config home (XDG_CONFIG_HOME) with a slash at the end. function util.get_xdg_config_home() return (os.getenv("XDG_CONFIG_HOME") or os.getenv("HOME") .. "/.config") .. "/" end --- Get the cache home according to the XDG basedir specification. -- @return the cache home (XDG_CACHE_HOME) with a slash at the end. function util.get_xdg_cache_home() return (os.getenv("XDG_CACHE_HOME") or os.getenv("HOME") .. "/.cache") .. "/" end --- Get the path to the user's config dir. -- This is the directory containing the configuration file ("rc.lua"). -- @return A string with the requested path with a slash at the end. function util.get_configuration_dir() return capi.awesome.conffile:match(".*/") or "./" end --- Get the path to a directory that should be used for caching data. -- @return A string with the requested path with a slash at the end. function util.get_cache_dir() return util.get_xdg_cache_home() .. "awesome/" end --- Get the path to the directory where themes are installed. -- @return A string with the requested path with a slash at the end. function util.get_themes_dir() return "@AWESOME_THEMES_PATH@" .. "/" end --- Get the path to the directory where our icons are installed. -- @return A string with the requested path with a slash at the end. function util.get_awesome_icon_dir() return "@AWESOME_ICON_PATH@" .. "/" end --- Get the user's config or cache dir. -- It first checks XDG_CONFIG_HOME / XDG_CACHE_HOME, but then goes with the -- default paths. -- @param d The directory to get (either "config" or "cache"). -- @return A string containing the requested path. function util.getdir(d) if d == "config" then -- No idea why this is what is returned, I recommend everyone to use -- get_configuration_dir() instead return util.get_xdg_config_home() .. "awesome/" elseif d == "cache" then return util.get_cache_dir() end end --- Search for an icon and return the full path. -- It searches for the icon path under the given directories with respect to the -- given extensions for the icon filename. -- @param iconname The name of the icon to search for. -- @param exts Table of image extensions allowed, otherwise { 'png', gif' } -- @param dirs Table of dirs to search, otherwise { '/usr/share/pixmaps/' } -- @tparam[opt] string size The size. If this is specified, subdirectories `x` -- of the dirs are searched first. function util.geticonpath(iconname, exts, dirs, size) exts = exts or { 'png', 'gif' } dirs = dirs or { '/usr/share/pixmaps/', '/usr/share/icons/hicolor/' } local icontypes = { 'apps', 'actions', 'categories', 'emblems', 'mimetypes', 'status', 'devices', 'extras', 'places', 'stock' } for _, d in pairs(dirs) do local icon for _, e in pairs(exts) do icon = d .. iconname .. '.' .. e if util.file_readable(icon) then return icon end if size then for _, t in pairs(icontypes) do icon = string.format("%s%ux%u/%s/%s.%s", d, size, size, t, iconname, e) if util.file_readable(icon) then return icon end end end end end end --- Check if a file exists, is not readable and not a directory. -- @param filename The file path. -- @return True if file exists and is readable. function util.file_readable(filename) local file = io.open(filename) if file then local _, _, code = file:read(1) io.close(file) if code == 21 then -- "Is a directory". return false end return true end return false end --- Check if a path exists, is readable and is a directory. -- @tparam string path The directory path. -- @treturn boolean True if dir exists and is readable. function util.dir_readable(path) local gfile = Gio.File.new_for_path(path) local gfileinfo = gfile:query_info("standard::type,access::can-read", Gio.FileQueryInfoFlags.NONE) return gfileinfo and gfileinfo:get_file_type() == "DIRECTORY" and gfileinfo:get_attribute_boolean("access::can-read") end --- Check if a path is a directory. -- @tparam string path -- @treturn bool True if path exists and is a directory. function util.is_dir(path) local file = io.open(path) if file then if not file:read(0) -- Not a regular file (might include empty ones). and file:seek("end") ~= 0 then -- And not a file with size 0. io.close(file) return true end io.close(file) end return false end local function subset_mask_apply(mask, set) local ret = {} for i = 1, #set do if mask[i] then rtable.insert(ret, set[i]) end end return ret end local function subset_next(mask) local i = 1 while i <= #mask and mask[i] do mask[i] = false i = i + 1 end if i <= #mask then mask[i] = 1 return true end return false end --- Return all subsets of a specific set. -- This function, giving a set, will return all subset it. -- For example, if we consider a set with value { 10, 15, 34 }, -- it will return a table containing 2^n set: -- { }, { 10 }, { 15 }, { 34 }, { 10, 15 }, { 10, 34 }, etc. -- @param set A set. -- @return A table with all subset. function util.subsets(set) local mask = {} local ret = {} for i = 1, #set do mask[i] = false end -- Insert the empty one rtable.insert(ret, {}) while subset_next(mask) do rtable.insert(ret, subset_mask_apply(mask, set)) end return ret end --- Return true whether rectangle B is in the right direction -- compared to rectangle A. -- @param dir The direction. -- @param gA The geometric specification for rectangle A. -- @param gB The geometric specification for rectangle B. -- @return True if B is in the direction of A. local function is_in_direction(dir, gA, gB) if dir == "up" then return gA.y > gB.y elseif dir == "down" then return gA.y < gB.y elseif dir == "left" then return gA.x > gB.x elseif dir == "right" then return gA.x < gB.x end return false end --- Calculate distance between two points. -- i.e: if we want to move to the right, we will take the right border -- of the currently focused screen and the left side of the checked screen. -- @param dir The direction. -- @param _gA The first rectangle. -- @param _gB The second rectangle. -- @return The distance between the screens. local function calculate_distance(dir, _gA, _gB) local gAx = _gA.x local gAy = _gA.y local gBx = _gB.x local gBy = _gB.y if dir == "up" then gBy = _gB.y + _gB.height elseif dir == "down" then gAy = _gA.y + _gA.height elseif dir == "left" then gBx = _gB.x + _gB.width elseif dir == "right" then gAx = _gA.x + _gA.width end return math.sqrt(math.pow(gBx - gAx, 2) + math.pow(gBy - gAy, 2)) end --- Get the nearest rectangle in the given direction. Every rectangle is specified as a table -- with 'x', 'y', 'width', 'height' keys, the same as client or screen geometries. -- @param dir The direction, can be either "up", "down", "left" or "right". -- @param recttbl A table of rectangle specifications. -- @param cur The current rectangle. -- @return The index for the rectangle in recttbl closer to cur in the given direction. nil if none found. function util.get_rectangle_in_direction(dir, recttbl, cur) local dist, dist_min local target = nil -- We check each object for i, rect in pairs(recttbl) do -- Check geometry to see if object is located in the right direction. if is_in_direction(dir, cur, rect) then -- Calculate distance between current and checked object. dist = calculate_distance(dir, cur, rect) -- If distance is shorter then keep the object. if not target or dist < dist_min then target = i dist_min = dist end end end return target end --- Join all tables given as parameters. -- This will iterate all tables and insert all their keys into a new table. -- @param args A list of tables to join -- @return A new table containing all keys from the arguments. function util.table.join(...) local ret = {} for _, t in pairs({...}) do if t then for k, v in pairs(t) do if type(k) == "number" then rtable.insert(ret, v) else ret[k] = v end end end end return ret end --- Override elements in the first table by the one in the second -- @tparam table t the table to be overriden -- @tparam table set the table used to override members of `t` -- @treturn table t (for convenience) function util.table.crush(t, set) for k, v in pairs(set) do t[k] = v end return t end --- Pack all elements with an integer key into a new table -- While both lua and luajit implement __len over sparse -- table, the standard define it as an implementation -- detail. -- -- This function remove any non numeric keys from the value set -- -- @tparam table t A potentially sparse table -- @treturn table A packed table with all numeric keys function util.table.from_sparse(t) local keys= {} for k in pairs(t) do if type(k) == "number" then keys[#keys+1] = k end end table.sort(keys) local ret = {} for _,v in ipairs(keys) do ret[#ret+1] = t[v] end return ret end --- Check if a table has an item and return its key. -- @param t The table. -- @param item The item to look for in values of the table. -- @return The key were the item is found, or nil if not found. function util.table.hasitem(t, item) for k, v in pairs(t) do if v == item then return k end end end --- Split a string into multiple lines -- @param text String to wrap. -- @param width Maximum length of each line. Default: 72. -- @param indent Number of spaces added before each wrapped line. Default: 0. -- @return The string with lines wrapped to width. function util.linewrap(text, width, indent) text = text or "" width = width or 72 indent = indent or 0 local pos = 1 return text:gsub("(%s+)()(%S+)()", function(_, st, word, fi) if fi - pos > width then pos = st return "\n" .. string.rep(" ", indent) .. word end end) end --- Count number of lines in a string -- @tparam string text Input string. -- @treturn int Number of lines. function util.linecount(text) return select(2, text:gsub('\n', '\n')) + 1 end --- Get a sorted table with all integer keys from a table -- @param t the table for which the keys to get -- @return A table with keys function util.table.keys(t) local keys = { } for k, _ in pairs(t) do rtable.insert(keys, k) end rtable.sort(keys, function (a, b) return type(a) == type(b) and a < b or false end) return keys end --- Filter a tables keys for certain content types -- @param t The table to retrieve the keys for -- @param ... the types to look for -- @return A filtered table with keys function util.table.keys_filter(t, ...) local keys = util.table.keys(t) local keys_filtered = { } for _, k in pairs(keys) do for _, et in pairs({...}) do if type(t[k]) == et then rtable.insert(keys_filtered, k) break end end end return keys_filtered end --- Reverse a table -- @param t the table to reverse -- @return the reversed table function util.table.reverse(t) local tr = { } -- reverse all elements with integer keys for _, v in ipairs(t) do rtable.insert(tr, 1, v) end -- add the remaining elements for k, v in pairs(t) do if type(k) ~= "number" then tr[k] = v end end return tr end --- Clone a table -- @param t the table to clone -- @param deep Create a deep clone? (default: true) -- @return a clone of t function util.table.clone(t, deep) deep = deep == nil and true or deep local c = { } for k, v in pairs(t) do if deep and type(v) == "table" then c[k] = util.table.clone(v) else c[k] = v end end return c end --- -- Returns an iterator to cycle through, starting from the first element or the -- given index, all elements of a table that match a given criteria. -- -- @param t the table to iterate -- @param filter a function that returns true to indicate a positive match -- @param start what index to start iterating from. Default is 1 (=> start of -- the table) function util.table.iterate(t, filter, start) local count = 0 local index = start or 1 local length = #t return function () while count < length do local item = t[index] index = util.cycle(#t, index + 1) count = count + 1 if filter(item) then return item end end end end --- Merge items from the one table to another one -- @tparam table t the container table -- @tparam table set the mixin table -- @treturn table Return `t` for convenience function util.table.merge(t, set) for _, v in ipairs(set) do table.insert(t, v) end return t end -- Escape all special pattern-matching characters so that lua interprets them -- literally instead of as a character class. -- Source: http://stackoverflow.com/a/20778724/15690 function util.quote_pattern(s) -- All special characters escaped in a string: %%, %^, %$, ... local patternchars = '['..("%^$().[]*+-?"):gsub("(.)", "%%%1")..']' return string.gsub(s, patternchars, "%%%1") end -- Generate a pattern matching expression that ignores case. -- @param s Original pattern matching expression. function util.query_to_pattern(q) local s = util.quote_pattern(q) -- Poor man's case-insensitive character matching. s = string.gsub(s, "%a", function (c) return string.format("[%s%s]", string.lower(c), string.upper(c)) end) return s end --- Round a number to an integer. -- @tparam number x -- @treturn integer function util.round(x) return floor(x + 0.5) end return util -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80