--------------------------------------------------------------------------- -- @author Julien Danjou <julien@danjou.info> -- @copyright 2008 Julien Danjou -- @release @AWESOME_VERSION@ --------------------------------------------------------------------------- -- Grab environment we need local ipairs = ipairs local math = math --- Fair layouts module for awful -- awful.layout.suit.fair local fair = {} local function do_fair(p, orientation) local wa = p.workarea local cls = p.clients if #cls > 0 then local cells = math.ceil(math.sqrt(#cls)) local strips = math.ceil(#cls / cells) local cell = 0 local strip = 0 for k, c in ipairs(cls) do local g = {} if ( orientation == "east" and #cls > 2 ) or ( orientation == "south" and #cls <= 2 ) then if #cls < (strips * cells) and strip == strips - 1 then g.width = wa.width / (cells - ((strips * cells) - #cls)) else g.width = wa.width / cells end g.height = wa.height / strips g.x = wa.x + cell * g.width g.y = wa.y + strip * g.height else if #cls < (strips * cells) and strip == strips - 1 then g.height = wa.height / (cells - ((strips * cells) - #cls)) else g.height = wa.height / cells end g.width = wa.width / strips g.x = wa.x + strip * g.width g.y = wa.y + cell * g.height end g.width = g.width - c.border_width * 2 g.height = g.height - c.border_width * 2 c:geometry(g) cell = cell + 1 if cell == cells then cell = 0 strip = strip + 1 end end end end --- Horizontal fair layout. -- @param screen The screen to arrange. fair.horizontal = {} fair.horizontal.name = "fairh" function fair.horizontal.arrange(p) return do_fair(p, "east") end -- Vertical fair layout. -- @param screen The screen to arrange. fair.name = "fairv" function fair.arrange(p) return do_fair(p, "south") end return fair