--------------------------------------------------------------------------- -- @author Uli Schlachter -- @copyright 2017 Uli Schlachter --------------------------------------------------------------------------- local geo = require("gears.geometry") describe("gears.geometry", function() local rects = { { x = 0, y = 0, width = 1920, height = 1080 }, { x = 1920, y = 0, width = 1280, height = 1024 }, { x = 3200, y = 0, width = 1920, height = 1080 }, } describe("rectangle.get_square_distance", function() it("size 1x1 rectangle", function() local rect = { x = 4, y = 7, width = 1, height = 1 } assert.is.equal(0, geo.rectangle.get_square_distance(rect, 4, 7)) assert.is.equal(1, geo.rectangle.get_square_distance(rect, 5, 7)) assert.is.equal(1, geo.rectangle.get_square_distance(rect, 3, 7)) assert.is.equal(1, geo.rectangle.get_square_distance(rect, 4, 6)) assert.is.equal(1, geo.rectangle.get_square_distance(rect, 4, 8)) assert.is.equal(9, geo.rectangle.get_square_distance(rect, 1, 7)) assert.is.equal(9, geo.rectangle.get_square_distance(rect, 7, 7)) assert.is.equal(8, geo.rectangle.get_square_distance(rect, 2, 5)) assert.is.equal(8, geo.rectangle.get_square_distance(rect, 6, 9)) end) it("real rectangle", function() local rect = { x = 10, y = 11, width = 12, height = 13 } assert.is.equal(0, geo.rectangle.get_square_distance(rect, 15, 15)) assert.is.equal(0, geo.rectangle.get_square_distance(rect, 10, 11)) assert.is.equal(0, geo.rectangle.get_square_distance(rect, 21, 11)) assert.is.equal(0, geo.rectangle.get_square_distance(rect, 21, 23)) assert.is.equal(0, geo.rectangle.get_square_distance(rect, 10, 23)) end) end) describe("rectangle.get_closest_by_coord", function() it("contained", function() assert.is.equal(2, geo.rectangle.get_closest_by_coord({ { x = 0, y = 0, width = 1, height = 1 }, { x = 3, y = 3, width = 5, height = 5 }, { x = 10, y = 10, width = 1, height = 1 }, }, 5, 5)) end) it("outside", function() assert.is.equal(3, geo.rectangle.get_closest_by_coord(rects, 314159, 314159)) assert.is.equal(1, geo.rectangle.get_closest_by_coord(rects, -42, 0)) assert.is.equal(2, geo.rectangle.get_closest_by_coord(rects, 2000, 1030)) end) end) it("rectangle.get_by_coord", function() assert.is_nil(geo.rectangle.get_by_coord(rects, 314159, 314159)) assert.is_nil(geo.rectangle.get_by_coord(rects, -42, 0)) assert.is_nil(geo.rectangle.get_by_coord(rects, 2000, 1030)) assert.is.equal(1, geo.rectangle.get_by_coord(rects, 0, 0)) assert.is.equal(1, geo.rectangle.get_by_coord(rects, 1919, 1079)) assert.is.equal(2, geo.rectangle.get_by_coord(rects, 2000, 42)) assert.is.equal(3, geo.rectangle.get_by_coord(rects, 4000, 1050)) end) describe("rectangle.get_in_direction", function() local dir_rects = { { x = 0, y = 0, width = 1, height = 1 }, { x = 1, y = 0, width = 1, height = 1 }, { x = 0, y = 1, width = 1, height = 1 }, { x = 1, y = 1, width = 1, height = 1 }, } it("left", function() assert.is.equal(1, geo.rectangle.get_in_direction("left", dir_rects, dir_rects[2])) end) it("right", function() assert.is.equal(2, geo.rectangle.get_in_direction("right", dir_rects, dir_rects[1])) end) it("top", function() assert.is.equal(2, geo.rectangle.get_in_direction("up", dir_rects, dir_rects[4])) end) it("bottom", function() assert.is.equal(4, geo.rectangle.get_in_direction("down", dir_rects, dir_rects[2])) end) it("gets no screens if none exist in the direction", function() assert.is_nil(geo.rectangle.get_in_direction("up", dir_rects, dir_rects[2])) assert.is_nil(geo.rectangle.get_in_direction("down", dir_rects, dir_rects[4])) assert.is_nil(geo.rectangle.get_in_direction("right", dir_rects, dir_rects[2])) assert.is_nil(geo.rectangle.get_in_direction("left", dir_rects, dir_rects[1])) end) end) describe("rectangle.get_intersection", function() it("with intersection", function() assert.is_same({ x = 10, y = 20, width = 30, height = 30 }, geo.rectangle.get_intersection( { x = 10, y = 15, width = 100, height = 35 }, { x = 0, y = 20, width = 40, height = 100 })) end) it("without intersection horizontal", function() local inter = geo.rectangle.get_intersection( { x = -20, y = -30, width = 15, height = 25 }, { x = 20, y = -30, width = 15, height = 25 }) assert.is_equal(inter.width, 0) assert.is_equal(inter.height, 0) end) it("without intersection vertical", function() local inter = geo.rectangle.get_intersection( { x = -20, y = -30, width = 15, height = 25 }, { x = -20, y = 30, width = 15, height = 25 }) assert.is_equal(inter.width, 0) assert.is_equal(inter.height, 0) end) end) describe("rectangle.area_remove", function() -- TODO perhaps it would be better to compare against a cairo.region -- than to have this overly specific tests? local function test(expected, areas, elem) local result = geo.rectangle.area_remove(areas, elem) assert.is.equal(result, areas) assert.is.same(expected, areas) end it("non-intersecting", function() local areas = {{ x = 0, y = 0, width = 100, height = 100 }} local elem = { x = -50, y = -50, width = 25, height = 25} local expected = {{ x = 0, y = 0, width = 100, height = 100 }} test(expected, areas, elem) end) it("center", function() local areas = {{ x = 0, y = 0, width = 100, height = 100 }} local elem = { x = 25, y = 25, width = 50, height = 50} local expected = { { x = 0, y = 0, width = 25, height = 100 }, { x = 0, y = 0, width = 100, height = 25 }, { x = 75, y = 0, width = 25, height = 100 }, { x = 0, y = 75, width = 100, height = 25 }, } test(expected, areas, elem) end) it("top", function() local areas = {{ x = 0, y = 0, width = 100, height = 100 }} local elem = { x = 25, y = 0, width = 50, height = 50} local expected = { { x = 0, y = 0, width = 25, height = 100 }, { x = 75, y = 0, width = 25, height = 100 }, { x = 0, y = 50, width = 100, height = 50 }, } test(expected, areas, elem) end) it("bottom", function() local areas = {{ x = 0, y = 0, width = 100, height = 100 }} local elem = { x = 25, y = 50, width = 50, height = 50} local expected = { { x = 0, y = 0, width = 25, height = 100 }, { x = 0, y = 0, width = 100, height = 50 }, { x = 75, y = 0, width = 25, height = 100 }, } test(expected, areas, elem) end) it("left", function() local areas = {{ x = 0, y = 0, width = 100, height = 100 }} local elem = { x = 0, y = 25, width = 50, height = 50} local expected = { { x = 0, y = 0, width = 100, height = 25 }, { x = 50, y = 0, width = 50, height = 100 }, { x = 0, y = 75, width = 100, height = 25 }, } test(expected, areas, elem) end) it("right", function() local areas = {{ x = 0, y = 0, width = 100, height = 100 }} local elem = { x = 50, y = 25, width = 50, height = 50} local expected = { { x = 0, y = 0, width = 50, height = 100 }, { x = 0, y = 0, width = 100, height = 25 }, { x = 0, y = 75, width = 100, height = 25 }, } test(expected, areas, elem) end) end) end) -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80