/* See LICENSE file for copyright and license details. */ #ifndef AWESOME_CONFIG_H #define AWESOME_CONFIG_H #define AWESOME_CONFIG_FILE ".awesomerc" #include /** Bar possible position */ enum { BarTop, BarBot, BarOff }; enum { ColBorder, ColFG, ColBG, ColLast }; /* color */ typedef struct { int x, y, w, h; unsigned long norm[ColLast]; unsigned long sel[ColLast]; Drawable drawable; GC gc; struct { int ascent; int descent; int height; XFontSet set; XFontStruct *xfont; } font; } DC; typedef struct { const char *prop; const char *tags; Bool isfloating; } Rule; typedef struct awesome_config awesome_config; typedef struct { const char *symbol; void (*arrange) (Display *, awesome_config *); } Layout; typedef struct { unsigned long mod; KeySym keysym; void (*func) (Display *, awesome_config *, const char *); const char *arg; } Key; /** Status bar */ typedef struct { /** Bar width */ int width; /** Bar height */ int height; /** Bar position */ int position; /** Window */ Window window; } Statusbar; /** Main configuration structure */ struct awesome_config { /** Tag list */ const char **tags; /** Selected tags */ Bool *selected_tags; /* Previously selected tags */ Bool *prev_selected_tags; /** Number of tags in **tags */ int ntags; /** Layout list */ Layout *layouts; /** Number of layouts in *layouts */ int nlayouts; /** Store layout for eatch tag */ Layout **tag_layouts; /** Rules list */ Rule *rules; /** Number of rules in *rules */ int nrules; /** Keys binding list */ Key *keys; /** Number of keys binding in *keys */ int nkeys; /** Default modkey */ KeySym modkey; /** Numlock mask */ unsigned int numlockmask; /** Default status bar position */ int statusbar_default_position; /** Border size */ int borderpx; /** Master width factor */ double mwfact; /** Number of pixels to snap windows */ int snap; /** Number of master windows */ int nmaster; /** Transparency of unfocused clients */ int opacity_unfocused; /** Respect resize hints */ Bool resize_hints; /** Text displayed in bar */ char statustext[256]; /** Current layout */ Layout * current_layout; /** Status bar */ Statusbar statusbar; }; void parse_config(Display *, int, DC *, awesome_config *); /* parse configuration file */ void uicb_reload(Display *, awesome_config *, const char *); /* reload configuration file */ #endif