/* * statusbar.c - statusbar functions * * Copyright © 2007-2008 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #include #include "client.h" #include "statusbar.h" #include "screen.h" #include "widget.h" #include "ewmh.h" extern awesome_t globalconf; DO_LUA_NEW(extern, statusbar_t, statusbar, "statusbar", statusbar_ref) DO_LUA_GC(statusbar_t, statusbar, "statusbar", statusbar_unref) DO_LUA_EQ(statusbar_t, statusbar, "statusbar") /** Kick out systray windows. * \param phys_screen Physical screen number. */ static void statusbar_systray_kickout(int phys_screen) { xcb_screen_t *s = xutil_screen_get(globalconf.connection, phys_screen); xcb_reparent_window(globalconf.connection, globalconf.screens[phys_screen].systray.window, s->root, -512, -512); globalconf.screens[phys_screen].systray.parent = s->root; } static void statusbar_systray_refresh(statusbar_t *statusbar) { widget_node_t *systray; if(statusbar->screen == SCREEN_UNDEF) return; for(systray = statusbar->widgets; systray; systray = systray->next) if(systray->widget->type == systray_new) { uint32_t config_back[] = { statusbar->colors.bg.pixel }; uint32_t config_win_vals[4]; uint32_t config_win_vals_off[2] = { -512, -512 }; xembed_window_t *em; position_t pos; if(statusbar->position && systray->widget->isvisible && systray->area.width) { pos = statusbar->position; /* Set background of the systray window. */ xcb_change_window_attributes(globalconf.connection, globalconf.screens[statusbar->phys_screen].systray.window, XCB_CW_BACK_PIXEL, config_back); /* Map it. */ xcb_map_window(globalconf.connection, globalconf.screens[statusbar->phys_screen].systray.window); /* Move it. */ switch(statusbar->position) { case Left: config_win_vals[0] = systray->area.y; config_win_vals[1] = statusbar->sw->geometry.height - systray->area.x - systray->area.width; config_win_vals[2] = systray->area.height; config_win_vals[3] = systray->area.width; break; case Right: config_win_vals[0] = systray->area.y; config_win_vals[1] = systray->area.x; config_win_vals[2] = systray->area.height; config_win_vals[3] = systray->area.width; break; default: config_win_vals[0] = systray->area.x; config_win_vals[1] = systray->area.y; config_win_vals[2] = systray->area.width; config_win_vals[3] = systray->area.height; break; } /* reparent */ if(globalconf.screens[statusbar->phys_screen].systray.parent != statusbar->sw->window) { xcb_reparent_window(globalconf.connection, globalconf.screens[statusbar->phys_screen].systray.window, statusbar->sw->window, config_win_vals[0], config_win_vals[1]); globalconf.screens[statusbar->phys_screen].systray.parent = statusbar->sw->window; } xcb_configure_window(globalconf.connection, globalconf.screens[statusbar->phys_screen].systray.window, XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y | XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT, config_win_vals); /* width = height = systray height */ config_win_vals[2] = config_win_vals[3] = systray->area.height; config_win_vals[0] = 0; } else { xcb_unmap_window(globalconf.connection, globalconf.screens[statusbar->phys_screen].systray.window); /* hide */ pos = Off; } switch(pos) { case Left: config_win_vals[1] = systray->area.width - config_win_vals[3]; for(em = globalconf.embedded; em; em = em->next) if(em->phys_screen == statusbar->phys_screen) { if(config_win_vals[1] - config_win_vals[2] >= (uint32_t) statusbar->sw->geometry.y) { xcb_map_window(globalconf.connection, em->win); xcb_configure_window(globalconf.connection, em->win, XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y | XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT, config_win_vals); config_win_vals[1] -= config_win_vals[3]; } else xcb_configure_window(globalconf.connection, em->win, XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y, config_win_vals_off); } break; case Right: config_win_vals[1] = 0; for(em = globalconf.embedded; em; em = em->next) if(em->phys_screen == statusbar->phys_screen) { if(config_win_vals[1] + config_win_vals[3] <= (uint32_t) statusbar->sw->geometry.y + statusbar->ctx->width) { xcb_map_window(globalconf.connection, em->win); xcb_configure_window(globalconf.connection, em->win, XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y | XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT, config_win_vals); config_win_vals[1] += config_win_vals[3]; } else xcb_configure_window(globalconf.connection, em->win, XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y, config_win_vals_off); } break; case Top: case Bottom: config_win_vals[1] = 0; for(em = globalconf.embedded; em; em = em->next) if(em->phys_screen == statusbar->phys_screen) { /* if(x + width < systray.x + systray.width) */ if(config_win_vals[0] + config_win_vals[2] <= (uint32_t) AREA_RIGHT(systray->area) + statusbar->sw->geometry.x) { xcb_map_window(globalconf.connection, em->win); xcb_configure_window(globalconf.connection, em->win, XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y | XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT, config_win_vals); config_win_vals[0] += config_win_vals[2]; } else xcb_configure_window(globalconf.connection, em->win, XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y, config_win_vals_off); } break; default: statusbar_systray_kickout(statusbar->phys_screen); break; } break; } } /** Draw a statusbar. * \param statusbar The statusbar to draw. */ static void statusbar_draw(statusbar_t *statusbar) { statusbar->need_update = false; if(statusbar->position) { widget_render(statusbar->widgets, statusbar->ctx, statusbar->sw->gc, statusbar->sw->pixmap, statusbar->screen, statusbar->position, statusbar->sw->geometry.x, statusbar->sw->geometry.y, statusbar, AWESOME_TYPE_STATUSBAR); simplewindow_refresh_pixmap(statusbar->sw); } statusbar_systray_refresh(statusbar); } /** Get a statusbar by its window. * \param w The window id. * \return A statusbar if found, NULL otherwise. */ statusbar_t * statusbar_getbywin(xcb_window_t w) { statusbar_t *s; for(int i = 0; i < globalconf.screens_info->nscreen; i++) for(s = globalconf.screens[i].statusbar; s; s = s->next) if(s->sw->window == w) return s; return NULL; } /** Statusbar refresh function. */ void statusbar_refresh(void) { int screen; statusbar_t *statusbar; for(screen = 0; screen < globalconf.screens_info->nscreen; screen++) for(statusbar = globalconf.screens[screen].statusbar; statusbar; statusbar = statusbar->next) if(statusbar->need_update) statusbar_draw(statusbar); } static void statusbar_clean(statusbar_t *statusbar) { /* Who! Check that we're not deleting a statusbar with a systray, because it * may be its parent. If so, we reparent to root before, otherwise it will * hurt very much. */ statusbar_systray_kickout(statusbar->phys_screen); simplewindow_delete(&statusbar->sw); draw_context_delete(&statusbar->ctx); } /** Update the statusbar position. It deletes every statusbar resources and * create them back. * \param statusbar The statusbar. */ void statusbar_position_update(statusbar_t *statusbar) { statusbar_t *sb; area_t area, wingeometry; xcb_pixmap_t dw; xcb_screen_t *s = NULL; bool ignore = false; if(statusbar->position == Off) return statusbar_clean(statusbar); area = screen_area_get(statusbar->screen, NULL, &globalconf.screens[statusbar->screen].padding, true); /* Top and Bottom statusbar_t have prio */ for(sb = globalconf.screens[statusbar->screen].statusbar; sb; sb = sb->next) { /* Ignore every statusbar after me that is in the same position */ if(statusbar == sb) { ignore = true; continue; } else if(ignore && statusbar->position == sb->position) continue; switch(sb->position) { case Left: switch(statusbar->position) { case Left: area.x += statusbar->height; break; default: break; } break; case Right: switch(statusbar->position) { case Right: area.x -= statusbar->height; break; default: break; } break; case Top: switch(statusbar->position) { case Top: area.y += sb->height; break; case Left: case Right: area.height -= sb->height; area.y += sb->height; break; default: break; } break; case Bottom: switch(statusbar->position) { case Bottom: area.y -= sb->height; break; case Left: case Right: area.height -= sb->height; break; default: break; } break; default: break; } } switch(statusbar->position) { case Right: if(statusbar->width_user) wingeometry.height = statusbar->width; else wingeometry.height = area.height; wingeometry.width = statusbar->height; switch(statusbar->align) { default: wingeometry.x = area.x + area.width - wingeometry.width; wingeometry.y = area.y; break; case AlignRight: wingeometry.x = area.x + area.width - wingeometry.width; wingeometry.y = area.y + area.height - wingeometry.height; break; case AlignCenter: wingeometry.x = area.x + area.width - wingeometry.width; wingeometry.y = (area.y + area.height - wingeometry.height) / 2; break; } break; case Left: if(statusbar->width_user) wingeometry.height = statusbar->width; else wingeometry.height = area.height; wingeometry.width = statusbar->height; switch(statusbar->align) { default: wingeometry.x = area.x; wingeometry.y = (area.y + area.height) - wingeometry.height; break; case AlignRight: wingeometry.x = area.x; wingeometry.y = area.y; break; case AlignCenter: wingeometry.x = area.x; wingeometry.y = (area.y + area.height - wingeometry.height) / 2; } break; case Bottom: if(statusbar->width_user) wingeometry.width = statusbar->width; else wingeometry.width = area.width; wingeometry.height = statusbar->height; switch(statusbar->align) { default: wingeometry.x = area.x; wingeometry.y = (area.y + area.height) - wingeometry.height; break; case AlignRight: wingeometry.x = area.x + area.width - wingeometry.width; wingeometry.y = (area.y + area.height) - wingeometry.height; break; case AlignCenter: wingeometry.x = area.x + (area.width - wingeometry.width) / 2; wingeometry.y = (area.y + area.height) - wingeometry.height; break; } break; default: if(statusbar->width_user) wingeometry.width = statusbar->width; else wingeometry.width = area.width; wingeometry.height = statusbar->height; switch(statusbar->align) { default: wingeometry.x = area.x; wingeometry.y = area.y; break; case AlignRight: wingeometry.x = area.x + area.width - wingeometry.width; wingeometry.y = area.y; break; case AlignCenter: wingeometry.x = area.x + (area.width - wingeometry.width) / 2; wingeometry.y = area.y; break; } break; } /* same window size and position ? */ if(!statusbar->sw || wingeometry.width != statusbar->sw->geometry.width || wingeometry.height != statusbar->sw->geometry.height) { statusbar_clean(statusbar); statusbar->sw = simplewindow_new(statusbar->phys_screen, 0, 0, wingeometry.width, wingeometry.height, 0); switch(statusbar->position) { case Right: case Left: statusbar->width = wingeometry.height; s = xutil_screen_get(globalconf.connection, statusbar->phys_screen); /* we need a new pixmap this way [ ] to render */ dw = xcb_generate_id(globalconf.connection); xcb_create_pixmap(globalconf.connection, s->root_depth, dw, s->root, statusbar->width, statusbar->height); statusbar->ctx = draw_context_new(statusbar->phys_screen, statusbar->width, statusbar->height, dw, &statusbar->colors.fg, &statusbar->colors.bg); break; default: statusbar->width = wingeometry.width; statusbar->ctx = draw_context_new(statusbar->phys_screen, statusbar->width, statusbar->height, statusbar->sw->pixmap, &statusbar->colors.fg, &statusbar->colors.bg); break; } simplewindow_move(statusbar->sw, wingeometry.x, wingeometry.y); xcb_map_window(globalconf.connection, statusbar->sw->window); statusbar->need_update = true; } else if(wingeometry.x != statusbar->sw->geometry.x || wingeometry.y != statusbar->sw->geometry.y) simplewindow_move(statusbar->sw, wingeometry.x, wingeometry.y); /* Set need update */ globalconf.screens[statusbar->screen].need_arrange = true; } /** Convert a statusbar to a printable string. * \param L The Lua VM state. * * \luastack * \lvalue A statusbar. */ static int luaA_statusbar_tostring(lua_State *L) { statusbar_t **p = luaA_checkudata(L, 1, "statusbar"); lua_pushfstring(L, "[statusbar udata(%p) name(%s)]", *p, (*p)->name); return 1; } /** Create a new statusbar. * \param L The Lua VM state. * * \luastack * \lparam A table with at least a name attribute. Optionaly defined values are: * position, align, fg, bg, width and height. * \lreturn A brand new statusbar. */ static int luaA_statusbar_new(lua_State *L) { statusbar_t *sb; const char *buf; size_t len; xcolor_init_request_t reqs[2]; int8_t i, reqs_nbr = -1; luaA_checktable(L, 2); if(!(buf = luaA_getopt_string(L, 2, "name", NULL))) luaL_error(L, "object statusbar must have a name"); sb = p_new(statusbar_t, 1); sb->name = a_strdup(buf); sb->colors.fg = globalconf.colors.fg; if((buf = luaA_getopt_lstring(L, 2, "fg", NULL, &len))) reqs[++reqs_nbr] = xcolor_init_unchecked(&sb->colors.fg, buf, len); sb->colors.bg = globalconf.colors.bg; if((buf = luaA_getopt_lstring(L, 2, "bg", NULL, &len))) reqs[++reqs_nbr] = xcolor_init_unchecked(&sb->colors.bg, buf, len); buf = luaA_getopt_lstring(L, 2, "align", "left", &len); sb->align = draw_align_fromstr(buf, len); sb->width = luaA_getopt_number(L, 2, "width", 0); if(sb->width > 0) sb->width_user = true; sb->height = luaA_getopt_number(L, 2, "height", 0); if(sb->height <= 0) /* 1.5 as default factor, it fits nice but no one knows why */ sb->height = 1.5 * globalconf.font->height; buf = luaA_getopt_lstring(L, 2, "position", "top", &len); sb->position = position_fromstr(buf, len); sb->screen = SCREEN_UNDEF; for(i = 0; i <= reqs_nbr; i++) xcolor_init_reply(reqs[i]); return luaA_statusbar_userdata_new(L, sb); } /** Statusbar object. * \param L The Lua VM state. * \return The number of elements pushed on stack. * \luastack * \lfield screen Screen number. * \lfield align The alignment. * \lfield fg Foreground color. * \lfield bg Background color. * \lfield position The position. */ static int luaA_statusbar_index(lua_State *L) { size_t len; statusbar_t **statusbar = luaA_checkudata(L, 1, "statusbar"); const char *attr = luaL_checklstring(L, 2, &len); if(luaA_usemetatable(L, 1, 2)) return 1; switch(a_tokenize(attr, len)) { case A_TK_SCREEN: if((*statusbar)->screen == SCREEN_UNDEF) return 0; lua_pushnumber(L, (*statusbar)->screen + 1); break; case A_TK_ALIGN: lua_pushstring(L, draw_align_tostr((*statusbar)->align)); break; case A_TK_FG: luaA_pushcolor(L, &(*statusbar)->colors.fg); break; case A_TK_BG: luaA_pushcolor(L, &(*statusbar)->colors.bg); break; case A_TK_POSITION: lua_pushstring(L, position_tostr((*statusbar)->position)); break; default: return 0; } return 1; } /** Get or set the statusbar widgets. * \param L The Lua VM state. * \return The number of elements pushed on stack. * \luastack * \lparam None, or a table of widgets to set. * \lreturn The current statusbar widgets. */ static int luaA_statusbar_widgets(lua_State *L) { statusbar_t **statusbar = luaA_checkudata(L, 1, "statusbar"); if(lua_gettop(L) == 2) { luaA_widget_set(L, 2, *statusbar, &(*statusbar)->widgets); (*statusbar)->need_update = true; (*statusbar)->mouse_over = NULL; return 1; } return luaA_widget_get(L, (*statusbar)->widgets); } /** Remove a statubar from a screen. * \param statusbar Statusbar to detach from screen. */ static void statusbar_remove(statusbar_t *statusbar) { if(statusbar->screen != SCREEN_UNDEF) { position_t p; statusbar_systray_kickout(statusbar->phys_screen); /* save position */ p = statusbar->position; statusbar->position = Off; statusbar_position_update(statusbar); /* restore position */ statusbar->position = p; statusbar_list_detach(&globalconf.screens[statusbar->screen].statusbar, statusbar); globalconf.screens[statusbar->screen].need_arrange = true; statusbar->screen = SCREEN_UNDEF; statusbar_unref(&statusbar); } } /** Statusbar newindex. * \param L The Lua VM state. * \return The number of elements pushed on stack. */ static int luaA_statusbar_newindex(lua_State *L) { size_t len; statusbar_t *s, **statusbar = luaA_checkudata(L, 1, "statusbar"); const char *buf, *attr = luaL_checklstring(L, 2, &len); position_t p; int screen; switch(a_tokenize(attr, len)) { case A_TK_SCREEN: if(lua_isnil(L, 3)) statusbar_remove(*statusbar); else { screen = luaL_checknumber(L, 3) - 1; luaA_checkscreen(screen); if((*statusbar)->screen == screen) luaL_error(L, "this statusbar is already on screen %d", (*statusbar)->screen + 1); /* Check for uniq name and id. */ for(s = globalconf.screens[screen].statusbar; s; s = s->next) if(!a_strcmp(s->name, (*statusbar)->name)) luaL_error(L, "a statusbar with that name is already on screen %d\n", screen + 1); statusbar_remove(*statusbar); (*statusbar)->screen = screen; (*statusbar)->phys_screen = screen_virttophys(screen); statusbar_list_append(&globalconf.screens[screen].statusbar, *statusbar); statusbar_ref(statusbar); /* All the other statusbar and ourselves need to be repositioned */ for(s = globalconf.screens[screen].statusbar; s; s = s->next) statusbar_position_update(s); ewmh_update_workarea((*statusbar)->phys_screen); } break; case A_TK_ALIGN: buf = luaL_checklstring(L, 3, &len); (*statusbar)->align = draw_align_fromstr(buf, len); statusbar_position_update(*statusbar); break; case A_TK_FG: if((buf = luaL_checklstring(L, 3, &len))) if(xcolor_init_reply(xcolor_init_unchecked(&(*statusbar)->colors.fg, buf, len))) { if((*statusbar)->ctx) (*statusbar)->ctx->fg = (*statusbar)->colors.fg; (*statusbar)->need_update = true; } break; case A_TK_BG: if((buf = luaL_checklstring(L, 3, &len))) if(xcolor_init_reply(xcolor_init_unchecked(&(*statusbar)->colors.bg, buf, len))) { if((*statusbar)->ctx) (*statusbar)->ctx->bg = (*statusbar)->colors.bg; (*statusbar)->need_update = true; } break; case A_TK_POSITION: buf = luaL_checklstring(L, 3, &len); p = position_fromstr(buf, len); if(p != (*statusbar)->position) { (*statusbar)->position = p; if((*statusbar)->screen != SCREEN_UNDEF) { for(s = globalconf.screens[(*statusbar)->screen].statusbar; s; s = s->next) statusbar_position_update(s); ewmh_update_workarea((*statusbar)->phys_screen); } } break; default: return 0; } return 0; } const struct luaL_reg awesome_statusbar_methods[] = { { "__call", luaA_statusbar_new }, { NULL, NULL } }; const struct luaL_reg awesome_statusbar_meta[] = { { "widgets", luaA_statusbar_widgets }, { "__index", luaA_statusbar_index }, { "__newindex", luaA_statusbar_newindex }, { "__gc", luaA_statusbar_gc }, { "__eq", luaA_statusbar_eq }, { "__tostring", luaA_statusbar_tostring }, { NULL, NULL }, }; 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