/* * tag.c - tag management * * Copyright © 2007-2008 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ /** awesome tag API * * Furthermore to the classes described here, one can also use signals as * described in @{signals}. * * Some signal names are starting with a dot. These dots are artefacts from * the documentation generation, you get the real signal name by * removing the starting dot. * * @author Julien Danjou <julien@danjou.info> * @copyright 2008-2009 Julien Danjou * @release @AWESOME_VERSION@ * @classmod tag */ #include "tag.h" #include "banning.h" #include "client.h" #include "ewmh.h" #include "luaa.h" /** Tag object. * * @field name Tag name. * @field selected True if the tag is selected to be viewed. * @field activated True if the tag is active and can be used. * @table tag */ /** Get the number of instances. * * @return The number of tag objects alive. * @function instances */ /** Tag type */ struct tag { LUA_OBJECT_HEADER /** Tag name */ char *name; /** true if activated */ bool activated; /** true if selected */ bool selected; /** clients in this tag */ client_array_t clients; }; static lua_class_t tag_class; LUA_OBJECT_FUNCS(tag_class, tag_t, tag) void tag_unref_simplified(tag_t **tag) { lua_State *L = globalconf_get_lua_State(); luaA_object_unref(L, *tag); } static void tag_wipe(tag_t *tag) { client_array_wipe(&tag->clients); p_delete(&tag->name); } OBJECT_EXPORT_PROPERTY(tag, tag_t, selected) OBJECT_EXPORT_PROPERTY(tag, tag_t, name) /** View or unview a tag. * \param L The Lua VM state. * \param udx The index of the tag on the stack. * \param view Set selected or not. */ static void tag_view(lua_State *L, int udx, bool view) { tag_t *tag = luaA_checkudata(L, udx, &tag_class); if(tag->selected != view) { tag->selected = view; banning_need_update(); ewmh_update_net_current_desktop(); luaA_object_emit_signal(L, udx, "property::selected", 0); } } static void tag_client_emit_signal(tag_t *t, client_t *c, const char *signame) { lua_State *L = globalconf_get_lua_State(); luaA_object_push(L, c); luaA_object_push(L, t); /* emit signal on client, with new tag as argument */ luaA_object_emit_signal(L, -2, signame, 1); /* re push tag */ luaA_object_push(L, t); /* move tag before client */ lua_insert(L, -2); luaA_object_emit_signal(L, -2, signame, 1); /* Remove tag */ lua_pop(L, 1); } /** Tag a client with the tag on top of the stack. * \param L The Lua VM state. * \param c the client to tag */ void tag_client(lua_State *L, client_t *c) { tag_t *t = luaA_object_ref_class(L, -1, &tag_class); /* don't tag twice */ if(is_client_tagged(c, t)) { luaA_object_unref(L, t); return; } client_array_append(&t->clients, c); ewmh_client_update_desktop(c); banning_need_update(); tag_client_emit_signal(t, c, "tagged"); } /** Untag a client with specified tag. * \param c the client to tag * \param t the tag to tag the client with */ void untag_client(client_t *c, tag_t *t) { for(int i = 0; i < t->clients.len; i++) if(t->clients.tab[i] == c) { lua_State *L = globalconf_get_lua_State(); client_array_take(&t->clients, i); banning_need_update(); ewmh_client_update_desktop(c); tag_client_emit_signal(t, c, "untagged"); luaA_object_unref(L, t); return; } } /** Check if a client is tagged with the specified tag. * \param c the client * \param t the tag * \return true if the client is tagged with the tag, false otherwise. */ bool is_client_tagged(client_t *c, tag_t *t) { for(int i = 0; i < t->clients.len; i++) if(t->clients.tab[i] == c) return true; return false; } /** Get the index of the first selected tag. * \return Its index. */ int tags_get_first_selected_index(void) { foreach(tag, globalconf.tags) if((*tag)->selected) return tag_array_indexof(&globalconf.tags, tag); return 0; } /** Create a new tag. * \param L The Lua VM state. * \luastack * \lparam A name. * \lreturn A new tag object. */ static int luaA_tag_new(lua_State *L) { return luaA_class_new(L, &tag_class); } /** Get or set the clients attached to this tag. * * @param clients_table None or a table of clients to set as being tagged with * this tag. * @return A table with the clients attached to this tags. * @function clients */ static int luaA_tag_clients(lua_State *L) { tag_t *tag = luaA_checkudata(L, 1, &tag_class); client_array_t *clients = &tag->clients; int i; if(lua_gettop(L) == 2) { luaA_checktable(L, 2); foreach(c, tag->clients) { /* Only untag if we aren't going to add this tag again */ bool found = false; lua_pushnil(L); while(lua_next(L, 2)) { client_t *tc = luaA_checkudata(L, -1, &client_class); /* Pop the value from lua_next */ lua_pop(L, 1); if (tc != *c) continue; /* Pop the key from lua_next */ lua_pop(L, 1); found = true; break; } if(!found) untag_client(*c, tag); } lua_pushnil(L); while(lua_next(L, 2)) { client_t *c = luaA_checkudata(L, -1, &client_class); /* push tag on top of the stack */ lua_pushvalue(L, 1); tag_client(L, c); lua_pop(L, 1); } } lua_createtable(L, clients->len, 0); for(i = 0; i < clients->len; i++) { luaA_object_push(L, clients->tab[i]); lua_rawseti(L, -2, i + 1); } return 1; } LUA_OBJECT_EXPORT_PROPERTY(tag, tag_t, name, lua_pushstring) LUA_OBJECT_EXPORT_PROPERTY(tag, tag_t, selected, lua_pushboolean) LUA_OBJECT_EXPORT_PROPERTY(tag, tag_t, activated, lua_pushboolean) /** Set the tag name. * \param L The Lua VM state. * \param tag The tag to name. * \return The number of elements pushed on stack. */ static int luaA_tag_set_name(lua_State *L, tag_t *tag) { size_t len; const char *buf = luaL_checklstring(L, -1, &len); p_delete(&tag->name); a_iso2utf8(buf, len, &tag->name, NULL); luaA_object_emit_signal(L, -3, "property::name", 0); ewmh_update_net_desktop_names(); return 0; } /** Set the tag selection status. * \param L The Lua VM state. * \param tag The tag to set the selection status for. * \return The number of elements pushed on stack. */ static int luaA_tag_set_selected(lua_State *L, tag_t *tag) { tag_view(L, -3, luaA_checkboolean(L, -1)); return 0; } /** Set the tag activated status. * \param L The Lua VM state. * \param tag The tag to set the activated status for. * \return The number of elements pushed on stack. */ static int luaA_tag_set_activated(lua_State *L, tag_t *tag) { bool activated = luaA_checkboolean(L, -1); if(activated == tag->activated) return 0; tag->activated = activated; if(activated) { lua_pushvalue(L, -3); tag_array_append(&globalconf.tags, luaA_object_ref_class(L, -1, &tag_class)); } else { for (int i = 0; i < globalconf.tags.len; i++) if(globalconf.tags.tab[i] == tag) { tag_array_take(&globalconf.tags, i); break; } if (tag->selected) { tag->selected = false; luaA_object_emit_signal(L, -3, "property::selected", 0); banning_need_update(); } luaA_object_unref(L, tag); } ewmh_update_net_numbers_of_desktop(); ewmh_update_net_desktop_names(); luaA_object_emit_signal(L, -3, "property::activated", 0); return 0; } void tag_class_setup(lua_State *L) { static const struct luaL_Reg tag_methods[] = { LUA_CLASS_METHODS(tag) { "__call", luaA_tag_new }, { NULL, NULL } }; static const struct luaL_Reg tag_meta[] = { LUA_OBJECT_META(tag) LUA_CLASS_META { "clients", luaA_tag_clients }, { NULL, NULL }, }; luaA_class_setup(L, &tag_class, "tag", NULL, (lua_class_allocator_t) tag_new, (lua_class_collector_t) tag_wipe, NULL, luaA_class_index_miss_property, luaA_class_newindex_miss_property, tag_methods, tag_meta); luaA_class_add_property(&tag_class, "name", (lua_class_propfunc_t) luaA_tag_set_name, (lua_class_propfunc_t) luaA_tag_get_name, (lua_class_propfunc_t) luaA_tag_set_name); luaA_class_add_property(&tag_class, "selected", (lua_class_propfunc_t) luaA_tag_set_selected, (lua_class_propfunc_t) luaA_tag_get_selected, (lua_class_propfunc_t) luaA_tag_set_selected); luaA_class_add_property(&tag_class, "activated", (lua_class_propfunc_t) luaA_tag_set_activated, (lua_class_propfunc_t) luaA_tag_get_activated, (lua_class_propfunc_t) luaA_tag_set_activated); /** * @signal property::name */ signal_add(&tag_class.signals, "property::name"); /** * @signal property::selected */ signal_add(&tag_class.signals, "property::selected"); /** * @signal property::activated */ signal_add(&tag_class.signals, "property::activated"); /** * @signal request::select */ signal_add(&tag_class.signals, "request::select"); /** When a client gets tagged with this tag. * @signal tagged * @client c The tagged client. */ signal_add(&tag_class.signals, "tagged"); /** When a client gets untagged with this tag. * @signal untagged * @client c The untagged client. */ signal_add(&tag_class.signals, "untagged"); } // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80