--------------------------------------------------------------------------- --- Layout module for awful. -- -- @author Julien Danjou <julien@danjou.info> -- @copyright 2008 Julien Danjou -- @module awful.layout --------------------------------------------------------------------------- -- Grab environment we need local ipairs = ipairs local type = type local capi = { screen = screen, mouse = mouse, awesome = awesome, client = client, tag = tag } local tag = require("awful.tag") local client = require("awful.client") local ascreen = require("awful.screen") local timer = require("gears.timer") local gmath = require("gears.math") local gtable = require("gears.table") local gdebug = require("gears.debug") local protected_call = require("gears.protected_call") local function get_screen(s) return s and capi.screen[s] end local layout = {} -- Support `table.insert()` to avoid breaking old code. local default_layouts = setmetatable({}, { __newindex = function(self, key, value) assert(key <= #self+1 and key > 0) layout.append_default_layout(value) end }) layout.suit = require("awful.layout.suit") --- The default list of layouts. -- -- The default value is: -- -- awful.layout.suit.floating, -- awful.layout.suit.tile, -- awful.layout.suit.tile.left, -- awful.layout.suit.tile.bottom, -- awful.layout.suit.tile.top, -- awful.layout.suit.fair, -- awful.layout.suit.fair.horizontal, -- awful.layout.suit.spiral, -- awful.layout.suit.spiral.dwindle, -- awful.layout.suit.max, -- awful.layout.suit.max.fullscreen, -- awful.layout.suit.magnifier, -- awful.layout.suit.corner.nw, -- awful.layout.suit.corner.ne, -- awful.layout.suit.corner.sw, -- awful.layout.suit.corner.se, -- -- @field awful.layout.layouts --- Return the tag layout index (from `awful.layout.layouts`). -- -- If the layout isn't part of `awful.layout.layouts`, this function returns -- nil. -- -- @tparam tag t The tag. -- @treturn nil|number The layout index. -- @staticfct awful.layout.get_tag_layout_index function layout.get_tag_layout_index(t) return gtable.hasitem(layout.layouts, t.layout) end -- This is a special lock used by the arrange function. -- This avoids recurring call by emitted signals. local arrange_lock = false -- Delay one arrange call per screen. local delayed_arrange = {} --- Get the current layout. -- @param screen The screen. -- @return The layout function. -- @staticfct awful.layout.get function layout.get(screen) screen = screen or capi.mouse.screen if not screen then return nil end local t = get_screen(screen).selected_tag return tag.getproperty(t, "layout") or layout.suit.floating end --- Change the layout of the current tag. -- @param i Relative index. -- @param s The screen. -- @param[opt] layouts A table of layouts. -- @staticfct awful.layout.inc function layout.inc(i, s, layouts) if type(i) == "table" then -- Older versions of this function had arguments (layouts, i, s), but -- this was changed so that 'layouts' can be an optional parameter gdebug.deprecate("Use awful.layout.inc(increment, screen, layouts) instead".. " of awful.layout.inc(layouts, increment, screen)", {deprecated_in=5}) layouts, i, s = i, s, layouts end s = get_screen(s or ascreen.focused()) local t = s.selected_tag if not t then return end layouts = layouts or t.layouts or {} if #layouts == 0 then layouts = layout.layouts end local cur_l = layout.get(s) -- First try to match the object local cur_idx = gtable.find_first_key( layouts, function(_, v) return v == cur_l or cur_l._type == v end, true ) -- Safety net: handle cases where another reference of the layout -- might be given (e.g. when (accidentally) cloning it). cur_idx = cur_idx or gtable.find_first_key( layouts, function(_, v) return v.name == cur_l.name end, true ) -- Trying to come up with some kind of fallback layouts to iterate would -- never produce a result the user expect, so if there is nothing to -- iterate over, do not iterate. if not cur_idx then return end local newindex = gmath.cycle(#layouts, cur_idx + i) layout.set(layouts[newindex], t) end --- Set the layout function of the current tag. -- @tparam layout|function l Layout object or function. -- @tparam[opt=mouse.screen.selected_tag] tag t The tag to modify. -- @staticfct awful.layout.set function layout.set(l, t) t = t or capi.mouse.screen.selected_tag t.layout = l end --- Get the layout parameters used for the screen -- -- This should give the same result as "arrange", but without the "geometries" -- parameter, as this is computed during arranging. -- -- If `t` is given, `screen` is ignored, if none are given, the mouse screen is -- used. -- -- @tparam[opt] tag t The tag to query -- @param[opt] screen The screen -- @treturn table A table with the workarea (x, y, width, height), the screen -- geometry (x, y, width, height), the clients, the screen and sometime, a -- "geometries" table with client as keys and geometry as value -- @staticfct awful.layout.parameters function layout.parameters(t, screen) screen = get_screen(screen) t = t or screen.selected_tag screen = get_screen(t and t.screen or 1) local p = {} local clients = client.tiled(screen) local gap_single_client = true if(t and t.gap_single_client ~= nil) then gap_single_client = t.gap_single_client end local useless_gap = 0 if t then local skip_gap = layout.get(screen).skip_gap or function(nclients) return nclients < 2 end if gap_single_client or not skip_gap(#clients, t) then useless_gap = t.gap end end p.workarea = screen:get_bounding_geometry { honor_padding = true, honor_workarea = true, margins = useless_gap, } p.geometry = screen.geometry p.clients = clients p.screen = screen.index p.padding = screen.padding p.useless_gap = useless_gap return p end --- Arrange a screen using its current layout. -- @param screen The screen to arrange. -- @staticfct awful.layout.arrange function layout.arrange(screen) screen = get_screen(screen) if not screen or delayed_arrange[screen] then return end delayed_arrange[screen] = true timer.delayed_call(function() if not screen.valid then -- Screen was removed delayed_arrange[screen] = nil return end if arrange_lock then return end arrange_lock = true -- protected call to ensure that arrange_lock will be reset protected_call(function() local p = layout.parameters(nil, screen) local useless_gap = p.useless_gap p.geometries = setmetatable({}, {__mode = "k"}) layout.get(screen).arrange(p) for c, g in pairs(p.geometries) do g.width = math.max(1, g.width - c.border_width * 2 - useless_gap * 2) g.height = math.max(1, g.height - c.border_width * 2 - useless_gap * 2) g.x = g.x + useless_gap g.y = g.y + useless_gap c:geometry(g) end end) arrange_lock = false delayed_arrange[screen] = nil screen:emit_signal("arrange") end) end --- Append a layout to the list of default tag layouts. -- -- @staticfct awful.layout.append_default_layout -- @tparam layout to_add A valid tag layout. -- @see awful.layout.layouts function layout.append_default_layout(to_add) rawset(default_layouts, #default_layouts+1, to_add) capi.tag.emit_signal("property::layouts") end --- Remove a layout from the list of default layouts. -- -- @DOC_text_awful_layout_remove_EXAMPLE@ -- -- @staticfct awful.layout.remove_default_layout -- @tparam layout to_remove A valid tag layout. -- @treturn boolean True if the layout was found and removed. -- @see awful.layout.layouts function layout.remove_default_layout(to_remove) local ret, found = false, true -- Remove all instances, just in case. while found do found = false for k, l in ipairs(default_layouts) do if l == to_remove then table.remove(default_layouts, k) ret, found = true, true break end end end return ret end --- Append many layouts to the list of default tag layouts. -- -- @staticfct awful.layout.append_default_layouts -- @tparam table layouts A table of valid tag layout. -- @see awful.layout.layouts function layout.append_default_layouts(layouts) for _, l in ipairs(layouts) do rawset(default_layouts, #default_layouts+1, l) end end --- Get the current layout name. -- @param _layout The layout. -- @return The layout name. -- @staticfct awful.layout.getname function layout.getname(_layout) _layout = _layout or layout.get() return _layout.name end local function arrange_prop_nf(obj) if not client.object.get_floating(obj) then layout.arrange(obj.screen) end end local function arrange_prop(obj) layout.arrange(obj.screen) end capi.client.connect_signal("property::size_hints_honor", arrange_prop_nf) capi.client.connect_signal("property::struts", arrange_prop) capi.client.connect_signal("property::minimized", arrange_prop_nf) capi.client.connect_signal("property::sticky", arrange_prop_nf) capi.client.connect_signal("property::fullscreen", arrange_prop_nf) capi.client.connect_signal("property::maximized_horizontal", arrange_prop_nf) capi.client.connect_signal("property::maximized_vertical", arrange_prop_nf) capi.client.connect_signal("property::border_width", arrange_prop_nf) capi.client.connect_signal("property::hidden", arrange_prop_nf) capi.client.connect_signal("property::floating", arrange_prop) capi.client.connect_signal("property::geometry", arrange_prop_nf) capi.client.connect_signal("property::screen", function(c, old_screen) if old_screen then layout.arrange(old_screen) end layout.arrange(c.screen) end) local function arrange_tag(t) layout.arrange(t.screen) end capi.tag.connect_signal("property::master_width_factor", arrange_tag) capi.tag.connect_signal("property::master_count", arrange_tag) capi.tag.connect_signal("property::column_count", arrange_tag) capi.tag.connect_signal("property::layout", arrange_tag) capi.tag.connect_signal("property::windowfact", arrange_tag) capi.tag.connect_signal("property::selected", arrange_tag) capi.tag.connect_signal("property::activated", arrange_tag) capi.tag.connect_signal("property::useless_gap", arrange_tag) capi.tag.connect_signal("property::master_fill_policy", arrange_tag) capi.tag.connect_signal("tagged", arrange_tag) capi.screen.connect_signal("property::workarea", layout.arrange) capi.screen.connect_signal("padding", layout.arrange) capi.client.connect_signal("focus", function(c) local screen = c.screen if screen and layout.get(screen).need_focus_update then layout.arrange(screen) end end) capi.client.connect_signal("raised", function(c) layout.arrange(c.screen) end) capi.client.connect_signal("lowered", function(c) layout.arrange(c.screen) end) capi.client.connect_signal("list", function() for screen in capi.screen do layout.arrange(screen) end end) --- Default handler for `request::geometry` signals for tiled clients with -- the "mouse.move" context. -- @tparam client c The client -- @tparam string context The context -- @tparam table hints Additional hints -- @signalhandler awful.layout.move_handler function layout.move_handler(c, context, hints) --luacheck: no unused args -- Quit if it isn't a mouse.move on a tiled layout, that's handled elsewhere if c.floating then return end if context ~= "mouse.move" then return end if capi.mouse.screen ~= c.screen then c.screen = capi.mouse.screen end local l = c.screen.selected_tag and c.screen.selected_tag.layout or nil if l == layout.suit.floating then return end local c_u_m = capi.mouse.current_client if c_u_m and not c_u_m.floating then if c_u_m ~= c then c:swap(c_u_m) end end end capi.client.connect_signal("request::geometry", layout.move_handler) -- When a screen is moved, make (floating) clients follow it capi.screen.connect_signal("property::geometry", function(s, old_geom) local geom = s.geometry local xshift = geom.x - old_geom.x local yshift = geom.y - old_geom.y for _, c in ipairs(capi.client.get(s)) do local cgeom = c:geometry() c:geometry({ x = cgeom.x + xshift, y = cgeom.y + yshift }) end end) local init_layouts init_layouts = function() capi.tag.emit_signal("request::default_layouts", "startup") capi.tag.disconnect_signal("new", init_layouts) -- Fallback. if #default_layouts == 0 then layout.append_default_layouts({ layout.suit.floating, layout.suit.tile, layout.suit.tile.left, layout.suit.tile.bottom, layout.suit.tile.top, layout.suit.fair, layout.suit.fair.horizontal, layout.suit.spiral, layout.suit.spiral.dwindle, layout.suit.max, layout.suit.max.fullscreen, layout.suit.magnifier, layout.suit.corner.nw, layout.suit.corner.ne, layout.suit.corner.sw, layout.suit.corner.se, }) end init_layouts = nil end -- "new" is emitted before "activate", do it should be the very last opportunity -- generate the list of default layout. With dynamic tag, this can happen later -- than the first event loop iteration. capi.tag.connect_signal("new", init_layouts) -- Intercept the calls to `layouts` to both lazyload then and emit the proper -- signals. local mt = { __index = function(_, key) if key == "layouts" then -- Lazy initialization to *at least* attempt to give modules a -- chance to load before calling `request::default_layouts`. Note -- that the old `rc.lua` called `awful.layout.layouts` in the global -- context. If there was some module `require()` later in the code, -- they will not get the signal. if init_layouts then init_layouts() end return default_layouts end end, __newindex = function(_, key, value) if key == "layouts" then assert(type(value) == "table", "`awful.layout.layouts` needs a table.") -- Do not ask for layouts if they were already provided. if init_layouts then gdebug.print_warning( "`awful.layout.layouts` was set before `request::default_layouts` could ".. "be called. Please use `awful.layout.append_default_layouts` to ".. " avoid this problem" ) capi.tag.disconnect_signal("new", init_layouts) init_layouts = nil elseif #default_layouts > 0 then gdebug.print_warning( "`awful.layout.layouts` was set after `request::default_layouts` was ".. "used to get the layouts. This is probably an accident. Use ".. "`awful.layout.remove_default_layout` to get rid of this warning." ) end default_layouts = value else rawset(layout, key, value) end end } return setmetatable(layout, mt) -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80