---------------------------------------------------------------------------
-- @author Julien Danjou <julien@danjou.info>
-- @copyright 2008 Julien Danjou
-- @release @AWESOME_VERSION@
---------------------------------------------------------------------------

-- Grab environment we need
local layout = require("awful.layout")
local tag = require("awful.tag")
local aclient = require("awful.client")
local widget = require("awful.widget")
local awibox = require("awful.wibox")
local util = require("awful.util")
local type = type
local math = math
local ipairs = ipairs
local capi =
{
    root = root,
    mouse = mouse,
    screen = screen,
    client = client,
    mousegrabber = mousegrabber,
}

require("awful.mouse.finder")

--- Mouse module for awful
module("awful.mouse")

client = {}
wibox = {}

--- Get the client object under the pointer.
-- @return The client object under the pointer, if one can be found.
function client_under_pointer()
    local obj = capi.mouse.object_under_pointer()
    if type(obj) == "client" then
        return obj
    end
end

--- Get the wibox object under the pointer.
-- @return The wibox object under the pointer, if one can be found.
function wibox_under_pointer()
    local obj = capi.mouse.object_under_pointer()
    if type(obj) == "wibox" then
        return obj
    end
end

--- Get the widget under the pointer.
-- @return The widget object under the pointer, if it can be found.
function widget_under_pointer()
    local obj, obj2 = capi.mouse.object_under_pointer()
    if type(obj2) == "widget" then
        return obj2
    end
end

local function snap_outside(g, sg, snap)
    if g.x < snap + sg.x + sg.width and g.x > sg.x + sg.width then
        g.x = sg.x + sg.width
    elseif g.x + g.width < sg.x and g.x + g.width > sg.x - snap then
        g.x = sg.x - g.width
    end
    if g.y < snap + sg.y + sg.height and g.y > sg.y + sg.height then
        g.y = sg.y + sg.height
    elseif g.y + g.height < sg.y and g.y + g.height > sg.y - snap then
        g.y = sg.y - g.height
    end
    return g
end

local function snap_inside(g, sg, snap)
    local edgev = 'none'
    local edgeh = 'none'
    if math.abs(g.x) < snap + sg.x and g.x > sg.x then
        edgev = 'left'
        g.x = sg.x
    elseif math.abs((sg.x + sg.width) - (g.x + g.width)) < snap then
        edgev = 'right'
        g.x = sg.x + sg.width - g.width
    end
    if math.abs(g.y) < snap + sg.y and g.y > sg.y then
        edgeh = 'top'
        g.y = sg.y
    elseif math.abs((sg.y + sg.height) - (g.y + g.height)) < snap then
        edgeh = 'bottom'
        g.y = sg.y + sg.height - g.height
    end

    -- What is the dominant dimension?
    if g.width > g.height then
        return g, edgeh
    else
        return g, edgev
    end
end

--- Snap a client to the closest client or screen edge.
-- @param c The client to snap.
-- @param snap The pixel to snap clients.
-- @param x The client x coordinate.
-- @param y The client y coordinate.
-- @param fixed_x True if the client isn't allowed to move in the x direction.
-- @param fixed_y True if the client isn't allowed to move in the y direction.
function client.snap(c, snap, x, y, fixed_x, fixed_y)
    local snap = snap or 8
    local c = c or client.focus
    local cur_geom = c:geometry()
    local geom = c:geometry()
    local edge = "none"
    local edge2 = "none"
    geom.x = x or geom.x
    geom.y = y or geom.y

    geom, edge = snap_inside(geom, capi.screen[c.screen].geometry, snap)
    geom = snap_inside(geom, capi.screen[c.screen].workarea, snap)

    -- Allow certain windows to snap to the edge of the workarea.
    -- Only allow docking to workarea for consistency/to avoid problems.
    if aclient.dockable.get(c) then
        local struts = c:struts()
        struts['left'] = 0
        struts['right'] = 0
        struts['top'] = 0
        struts['bottom'] = 0
        if edge ~= "none" and aclient.floating.get(c) then
            if edge == "left" or edge == "right" then
                struts[edge] = cur_geom.width
            elseif edge == "top" or edge == "bottom" then
                struts[edge] = cur_geom.height
            end
        end
        c:struts(struts)
    end

    for k, snapper in ipairs(aclient.visible(c.screen)) do
        if snapper ~= c then
            geom = snap_outside(geom, snapper:geometry(), snap)
        end
    end

    -- It's easiest to undo changes afterwards if they're not allowed
    if fixed_x then geom.x = cur_geom.x end
    if fixed_y then geom.y = cur_geom.y end

    return geom
end

--- Move a client.
-- @param c The client to move, or the focused one if nil.
-- @param snap The pixel to snap clients.
function client.move(c, snap)
    local c = c or capi.client.focus

    if not c
        or c.fullscreen
        or c.type == "desktop"
        or c.type == "splash"
        or c.type == "dock" then
        return
    end

    c:raise()

    local orig = c:geometry()
    local m_c = capi.mouse.coords()
    local dist_x = m_c.x - orig.x
    local dist_y = m_c.y - orig.y
    -- Only allow moving in the non-maximized directions
    local fixed_x = c.maximized_horizontal
    local fixed_y = c.maximized_vertical

    capi.mousegrabber.run(function (mouse)
                              for k, v in ipairs(mouse.buttons) do
                                  if v then
                                      local lay = layout.get(c.screen)
                                      if lay == layout.suit.floating or aclient.floating.get(c) then
                                          local x = mouse.x - dist_x
                                          local y = mouse.y - dist_y
                                          c:geometry(client.snap(c, snap, x, y, fixed_x, fixed_y))
                                      elseif lay ~= layout.suit.magnifier then
                                          -- Only move the client to the mouse
                                          -- screen if the target screen is not
                                          -- floating.
                                          -- Otherwise, we move if via geometry.
                                          if layout.get(capi.mouse.screen) == layout.suit.floating then
                                              local x = mouse.x - dist_x
                                              local y = mouse.y - dist_y
                                              c:geometry(client.snap(c, snap, x, y, fixed_x, fixed_y))
                                          else
                                              c.screen = capi.mouse.screen
                                          end
                                          if layout.get(c.screen) ~= layout.suit.floating then
                                              local c_u_m = client_under_pointer()
                                              if c_u_m and not aclient.floating.get(c_u_m) then
                                                  if c_u_m ~= c then
                                                      c:swap(c_u_m)
                                                  end
                                              end
                                          end
                                      end
                                      return true
                                  end
                              end
                              return false
                          end, "fleur")
end

client.dragtotag = { }

--- Move a client to a tag by drag'n'dropping it over a taglist widget
-- @param c The client to move
function client.dragtotag.widget(c)
    capi.mousegrabber.run(function (mouse)
                              local button_down = false
                              for _, v in ipairs(mouse.buttons) do
                                  if v then button_down = true end
                              end
                              if not button_down then
                                  local w = widget_under_pointer()
                                  if w and widget.taglist.gettag(w) then
                                      local t = widget.taglist.gettag(w)
                                      if t.screen ~= c.screen then
                                          aclient.movetoscreen(c, t.screen)
                                      end
                                      aclient.movetotag(t, c)
                                  end
                                  return false
                              end
                              return true
                          end, "fleur")
end

--- Move a client to a tag by dragging it onto the left / right side of the screen
-- @param c The client to move
function client.dragtotag.border(c)
    capi.mousegrabber.run(function (mouse)
                                local button_down = false
                                for _, v in ipairs(mouse.buttons) do
                                    if v then button_down = true end
                                end
                                local wa = capi.screen[c.screen].workarea
                                if mouse.x >= wa.x + wa.width then
                                    capi.mouse.coords({ x = wa.x + wa.width - 1 })
                                elseif mouse.x <= wa.x then
                                    capi.mouse.coords({ x = wa.x + 1 })
                                end
                                if not button_down then
                                    local tags = capi.screen[c.screen]:tags()
                                    local t = tag.selected()
                                    local idx
                                    for i, v in ipairs(tags) do
                                        if v == t then
                                            idx = i
                                        end
                                    end
                                    if mouse.x > wa.x + wa.width - 10 then
                                        local newtag = tags[util.cycle(#tags, idx + 1)]
                                        aclient.movetotag(newtag, c)
                                        tag.viewnext()
                                    elseif mouse.x < wa.x + 10 then
                                        local newtag = tags[util.cycle(#tags, idx - 1)]
                                        aclient.movetotag(newtag, c)
                                        tag.viewprev()
                                    end
                                    return false
                                end
                                return true
                            end, "fleur")
end

--- Move the wibox under the cursor
--@param w The wibox to move, or none to use that under the pointer
function wibox.move(w)
    local w = w or wibox_under_pointer()
    if not w then return end

    local offset = {
        x = w.x - capi.mouse.coords().x,
        y = w.y - capi.mouse.coords().y
    }

    capi.mousegrabber.run(function (mouse)
        local button_down = false
        if awibox.get_position(w) == "floating" then
            w.x = capi.mouse.coords().x + offset.x
            w.y = capi.mouse.coords().y + offset.y
        else
            local wa = capi.screen[capi.mouse.screen].workarea

            if capi.mouse.coords()["y"] > wa.y + wa.height - 10 then
                awibox.set_position(w, "bottom", w.screen)
            elseif capi.mouse.coords()["y"] < wa.y + 10 then
                awibox.set_position(w, "top", w.screen)
            elseif capi.mouse.coords()["x"] > wa.x + wa.width - 10 then
                awibox.set_position(w, "right", w.screen)
            elseif capi.mouse.coords()["x"] < wa.x + 10 then
                awibox.set_position(w, "left", w.screen)
            end
            w.screen = capi.mouse.screen
        end
        for k, v in ipairs(mouse.buttons) do
            if v then button_down = true end
        end
        if not button_down then
            return false
        end
        return true
    end, "fleur")
end

--- Get a client corner coordinates.
-- @param c The client to get corner from, focused one by default.
-- @param corner The corner to use: auto, top_left, top_right, bottom_left,
-- bottom_right. Default is auto, and auto find the nearest corner.
-- @return Actual used corner and x and y coordinates.
function client.corner(c, corner)
    local c = c or capi.client.focus
    if not c then return end

    local g = c:geometry()

    if not corner or corner == "auto" then
        local m_c = capi.mouse.coords()
        if math.abs(g.y - m_c.y) < math.abs(g.y + g.height - m_c.y) then
            if math.abs(g.x - m_c.x) < math.abs(g.x + g.width - m_c.x) then
                corner = "top_left"
            else
                corner = "top_right"
            end
        else
            if math.abs(g.x - m_c.x) < math.abs(g.x + g.width - m_c.x) then
                corner = "bottom_left"
            else
                corner = "bottom_right"
            end
        end
    end

    local x, y
    if corner == "top_right" then
        x = g.x + g.width
        y = g.y
    elseif corner == "top_left" then
        x = g.x
        y = g.y
    elseif corner == "bottom_left" then
        x = g.x
        y = g.y + g.height
    else
        x = g.x + g.width
        y = g.y + g.height
    end

    return corner, x, y
end

local function client_resize_magnifier(c, corner)
    local corner, x, y = client.corner(c, corner)
    capi.mouse.coords({ x = x, y = y })

    local wa = capi.screen[c.screen].workarea
    local center_x = wa.x + wa.width / 2
    local center_y = wa.y + wa.height / 2
    local maxdist_pow = (wa.width^2 + wa.height^2) / 4

    capi.mousegrabber.run(function (mouse)
                              for k, v in ipairs(mouse.buttons) do
                                  if v then
                                      local dx = center_x - mouse.x
                                      local dy = center_y - mouse.y
                                      local dist = dx^2 + dy^2

                                      -- New master width factor
                                      local mwfact = dist / maxdist_pow
                                      tag.setmwfact(math.min(math.max(0.01, mwfact), 0.99), tag.selected(c.screen))
                                      return true
                                  end
                              end
                              return false
                          end, corner .. "_corner")
end

local function client_resize_tiled(c, lay)
    local wa = capi.screen[c.screen].workarea
    local mwfact = tag.getmwfact()
    local cursor
    local g = c:geometry()
    local offset = 0
    local x,y
    if lay == layout.suit.tile then
        cursor = "cross"
        if g.height+15 > wa.height then
            offset = g.height * .5
            cursor = "sb_h_double_arrow"
        elseif not (g.y+g.height+15 > wa.y+wa.height) then
            offset = g.height
        end
        capi.mouse.coords({ x = wa.x + wa.width * mwfact, y = g.y + offset })
    elseif lay == layout.suit.tile.left then
        cursor = "cross"
        if g.height+15 >= wa.height then
            offset = g.height * .5
            cursor = "sb_h_double_arrow"
        elseif not (g.y+g.height+15 > wa.y+wa.height) then
            offset = g.height
        end
        capi.mouse.coords({ x = wa.x + wa.width * (1 - mwfact), y = g.y + offset })
    elseif lay == layout.suit.tile.bottom then
        cursor = "cross"
        if g.width+15 >= wa.width then
            offset = g.width * .5
            cursor = "sb_v_double_arrow"
        elseif not (g.x+g.width+15 > wa.x+wa.width) then
            offset = g.width
        end
        capi.mouse.coords({ y = wa.y + wa.height * mwfact, x = g.x + offset})
    else
        cursor = "cross"
        if g.width+15 >= wa.width then
            offset = g.width * .5
            cursor = "sb_v_double_arrow"
        elseif not (g.x+g.width+15 > wa.x+wa.width) then
            offset = g.width
        end
        capi.mouse.coords({ y = wa.y + wa.height * (1 - mwfact), x= g.x + offset })
    end

    capi.mousegrabber.run(function (mouse)
                              for k, v in ipairs(mouse.buttons) do
                                  if v then
                                      local fact_x = (mouse.x - wa.x) / wa.width
                                      local fact_y = (mouse.y - wa.y) / wa.height
                                      local mwfact

                                      local g = c:geometry()


                                      -- we have to make sure we're not on the last visible client where we have to use different settings.
                                      local wfact
                                      local wfact_x, wfact_y
                                      if (g.y+g.height+15) > (wa.y+wa.height) then
                                          wfact_y = (g.y + g.height - mouse.y) / wa.height
                                      else
                                          wfact_y = (mouse.y - g.y) / wa.height
                                      end

                                      if (g.x+g.width+15) > (wa.x+wa.width) then
                                          wfact_x = (g.x + g.width - mouse.x) / wa.width
                                      else
                                          wfact_x = (mouse.x - g.x) / wa.width
                                      end


                                      if lay == layout.suit.tile then
                                          mwfact = fact_x
                                          wfact = wfact_y
                                      elseif lay == layout.suit.tile.left then
                                          mwfact = 1 - fact_x
                                          wfact = wfact_y
                                      elseif lay == layout.suit.tile.bottom then
                                          mwfact = fact_y
                                          wfact = wfact_x
                                      else
                                          mwfact = 1 - fact_y
                                          wfact = wfact_x
                                      end

                                      tag.setmwfact(math.min(math.max(mwfact, 0.01), 0.99), tag.selected(c.screen))
                                      aclient.setwfact(math.min(math.max(wfact,0.01), 0.99), c)
                                      return true
                                  end
                              end
                              return false
                          end, cursor)
end

local function client_resize_floating(c, corner, fixed_x, fixed_y)
    local corner, x, y = client.corner(c, corner)
    local g = c:geometry()

    -- Warp mouse pointer
    capi.mouse.coords({ x = x, y = y })

    capi.mousegrabber.run(function (mouse)
                              for k, v in ipairs(mouse.buttons) do
                                  if v then
                                      -- Ignore screen changes
                                      if not aclient.floating.get(c)
                                          and capi.mouse.screen ~= c.screen then
                                          return true
                                      end

                                      local ng
                                      if corner == "bottom_right" then
                                          ng = { width = mouse.x - g.x,
                                                 height = mouse.y - g.y }
                                      elseif corner == "bottom_left" then
                                          ng = { x = mouse.x,
                                                 width = (g.x + g.width) - mouse.x,
                                                 height = mouse.y - g.y }
                                      elseif corner == "top_left" then
                                          ng = { x = mouse.x,
                                                 width = (g.x + g.width) - mouse.x,
                                                 y = mouse.y,
                                                 height = (g.y + g.height) - mouse.y }
                                      else
                                          ng = { width = mouse.x - g.x,
                                                 y = mouse.y,
                                                 height = (g.y + g.height) - mouse.y }
                                      end
                                      if ng.width <= 0 then ng.width = nil end
                                      if ng.height <= 0 then ng.height = nil end
                                      if fixed_x then ng.width = g.width ng.x = g.x end
                                      if fixed_y then ng.height = g.height ng.y = g.y end
                                      c:geometry(ng)
                                      -- Get real geometry that has been applied
                                      -- in case we honor size hints
                                      -- XXX: This should be rewritten when size
                                      -- hints are available from Lua.
                                      local rg = c:geometry()

                                      if corner == "bottom_right" then
                                          ng = {}
                                      elseif corner == "bottom_left" then
                                          ng = { x = (g.x + g.width) - rg.width  }
                                      elseif corner == "top_left" then
                                          ng = { x = (g.x + g.width) - rg.width,
                                                 y = (g.y + g.height) - rg.height }
                                      else
                                          ng = { y = (g.y + g.height) - rg.height }
                                      end
                                      c:geometry({ x = ng.x, y = ng.y })
                                      return true
                                  end
                              end
                              return false
                          end, corner .. "_corner")
end

--- Resize a client.
-- @param c The client to resize, or the focused one by default.
-- @param corner The corner to grab on resize. Auto detected by default.
function client.resize(c, corner)
    local c = c or capi.client.focus

    if not c then return end

    if c.fullscreen
        or c.type == "desktop"
        or c.type == "splash"
        or c.type == "dock" then
        return
    end

    -- Do not allow maximized clients to be resized by mouse
    local fixed_x = c.maximized_horizontal
    local fixed_y = c.maximized_vertical

    local lay = layout.get(c.screen)

    if lay == layout.suit.floating or aclient.floating.get(c) then
        return client_resize_floating(c, corner, fixed_x, fixed_y)
    elseif lay == layout.suit.tile
        or lay == layout.suit.tile.left
        or lay == layout.suit.tile.top
        or lay == layout.suit.tile.bottom
        then
        return client_resize_tiled(c, lay)
    elseif lay == layout.suit.magnifier then
        return client_resize_magnifier(c, corner)
    end
end

-- Set the cursor at startup
capi.root.cursor("left_ptr")

-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80