--------------------------------------------------------------------------- --- A layout filling all the available space. Each widget is assigned a -- ratio (percentage) of the total space. Multiple methods are available to -- ajust this ratio. -- @author Emmanuel Lepage Vallee -- @copyright 2016 Emmanuel Lepage Vallee -- @release @AWESOME_VERSION@ -- @classmod wibox.layout.ratio --------------------------------------------------------------------------- local base = require("wibox.widget.base" ) local flex = require("wibox.layout.flex" ) local fixed = require("wibox.layout.fixed") local table = table local pairs = pairs local floor = math.floor local util = require("awful.util") local ratio = {} --- Set a widget at a specific index, replace the current one -- @tparam number index A widget or a widget index -- @param widget2 The widget to take the place of the first one -- @treturn boolean If the operation is successful -- @name set -- @class function --- Replace the first instance of `widget` in the layout with `widget2` -- @param widget The widget to replace -- @param widget2 The widget to replace `widget` with -- @tparam[opt=false] boolean recursive Digg in all compatible layouts to find the widget. -- @treturn boolean If the operation is successful -- @name replace_widget -- @class function --- Swap 2 widgets in a layout -- @tparam number index1 The first widget index -- @tparam number index2 The second widget index -- @treturn boolean If the operation is successful -- @name swap -- @class function --- Swap 2 widgets in a layout -- If widget1 is present multiple time, only the first instance is swapped -- @param widget1 The first widget -- @param widget2 The second widget -- @tparam[opt=false] boolean recursive Digg in all compatible layouts to find the widget. -- @treturn boolean If the operation is successful -- @name swap_widgets -- @class function --- Get all children of this layout. -- @param layout The layout you are modifying. -- @return a list of all widgets -- @name get_children -- @class function --- Fit the ratio layout into the given space -- @param layout The layout you are modifying. -- @param context The context in which we are fit. -- @tparam number orig_width The available width. -- @tparam number orig_height The available height. -- @name fit -- @class function --- Reset a ratio layout. This removes all widgets from the layout. -- @param layout The layout you are modifying. -- @name reset -- @class function -- Compute the sum of all ratio (ideally, it should be 1) local function gen_sum(self, i_s, i_e) local sum, new_w = 0,0 for i = i_s or 1, i_e or #self.widgets do if self._ratios[i] then sum = sum + self._ratios[i] else new_w = new_w + 1 end end return sum, new_w end -- The ratios are expressed as percentages. For this to work, the sum of all -- ratio must be 1. This function attempt to ajust them. Space can be taken -- from or added to a ratio when widgets are being added or removed. If a -- specific ratio must be enforced for a widget, it has to be done with the -- `ajust_ratio` method after each insertion or deletion local function normalize(self) local count = #self.widgets if count == 0 then return end -- Instead of adding "if" everywhere, just handle this common case if count == 1 then self._ratios = { 1 } return end local sum, new_w = gen_sum(self) local old_count = #self.widgets - new_w local to_add = (sum == 0) and 1 or (sum / old_count) -- Make sure all widgets have a ratio for i=1, #self.widgets do if not self._ratios[i] then self._ratios[i] = to_add end end sum = sum + to_add*new_w local delta, new_sum = (1 - sum) / count,0 -- Increase or decrease each ratio so it the sum become 1 for i=1, #self.widgets do self._ratios[i] = self._ratios[i] + delta new_sum = new_sum + self._ratios[i] end -- Floating points is not an exact science, but it should still be close -- to 1.00. assert(new_sum > 0.99 and new_sum < 1.01) end --- Layout a ratio layout. Each widget gets a share of the size proportional -- to its ratio -- @param context The context in which we are drawn. -- @tparam number width The available width. -- @tparam number height The available height. function ratio:layout(context, width, height) local result = {} local pos,spacing = 0, self._spacing local num = #self.widgets local total_spacing = (spacing*(num-1)) --normalize(self) for k, v in ipairs(self.widgets) do local space = nil local x, y, w, h if self.dir == "y" then space = height * self._ratios[k] x, y = 0, util.round(pos) w, h = width, floor(space) else space = width * self._ratios[k] x, y = util.round(pos), 0 w, h = floor(space), height end table.insert(result, base.place_widget_at(v, x, y, w, h)) pos = pos + space + spacing -- Make sure all widgets fit in the layout, if they aren't, something -- went wrong if (self.dir == "y" and util.round(pos) >= height) or (self.dir ~= "y" and util.round(pos) >= width) then break end end return result end --- Increase the ratio of "widget" -- If the increment produce an invalid ratio (not between 0 and 1), the method -- do nothing. -- @tparam number index The widget index to change -- @tparam number increment An floating point value between -1 and 1 where the -- end result is within 0 and 1 function ratio:inc_ratio(index, increment) if #self.widgets == 1 or (not index) or (not self._ratios[index]) or increment < -1 or increment > 1 then return end local widget = self.widgets[index] assert(self._ratios[index]) self:set_ratio(index, self._ratios[index] + increment) end --- Increment the ratio of the first instance of `widget` -- If the increment produce an invalid ratio (not between 0 and 1), the method -- do nothing. -- @param widget The widget to ajust -- @tparam number increment An floating point value between -1 and 1 where the -- end result is within 0 and 1 function ratio:inc_widget_ratio(widget, increment) if not widget or not increment then return end local index = self:index(widget) self:inc_ratio(index, increment) end --- Set the ratio of the widget at position `index` -- @tparam number index The index of the widget to change -- @tparam number percent An floating point value between 0 and 1 function ratio:set_ratio(index, percent) if not percent or #self.widgets == 1 or not index or not self.widgets[index] or percent < 0 or percent > 1 then return end local old = self._ratios[index] -- Remove what has to be cleared from all widget local delta = ( (percent-old) / (#self.widgets-1) ) for k, v in pairs(self.widgets) do self._ratios[k] = self._ratios[k] - delta end -- Set the new ratio self._ratios[index] = percent -- As some widgets may now have a slightly negative ratio, normalize again normalize(self) self:emit_signal("widget::layout_changed") end --- Set the ratio of "widget" -- @param widget The widget to ajust -- @tparam number percent An floating point value between 0 and 1 function ratio:set_widget_ratio(widget, percent) local index = self:index(widget) self:set_ratio(index, percent) end --- Update all widgets to match a set of a ratio. -- The sum of before, itself and after must be 1 or nothing will be done -- @tparam number index The index of the widget to change -- @tparam number before The sum of the ratio before the widget -- @tparam number itself The ratio for "widget" -- @tparam number after The sum of the ratio after the widget function ratio:ajust_ratio(index, before, itself, after) if not self.widgets[index] or not before or not itself or not after then return end local sum = before + itself + after -- As documented, it is the caller job to come up with valid numbers if math.min(before, itself, after) < 0 then return end if sum > 1.01 or sum < -0.99 then return end -- Compute the before and after offset to be applied to each widgets local before_count, after_count = index-1, #self.widgets - index local b, a = gen_sum(self, 1, index-1), gen_sum(self, index+1) local db, da = (before - b)/before_count, (after - a)/after_count -- Apply the new ratio self._ratios[index] = itself -- Equality split the delta among widgets before and after for i = 1, index -1 do self._ratios[i] = self._ratios[i] + db end for i = index+1, #self.widgets do self._ratios[i] = self._ratios[i] + da end -- Remove potential negative ratio normalize(self) self:emit_signal("widget::layout_changed") end --- Update all widgets to match a set of a ratio -- @param widget The widget to ajust -- @tparam number before The sum of the ratio before the widget -- @tparam number itself The ratio for "widget" -- @tparam number after The sum of the ratio after the widget function ratio:ajust_widget_ratio(widget, before, itself, after) local index = self:index(widget) self:ajust_ratio(index, before, itself, after) end --- Add some widgets to the given fixed layout -- @tparam widget ... Widgets that should be added (must at least be one) function ratio:add(...) -- No table.pack in Lua 5.1 :-( local args = { n=select('#', ...), ... } assert(args.n > 0, "need at least one widget to add") for i=1, args.n do base.check_widget(args[i]) table.insert(self.widgets, args[i]) end normalize(self) self:emit_signal("widget::layout_changed") end --- Remove a widget from the layout -- @tparam number index The widget index to remove -- @treturn boolean index If the operation is successful function ratio:remove(index) if not index or not self.widgets[index] then return false end table.remove(self._ratios, index) table.remove(self.widgets, index) normalize(self) self:emit_signal("widget::layout_changed") return true end --- Insert a new widget in the layout at position `index` -- @tparam number index The position -- @param widget The widget function ratio:insert(index, widget) if not index or index < 1 or index > #self.widgets + 1 then return false end base.check_widget(widget) table.insert(self.widgets, index, widget) normalize(self) self:emit_signal("widget::layout_changed") end local function get_layout(dir, widget1, ...) local ret = flex[dir](widget1, ...) util.table.crush(ret, ratio) ret.fill_space = nil ret._ratios = {} return ret end --- Returns a new horizontal ratio layout. A ratio layout shares the available space -- equally among all widgets. Widgets can be added via :add(widget). -- @tparam widget ... Widgets that should be added to the layout. function ratio.horizontal(...) return get_layout("horizontal", ...) end --- Returns a new vertical ratio layout. A ratio layout shares the available space -- equally among all widgets. Widgets can be added via :add(widget). -- @tparam widget ... Widgets that should be added to the layout. function ratio.vertical(...) return get_layout("vertical", ...) end return ratio -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80