cmake_minimum_required(VERSION 3.0.0) set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE) if(COMMAND cmake_policy) cmake_policy(VERSION 2.6) endif() set(SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}) set(BUILD_DIR ${CMAKE_CURRENT_BINARY_DIR}) if(NOT EXISTS ${SOURCE_DIR}/awesomeConfig.cmake) message(FATAL_ERROR "Please provide awesomeConfig.cmake") endif() # Define many variables include(awesomeConfig.cmake) include_directories( ${BUILD_DIR} ${AWESOME_COMMON_REQUIRED_INCLUDE_DIRS} ${AWESOME_REQUIRED_INCLUDE_DIRS} ${AWESOME_OPTIONAL_INCLUDE_DIRS}) set(AWE_CONF_FILE_DEFAULT ${BUILD_DIR}/awesomerc.lua) set(AWE_CONF_FILE rc.lua) set(AWE_ICON_DIR ${SOURCE_DIR}/icons) set(AWE_THEMES_DIR ${SOURCE_DIR}/themes) set(AWE_DOC_DIR ${BUILD_DIR}/docs) set(AWE_DOC_FILES ${AWE_DOC_DIR}/00-authors.md ${AWE_DOC_DIR}/01-readme.md ${AWE_DOC_DIR}/02-contributing.md ${SOURCE_DIR}/LICENSE) set(AWE_SRCS ${BUILD_DIR}/awesome.c ${BUILD_DIR}/banning.c ${BUILD_DIR}/color.c ${BUILD_DIR}/dbus.c ${BUILD_DIR}/draw.c ${BUILD_DIR}/event.c ${BUILD_DIR}/ewmh.c ${BUILD_DIR}/keygrabber.c ${BUILD_DIR}/luaa.c ${BUILD_DIR}/mouse.c ${BUILD_DIR}/mousegrabber.c ${BUILD_DIR}/property.c ${BUILD_DIR}/root.c ${BUILD_DIR}/selection.c ${BUILD_DIR}/spawn.c ${BUILD_DIR}/stack.c ${BUILD_DIR}/strut.c ${BUILD_DIR}/systray.c ${BUILD_DIR}/xwindow.c ${BUILD_DIR}/xkb.c ${BUILD_DIR}/xrdb.c ${BUILD_DIR}/common/atoms.c ${BUILD_DIR}/common/backtrace.c ${BUILD_DIR}/common/buffer.c ${BUILD_DIR}/common/luaclass.c ${BUILD_DIR}/common/lualib.c ${BUILD_DIR}/common/luaobject.c ${BUILD_DIR}/common/util.c ${BUILD_DIR}/common/version.c ${BUILD_DIR}/common/xcursor.c ${BUILD_DIR}/common/xembed.c ${BUILD_DIR}/common/xutil.c ${BUILD_DIR}/objects/button.c ${BUILD_DIR}/objects/client.c ${BUILD_DIR}/objects/drawable.c ${BUILD_DIR}/objects/drawin.c ${BUILD_DIR}/objects/key.c ${BUILD_DIR}/objects/screen.c ${BUILD_DIR}/objects/tag.c ${BUILD_DIR}/objects/window.c) set(AWE_MAN_SRCS ${SOURCE_DIR}/manpages/awesome.1.txt ${SOURCE_DIR}/manpages/awesome-client.1.txt ${SOURCE_DIR}/manpages/awesomerc.5.txt) set(AWE_MAN_LANGS it es fr de ru) # Don't strip RPATH if compiling on Solaris if (${CMAKE_SYSTEM_NAME} MATCHES "SunOS") set(CMAKE_SKIP_BUILD_RPATH FALSE) set(CMAKE_BUILD_WITH_INSTALL_RPATH FALSE) set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE) endif() add_executable(${PROJECT_AWE_NAME} ${AWE_SRCS}) # CFLAGS set(AWESOME_C_FLAGS -O1 -std=gnu99 -ggdb3 -fno-strict-aliasing -Wall -Wextra -Wchar-subscripts -Wundef -Wshadow -Wcast-align -Wwrite-strings -Wsign-compare -Wunused -Wno-unused-parameter -Wuninitialized -Winit-self -Wpointer-arith -Wformat-nonliteral -Wno-format-zero-length -Wmissing-format-attribute -Wmissing-prototypes -Wstrict-prototypes CACHE STRING "CFLAGS used to compile ${PROJECT_AWE_NAME}") mark_as_advanced(AWESOME_C_FLAGS) target_compile_options(${PROJECT_AWE_NAME} PRIVATE ${AWESOME_C_FLAGS}) # Linux w/ GCC requires -rdynamic to get backtrace to fully work. # # For "historical reasons", CMake adds the option to the linker flags # unnoticeably for Linux w/ GCC through its modules Linux-GNU.cmake # and Linux-GNU-C.cmake. Our build system has counted on that. But # just in case CMake should do away with the convention suddenly... if(DEFINED CMAKE_SHARED_LIBRARY_LINK_C_FLAGS AND NOT CMAKE_SHARED_LIBRARY_LINK_C_FLAGS MATCHES "-rdynamic") target_link_libraries(${PROJECT_AWE_NAME} $<$,$>:-rdynamic>) endif() # FreeBSD requires dynamic linking if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD") set_target_properties(${PROJECT_AWE_NAME} PROPERTIES LINK_FLAGS -export-dynamic) endif() target_link_libraries(${PROJECT_AWE_NAME} ${AWESOME_COMMON_REQUIRED_LDFLAGS} ${AWESOME_REQUIRED_LDFLAGS} ${AWESOME_OPTIONAL_LDFLAGS}) # check for lgi and the needed gobject introspection files add_custom_target(lgi-check ALL COMMAND ${SOURCE_DIR}/build-utils/lgi-check.sh) # {{{ Generated sources # atoms file(MAKE_DIRECTORY ${BUILD_DIR}/common) add_custom_command( COMMAND ${SOURCE_DIR}/build-utils/atoms-ext.sh ${SOURCE_DIR}/common/atoms.list ARGS > ${BUILD_DIR}/common/atoms-extern.h OUTPUT ${BUILD_DIR}/common/atoms-extern.h WORKING_DIRECTORY ${SOURCE_DIR} DEPENDS ${SOURCE_DIR}/common/atoms.list COMMENT "Generating atoms-extern.h" VERBATIM) add_custom_command( COMMAND ${SOURCE_DIR}/build-utils/atoms-int.sh ${SOURCE_DIR}/common/atoms.list ARGS > ${BUILD_DIR}/common/atoms-intern.h OUTPUT ${BUILD_DIR}/common/atoms-intern.h WORKING_DIRECTORY ${SOURCE_DIR} DEPENDS ${SOURCE_DIR}/common/atoms.list COMMENT "Generating atoms-intern.h" VERBATIM) add_custom_target(generated_sources DEPENDS ${BUILD_DIR}/common/atoms-intern.h ${BUILD_DIR}/common/atoms-extern.h) # Default theme directory file(MAKE_DIRECTORY ${BUILD_DIR}/themes/default) file(MAKE_DIRECTORY ${BUILD_DIR}/themes/sky) file(MAKE_DIRECTORY ${BUILD_DIR}/themes/zenburn) file(MAKE_DIRECTORY ${BUILD_DIR}/themes/xresources) add_dependencies(${PROJECT_AWE_NAME} generated_sources) # }}} # {{{ Version stamp if(BUILD_FROM_GIT) add_custom_target(version_stamp ALL COMMAND ${SOURCE_DIR}/build-utils/git-version-stamp.sh ${VERSION_STAMP_FILE} ${BUILD_DIR}/awesome-version-internal.h WORKING_DIRECTORY ${SOURCE_DIR}) add_dependencies(${PROJECT_AWE_NAME} version_stamp) endif() # }}} # {{{ Manpages if(GENERATE_MANPAGES) if(NOT BUILD_DIR STREQUAL SOURCE_DIR) file(MAKE_DIRECTORY ${BUILD_DIR}/manpages) endif() # add the default translation to the list of languages set(AWE_MAN_LANGS default ${AWE_MAN_LANGS}) foreach(lang ${AWE_MAN_LANGS}) foreach(txtfile ${AWE_MAN_SRCS}) # figure the base name of the file (ie "awesome.1") GET_FILENAME_COMPONENT(tmpname ${txtfile} NAME) string(REGEX REPLACE ".txt\$" "" basename ${tmpname}) # figure the relative path of the file GET_FILENAME_COMPONENT(tmppath ${txtfile} PATH) string(REPLACE ${SOURCE_DIR}/ "" relpath ${tmppath}) # figure the manpage section to install to from filename string(REGEX REPLACE "^.*\\.([0-9])$" "\\1" section ${basename}) # construct the language specific versions of the basename and path if (lang STREQUAL default) set(basename2 ${basename}) set(relpath2 ${relpath}/man${section}) else() set(basename2 ${basename}.${lang}) set(relpath2 ${relpath}/${lang}/man${section}) endif() # create the build directory (if it does not exist) file(MAKE_DIRECTORY ${BUILD_DIR}/${relpath2}) # set the final filenames set(txtfile ${SOURCE_DIR}/${relpath}/${basename2}.txt) set(xmlfile ${BUILD_DIR}/${relpath2}/${basename}.xml) set(gzfile ${BUILD_DIR}/${relpath2}/${basename}.gz) set(manfile ${BUILD_DIR}/${relpath2}/${basename}) add_custom_command( COMMAND ${ASCIIDOC_EXECUTABLE} -d manpage -b docbook -o ${xmlfile} - < ${txtfile} WORKING_DIRECTORY ${BUILD_DIR}/${relpath2} OUTPUT ${xmlfile} DEPENDS ${txtfile} VERBATIM) add_custom_command( COMMAND ${XMLTO_EXECUTABLE} man ${xmlfile} OUTPUT ${manfile} WORKING_DIRECTORY ${BUILD_DIR}/${relpath2} DEPENDS ${xmlfile}) if(COMPRESS_MANPAGES) add_custom_command( COMMAND ${GZIP_EXECUTABLE} < ${manfile} > ${gzfile} OUTPUT ${gzfile} WORKING_DIRECTORY ${BUILD_DIR}/${relpath2} DEPENDS ${manfile} VERBATIM) set(MAN_FILES ${MAN_FILES} ${gzfile}) else() set(MAN_FILES ${MAN_FILES} ${manfile}) endif() endforeach() endforeach() add_custom_target(man ALL DEPENDS ${MAN_FILES}) endif() # }}} # {{{ Lua API Documentation if(GENERATE_DOC) if(NOT BUILD_DIR STREQUAL SOURCE_DIR) file(MAKE_DIRECTORY ${BUILD_DIR}/lib) file(MAKE_DIRECTORY ${BUILD_DIR}/doc) endif() file(GLOB_RECURSE AWE_LUA_FILES ${BUILD_DIR}/lib/*.lua) file(GLOB_RECURSE AWE_MD_FILES ${AWE_DOC_DIR}/*.md) # Copy the images to the build directory file(COPY ${SOURCE_DIR}/docs/images DESTINATION ${BUILD_DIR}/doc) # Copy the aliases to the build directory file(COPY ${SOURCE_DIR}/docs/aliases DESTINATION ${BUILD_DIR}/docs) # Run ldoc and make it fail if any warnings are generated. The # redirection-magic swaps stdout and stderr and awk exits with a non-zero # status if it sees at least one line of input. # All together, this fails as soon as ldoc prints on stderr. add_custom_target(ldoc ALL COMMAND ${LDOC_EXECUTABLE} . 3>&1 1>&2 2>&3 | awk "{ fail=1 \; print } END { exit fail }" WORKING_DIRECTORY ${AWE_DOC_DIR} DEPENDS ${AWE_LUA_FILES} ${AWE_MD_FILES}) endif() # }}} # {{{ Theme icons file(GLOB icon_sources RELATIVE ${SOURCE_DIR} ${SOURCE_DIR}/themes/*/titlebar/*.png) foreach(icon ${icon_sources}) # Copy all icons to the build dir to simplify the following code. # Source paths are interpreted relative to ${SOURCE_DIR}, target paths # relative to ${BUILD_DIR}. get_filename_component(icon_path ${icon} PATH) get_filename_component(icon_name ${icon} NAME) file(COPY ${icon} DESTINATION ${icon_path}) set(ALL_ICONS ${ALL_ICONS} "${icon_path}/${icon_name}") endforeach() macro(a_icon_convert match replacement input) string(REPLACE ${match} ${replacement} output ${input}) if(NOT ${input} STREQUAL ${output} AND NOT ";${ALL_ICONS};" MATCHES ";${output};") set(ALL_ICONS ${ALL_ICONS} ${output}) add_custom_command( COMMAND ${CONVERT_EXECUTABLE} ${input} -strip ${ARGN} ${output} OUTPUT ${output} DEPENDS ${input} VERBATIM) endif() endmacro() foreach(icon ${ALL_ICONS}) # Make unfocused icons translucent a_icon_convert("_focus" "_normal" ${icon} -colorspace rgb -gamma 0.6 -channel A -evaluate Multiply 0.4) endforeach() foreach(icon ${ALL_ICONS}) # Make inactive icons grayscale a_icon_convert("_active" "_inactive" ${icon} -colorspace Gray) endforeach() add_custom_target(generated_icons ALL DEPENDS ${ALL_ICONS}) # }}} # {{{ Dist tarball if(BUILD_FROM_GIT) add_custom_target(dist COMMAND ${SOURCE_DIR}/build-utils/dist.sh ${VERSION} WORKING_DIRECTORY ${SOURCE_DIR}) endif() # }}} # {{{ Installation install(TARGETS ${PROJECT_AWE_NAME} RUNTIME DESTINATION bin) install(FILES "utils/awesome-client" DESTINATION bin PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE) install(DIRECTORY ${BUILD_DIR}/lib DESTINATION ${AWESOME_DATA_PATH} PATTERN "*.in" EXCLUDE) install(FILES ${AWE_CONF_FILE_DEFAULT} DESTINATION ${AWESOME_SYSCONFDIR} RENAME ${AWE_CONF_FILE}) if(GENERATE_MANPAGES) if(COMPRESS_MANPAGES) set(regex "\\.(xml|txt|[0-9])$") else() set(regex "\\.(xml|txt|gz)$") endif() install(DIRECTORY ${BUILD_DIR}/${relpath}/ DESTINATION ${AWESOME_MAN_PATH} REGEX ${regex} EXCLUDE ) endif() install(DIRECTORY ${AWE_ICON_DIR} DESTINATION ${AWESOME_DATA_PATH}) install(DIRECTORY ${SOURCE_DIR}/themes DESTINATION ${AWESOME_DATA_PATH} PATTERN "*.lua" EXCLUDE) install(DIRECTORY ${BUILD_DIR}/themes DESTINATION ${AWESOME_DATA_PATH} PATTERN "*.lua") install(FILES ${AWE_DOC_FILES} DESTINATION ${AWESOME_DOC_PATH}) install(FILES "awesome.desktop" DESTINATION ${AWESOME_XSESSION_PATH}) if(GENERATE_DOC) install(DIRECTORY ${BUILD_DIR}/doc DESTINATION ${AWESOME_DOC_PATH}) endif() # }}} # {{{ Tests set(CHECK_TARGETS check-integration) add_custom_target(check-integration "${CMAKE_SOURCE_DIR}/tests/run.sh" WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMENT "Running integration tests" VERBATIM) a_find_program(BUSTED_EXECUTABLE busted FALSE) if(BUSTED_EXECUTABLE) # Keep the arguments in sync with the version below! add_custom_target(check-unit ALL ${BUSTED_EXECUTABLE} "--helper=${CMAKE_SOURCE_DIR}/spec/preload.lua" "--lpath=${CMAKE_BINARY_DIR}/lib/?.lua;${CMAKE_BINARY_DIR}/lib/?/init.lua;spec/?.lua" WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMENT "Running unit tests" VERBATIM) list(APPEND CHECK_TARGETS check-unit) # Same as above, but with --coverage argument add_custom_target(check-coverage "BUILD_DIRECTORY=${CMAKE_BINARY_DIR}/" ${BUSTED_EXECUTABLE} "--helper=${CMAKE_SOURCE_DIR}/spec/preload.lua" "--lpath=${CMAKE_BINARY_DIR}/lib/?.lua;${CMAKE_BINARY_DIR}/lib/?/init.lua;spec/?.lua" "--coverage" WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMENT "Running unit tests under LuaCov" VERBATIM) endif() a_find_program(LUACHECK_EXECUTABLE luacheck FALSE) if(LUACHECK_EXECUTABLE) add_custom_target(luacheck ${LUACHECK_EXECUTABLE} lib spec tests themes awesomerc.lua WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMENT "Running Luacheck" VERBATIM) list(APPEND CHECK_TARGETS luacheck) endif() add_custom_target(check DEPENDS ${CHECK_TARGETS}) # }}} INCLUDE(${CMAKE_SOURCE_DIR}/Packaging.cmake) # vim: filetype=cmake:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80:foldmethod=marker