/* * mouse.c - mouse managing * * Copyright © 2007-2009 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ /** awesome mouse API. * * The mouse buttons are represented as index. The common ones are: * * ![Client geometry](../images/mouse.svg) * * It is possible to be notified of mouse events by connecting to various * `client`, `widget`s and `wibox` signals: * * * `mouse::enter` * * `mouse::leave` * * `mouse::press` * * `mouse::release` * * `mouse::move` * * It is also possible to add generic mouse button callbacks for `client`s, * `wiboxe`s and the `root` window. Those are set in the default `rc.lua` as such: * * **root**: * * root.buttons(awful.util.table.join( * awful.button({ }, 3, function () mymainmenu:toggle() end), * awful.button({ }, 4, awful.tag.viewnext), * awful.button({ }, 5, awful.tag.viewprev) * )) * * **client**: * * clientbuttons = awful.util.table.join( * awful.button({ }, 1, function (c) client.focus = c; c:raise() end), * awful.button({ modkey }, 1, awful.mouse.client.move), * awful.button({ modkey }, 3, awful.mouse.client.resize) * ) * * See also `mousegrabber` * * @author Julien Danjou <julien@danjou.info> * @copyright 2008-2009 Julien Danjou * @release @AWESOME_VERSION@ * @module mouse */ #include "mouse.h" #include "math.h" #include "common/util.h" #include "common/xutil.h" #include "common/luaclass.h" #include "globalconf.h" #include "objects/client.h" #include "objects/drawin.h" #include "objects/screen.h" static int miss_index_handler = LUA_REFNIL; static int miss_newindex_handler = LUA_REFNIL; /** * The `screen` under the cursor * @property screen * @param screen */ /** Get the pointer position. * \param window The window to get position on. * \param x will be set to the Pointer-x-coordinate relative to window * \param y will be set to the Pointer-y-coordinate relative to window * \param child Will be set to the window under the pointer. * \param mask will be set to the current buttons state * \return true on success, false if an error occurred **/ bool mouse_query_pointer(xcb_window_t window, int16_t *x, int16_t *y, xcb_window_t *child, uint16_t *mask) { xcb_query_pointer_cookie_t query_ptr_c; xcb_query_pointer_reply_t *query_ptr_r; query_ptr_c = xcb_query_pointer_unchecked(globalconf.connection, window); query_ptr_r = xcb_query_pointer_reply(globalconf.connection, query_ptr_c, NULL); if(!query_ptr_r || !query_ptr_r->same_screen) { p_delete(&query_ptr_r); return false; } *x = query_ptr_r->win_x; *y = query_ptr_r->win_y; if(mask) *mask = query_ptr_r->mask; if(child) *child = query_ptr_r->child; p_delete(&query_ptr_r); return true; } /** Get the pointer position on the screen. * \param x This will be set to the Pointer-x-coordinate relative to window. * \param y This will be set to the Pointer-y-coordinate relative to window. * \param child This will be set to the window under the pointer. * \param mask This will be set to the current buttons state. * \return True on success, false if an error occurred. */ static bool mouse_query_pointer_root(int16_t *x, int16_t *y, xcb_window_t *child, uint16_t *mask) { xcb_window_t root = globalconf.screen->root; return mouse_query_pointer(root, x, y, child, mask); } /** Set the pointer position. * \param window The destination window. * \param x X-coordinate inside window. * \param y Y-coordinate inside window. */ static inline void mouse_warp_pointer(xcb_window_t window, int16_t x, int16_t y) { xcb_warp_pointer(globalconf.connection, XCB_NONE, window, 0, 0, 0, 0, x, y); } /** * Allow the a Lua handler to be implemented for custom properties and * functions. * \param L A lua state * \param handler A function on the LUA_REGISTRYINDEX */ static int luaA_mouse_call_handler(lua_State *L, int handler) { int nargs = lua_gettop(L); /* Push error handling function and move it before args */ lua_pushcfunction(L, luaA_dofunction_error); lua_insert(L, - nargs - 1); int error_func_pos = 1; /* push function and move it before args */ lua_rawgeti(L, LUA_REGISTRYINDEX, handler); lua_insert(L, - nargs - 1); if(lua_pcall(L, nargs, LUA_MULTRET, error_func_pos)) { warn("%s", lua_tostring(L, -1)); /* Remove error function and error string */ lua_pop(L, 2); return 0; } /* Remove error function */ lua_remove(L, error_func_pos); return lua_gettop(L); } /** Mouse library. * \param L The Lua VM state. * \return The number of elements pushed on stack. * \luastack * \lfield coords Mouse coordinates. * \lfield screen Mouse screen. */ static int luaA_mouse_index(lua_State *L) { const char *attr = luaL_checkstring(L, 2); int16_t mouse_x, mouse_y; /* attr is not "screen"?! */ if (A_STRNEQ(attr, "screen")) { if (miss_index_handler != LUA_REFNIL) { return luaA_mouse_call_handler(L, miss_index_handler); } else return luaA_default_index(L); } if (!mouse_query_pointer_root(&mouse_x, &mouse_y, NULL, NULL)) { /* Nothing ever handles mouse.screen being nil. Lying is better than * having lots of lua errors in this case. */ if (globalconf.focus.client) luaA_object_push(L, globalconf.focus.client->screen); else luaA_object_push(L, screen_get_primary()); return 1; } luaA_object_push(L, screen_getbycoord(mouse_x, mouse_y)); return 1; } /** Newindex for mouse. * \param L The Lua VM state. * \return The number of elements pushed on stack. */ static int luaA_mouse_newindex(lua_State *L) { const char *attr = luaL_checkstring(L, 2); screen_t *screen; if (A_STRNEQ(attr, "screen")) { /* Call the lua mouse property handler */ if (miss_newindex_handler != LUA_REFNIL) { return luaA_mouse_call_handler(L, miss_newindex_handler); } else return luaA_default_newindex(L); } screen = luaA_checkscreen(L, 3); mouse_warp_pointer(globalconf.screen->root, screen->geometry.x, screen->geometry.y); return 0; } /** Push a table with mouse status. * \param L The Lua VM state. * \param x The x coordinate. * \param y The y coordinate. * \param mask The button mask. */ int luaA_mouse_pushstatus(lua_State *L, int x, int y, uint16_t mask) { lua_createtable(L, 0, 2); lua_pushinteger(L, x); lua_setfield(L, -2, "x"); lua_pushinteger(L, y); lua_setfield(L, -2, "y"); lua_createtable(L, 5, 0); int i = 1; for(uint16_t maski = XCB_BUTTON_MASK_1; maski <= XCB_BUTTON_MASK_5; maski <<= 1) { if(mask & maski) lua_pushboolean(L, true); else lua_pushboolean(L, false); lua_rawseti(L, -2, i++); } lua_setfield(L, -2, "buttons"); return 1; } /* documented in lib/awful/mouse/init.lua */ static int luaA_mouse_coords(lua_State *L) { uint16_t mask; int x, y; int16_t mouse_x, mouse_y; if(lua_gettop(L) >= 1) { luaA_checktable(L, 1); bool ignore_enter_notify = (lua_gettop(L) == 2 && luaA_checkboolean(L, 2)); if(!mouse_query_pointer_root(&mouse_x, &mouse_y, NULL, &mask)) return 0; x = round(luaA_getopt_number_range(L, 1, "x", mouse_x, MIN_X11_COORDINATE, MAX_X11_COORDINATE)); y = round(luaA_getopt_number_range(L, 1, "y", mouse_y, MIN_X11_COORDINATE, MAX_X11_COORDINATE)); if(ignore_enter_notify) client_ignore_enterleave_events(); mouse_warp_pointer(globalconf.screen->root, x, y); if(ignore_enter_notify) client_restore_enterleave_events(); lua_pop(L, 1); } if(!mouse_query_pointer_root(&mouse_x, &mouse_y, NULL, &mask)) return 0; return luaA_mouse_pushstatus(L, mouse_x, mouse_y, mask); } /** Get the client or any object which is under the pointer. * * @treturn client.object|nil A client or nil. * @function object_under_pointer */ static int luaA_mouse_object_under_pointer(lua_State *L) { int16_t mouse_x, mouse_y; xcb_window_t child; if(!mouse_query_pointer_root(&mouse_x, &mouse_y, &child, NULL)) return 0; drawin_t *drawin; client_t *client; if((drawin = drawin_getbywin(child))) return luaA_object_push(L, drawin); if((client = client_getbyframewin(child))) return luaA_object_push(L, client); return 0; } /** * Add a custom property handler (getter). */ static int luaA_mouse_set_index_miss_handler(lua_State *L) { return luaA_registerfct(L, 1, &miss_index_handler); } /** * Add a custom property handler (setter). */ static int luaA_mouse_set_newindex_miss_handler(lua_State *L) { return luaA_registerfct(L, 1, &miss_newindex_handler); } const struct luaL_Reg awesome_mouse_methods[] = { { "__index", luaA_mouse_index }, { "__newindex", luaA_mouse_newindex }, { "coords", luaA_mouse_coords }, { "object_under_pointer", luaA_mouse_object_under_pointer }, { "set_index_miss_handler", luaA_mouse_set_index_miss_handler}, { "set_newindex_miss_handler", luaA_mouse_set_newindex_miss_handler}, { NULL, NULL } }; const struct luaL_Reg awesome_mouse_meta[] = { { NULL, NULL } }; // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80