/* * tile.c - tile layout * * Copyright © 2007-2008 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #include #include "screen.h" #include "tag.h" #include "client.h" #include "layouts/tile.h" #include "common/util.h" extern awesome_t globalconf; static void _tile(int screen, const position_t position) { /* windows area geometry */ int wah = 0, waw = 0, wax = 0, way = 0; /* master size */ unsigned int mw = 0, mh = 0; int n, i, masterwin = 0, otherwin = 0; int real_ncol = 1, win_by_col = 1, current_col = 0; area_t area, geometry = { 0, 0, 0, 0 }; client_t *c; tag_t **curtags = tags_get_current(screen); area = screen_area_get(screen, globalconf.screens[screen].statusbar, &globalconf.screens[screen].padding, true); for(n = 0, c = globalconf.clients; c; c = c->next) if(IS_TILED(c, screen)) n++; wah = area.height; waw = area.width; wax = area.x; way = area.y; masterwin = MIN(n, curtags[0]->nmaster); otherwin = MAX(n - masterwin, 0); if(curtags[0]->nmaster) switch(position) { case Right: case Left: mh = masterwin ? wah / masterwin : wah; mw = otherwin ? waw * curtags[0]->mwfact : waw; break; default: mh = otherwin ? wah * curtags[0]->mwfact : wah; mw = masterwin ? waw / masterwin : waw; break; } else mh = mw = 0; real_ncol = curtags[0]->ncol > 0 ? MIN(otherwin, curtags[0]->ncol) : MIN(otherwin, 1); for(i = 0, c = globalconf.clients; c; c = c->next) { if(!IS_TILED(c, screen)) continue; if(i < curtags[0]->nmaster) { switch(position) { case Right: geometry.y = way + i * mh; geometry.x = wax; break; case Left: geometry.y = way + i * mh; geometry.x = wax + (waw - mw); break; case Top: geometry.x = wax + i * mw; geometry.y = way + (wah - mh); break; case Bottom: default: geometry.x = wax + i * mw; geometry.y = way; break; break; } geometry.width = mw - 2 * c->border; geometry.height = mh - 2 * c->border; client_resize(c, geometry, c->honorsizehints); } else { if(real_ncol) win_by_col = otherwin / real_ncol; if((i - curtags[0]->nmaster) && (i - curtags[0]->nmaster) % win_by_col == 0 && current_col < real_ncol - 1) current_col++; if(current_col == real_ncol - 1) win_by_col += otherwin % real_ncol; if(position == Right || position == Left) { if(otherwin <= real_ncol) geometry.height = wah - 2 * c->border; else geometry.height = (wah / win_by_col) - 2 * c->border; geometry.width = (waw - mw) / real_ncol - 2 * c->border; if(i == curtags[0]->nmaster || otherwin <= real_ncol || (i - curtags[0]->nmaster) % win_by_col == 0) geometry.y = way; else geometry.y = way + ((i - curtags[0]->nmaster) % win_by_col) * (geometry.height + 2 * c->border); geometry.x = wax + current_col * (geometry.width + 2 * c->border); if(position == Right) geometry.x += mw; } else { if(otherwin <= real_ncol) geometry.width = waw - 2 * c->border; else geometry.width = (waw / win_by_col) - 2 * c->border; geometry.height = (wah - mh) / real_ncol - 2 * c->border; if(i == curtags[0]->nmaster || otherwin <= real_ncol || (i - curtags[0]->nmaster) % win_by_col == 0) geometry.x = wax; else geometry.x = wax + ((i - curtags[0]->nmaster) % win_by_col) * (geometry.width + 2 * c->border); geometry.y = way + current_col * (geometry.height + 2 * c->border); if(position == Bottom) geometry.y += mh; } client_resize(c, geometry, c->honorsizehints); } i++; } p_delete(&curtags); } void layout_tile(int screen) { _tile(screen, Right); } void layout_tileleft(int screen) { _tile(screen, Left); } void layout_tilebottom(int screen) { _tile(screen, Bottom); } void layout_tiletop(int screen) { _tile(screen, Top); } // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80