550 lines
16 KiB
C
550 lines
16 KiB
C
/*
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* spawn.c - Lua configuration management
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*
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* Copyright © 2009 Julien Danjou <julien@danjou.info>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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*/
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/** awesome core API
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*
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* @author Julien Danjou <julien@danjou.info>
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* @copyright 2008-2009 Julien Danjou
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* @module awesome
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*/
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/** For some reason the application aborted startup
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* @param arg Table which only got the "id" key set
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* @signal spawn::canceled
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*/
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/** When one of the fields from the @{spawn::initiated} table changes
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* @param arg Table which describes the spawn event
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* @signal spawn::change
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*/
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/** An application finished starting
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* @param arg Table which only got the "id" key set
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* @signal spawn::completed
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*/
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/** When a new client is beginning to start
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* @param arg Table which describes the spawn event
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* @signal spawn::initiated
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*/
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/** An application started a spawn event but didn't start in time.
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* @param arg Table which only got the "id" key set
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* @signal spawn::timeout
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*/
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#include "spawn.h"
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#include <sys/types.h>
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#include <sys/wait.h>
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#include <unistd.h>
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#include <glib.h>
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/** 20 seconds timeout */
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#define AWESOME_SPAWN_TIMEOUT 20.0
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/** Wrapper for unrefing startup sequence.
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*/
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static inline void
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a_sn_startup_sequence_unref(SnStartupSequence **sss)
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{
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return sn_startup_sequence_unref(*sss);
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}
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DO_ARRAY(SnStartupSequence *, SnStartupSequence, a_sn_startup_sequence_unref)
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/** The array of startup sequence running */
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static SnStartupSequence_array_t sn_waits;
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typedef struct {
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GPid pid;
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int exit_callback;
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} running_child_t;
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static int
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compare_pids(const void *a, const void *b)
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{
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return ((running_child_t *) a)->pid - ((running_child_t *) b)->pid;
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}
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DO_BARRAY(running_child_t, running_child, DO_NOTHING, compare_pids)
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static running_child_array_t running_children;
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/** Remove a SnStartupSequence pointer from an array and forget about it.
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* \param s The startup sequence to find, remove and unref.
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* \return True if found and removed.
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*/
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static inline bool
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spawn_sequence_remove(SnStartupSequence *s)
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{
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for(int i = 0; i < sn_waits.len; i++)
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if(sn_waits.tab[i] == s)
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{
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SnStartupSequence_array_take(&sn_waits, i);
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sn_startup_sequence_unref(s);
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return true;
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}
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return false;
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}
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static gboolean
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spawn_monitor_timeout(gpointer sequence)
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{
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if(spawn_sequence_remove(sequence))
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{
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signal_t *sig = signal_array_getbyname(&global_signals, "spawn::timeout");
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if(sig)
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{
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/* send a timeout signal */
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lua_State *L = globalconf_get_lua_State();
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lua_createtable(L, 0, 2);
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lua_pushstring(L, sn_startup_sequence_get_id(sequence));
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lua_setfield(L, -2, "id");
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foreach(func, sig->sigfuncs)
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{
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lua_pushvalue(L, -1);
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luaA_object_push(L, (void *) *func);
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luaA_dofunction(L, 1, 0);
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}
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lua_pop(L, 1);
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}
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}
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sn_startup_sequence_unref(sequence);
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return FALSE;
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}
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static void
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spawn_monitor_event(SnMonitorEvent *event, void *data)
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{
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lua_State *L = globalconf_get_lua_State();
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SnStartupSequence *sequence = sn_monitor_event_get_startup_sequence(event);
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SnMonitorEventType event_type = sn_monitor_event_get_type(event);
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lua_createtable(L, 0, 2);
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lua_pushstring(L, sn_startup_sequence_get_id(sequence));
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lua_setfield(L, -2, "id");
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const char *event_type_str = NULL;
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switch(event_type)
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{
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case SN_MONITOR_EVENT_INITIATED:
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/* ref the sequence for the array */
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sn_startup_sequence_ref(sequence);
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SnStartupSequence_array_append(&sn_waits, sequence);
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event_type_str = "spawn::initiated";
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/* Add a timeout function so we do not wait for this event to complete
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* for ever */
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g_timeout_add_seconds(AWESOME_SPAWN_TIMEOUT, spawn_monitor_timeout, sequence);
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/* ref the sequence for the callback event */
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sn_startup_sequence_ref(sequence);
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break;
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case SN_MONITOR_EVENT_CHANGED:
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event_type_str = "spawn::change";
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break;
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case SN_MONITOR_EVENT_COMPLETED:
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event_type_str = "spawn::completed";
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break;
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case SN_MONITOR_EVENT_CANCELED:
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event_type_str = "spawn::canceled";
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break;
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}
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/* common actions */
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switch(event_type)
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{
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case SN_MONITOR_EVENT_INITIATED:
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case SN_MONITOR_EVENT_CHANGED:
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{
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const char *s = sn_startup_sequence_get_name(sequence);
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if(s)
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{
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lua_pushstring(L, s);
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lua_setfield(L, -2, "name");
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}
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if((s = sn_startup_sequence_get_description(sequence)))
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{
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lua_pushstring(L, s);
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lua_setfield(L, -2, "description");
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}
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lua_pushinteger(L, sn_startup_sequence_get_workspace(sequence));
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lua_setfield(L, -2, "workspace");
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if((s = sn_startup_sequence_get_binary_name(sequence)))
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{
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lua_pushstring(L, s);
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lua_setfield(L, -2, "binary_name");
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}
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if((s = sn_startup_sequence_get_icon_name(sequence)))
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{
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lua_pushstring(L, s);
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lua_setfield(L, -2, "icon_name");
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}
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if((s = sn_startup_sequence_get_wmclass(sequence)))
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{
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lua_pushstring(L, s);
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lua_setfield(L, -2, "wmclass");
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}
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}
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break;
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case SN_MONITOR_EVENT_COMPLETED:
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case SN_MONITOR_EVENT_CANCELED:
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spawn_sequence_remove(sequence);
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break;
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}
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/* send the signal */
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signal_t *sig = signal_array_getbyname(&global_signals, event_type_str);
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if(sig)
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{
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foreach(func, sig->sigfuncs)
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{
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lua_pushvalue(L, -1);
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luaA_object_push(L, (void *) *func);
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luaA_dofunction(L, 1, 0);
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}
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lua_pop(L, 1);
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}
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}
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/** Tell the spawn module that an app has been started.
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* \param c The client that just started.
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* \param startup_id The startup id of the started application.
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*/
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void
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spawn_start_notify(client_t *c, const char * startup_id)
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{
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foreach(_seq, sn_waits)
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{
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SnStartupSequence *seq = *_seq;
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bool found = false;
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const char *seqid = sn_startup_sequence_get_id(seq);
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if (A_STRNEQ(seqid, startup_id))
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found = true;
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else
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{
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const char *seqclass = sn_startup_sequence_get_wmclass(seq);
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if (A_STREQ(seqclass, c->class) || A_STREQ(seqclass, c->instance))
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found = true;
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else
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{
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const char *seqbin = sn_startup_sequence_get_binary_name(seq);
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if (A_STREQ_CASE(seqbin, c->class) || A_STREQ_CASE(seqbin, c->instance))
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found = true;
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}
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}
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if(found)
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{
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sn_startup_sequence_complete(seq);
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break;
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}
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}
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}
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/** Initialize program spawner.
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*/
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void
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spawn_init(void)
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{
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globalconf.sndisplay = sn_xcb_display_new(globalconf.connection, NULL, NULL);
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globalconf.snmonitor = sn_monitor_context_new(globalconf.sndisplay,
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globalconf.default_screen,
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spawn_monitor_event,
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NULL, NULL);
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}
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static gboolean
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spawn_launchee_timeout(gpointer context)
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{
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sn_launcher_context_complete(context);
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sn_launcher_context_unref(context);
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return FALSE;
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}
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static void
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spawn_callback(gpointer user_data)
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{
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SnLauncherContext *context = (SnLauncherContext *) user_data;
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setsid();
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if (context)
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sn_launcher_context_setup_child_process(context);
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else
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/* Unset in case awesome was already started with this variable set */
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unsetenv("DESKTOP_STARTUP_ID");
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}
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/** Convert a Lua table of strings to a char** array.
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* \param L The Lua VM state.
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* \param idx The index of the table that we should parse.
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* \return The argv array.
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*/
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static gchar **
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parse_table_array(lua_State *L, int idx, GError **error)
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{
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gchar **argv = NULL;
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size_t i, len;
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luaL_checktype(L, idx, LUA_TTABLE);
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idx = luaA_absindex(L, idx);
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len = luaA_rawlen(L, idx);
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/* First verify that the table is sane: All integer keys must contain
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* strings. Do this by pushing them all onto the stack.
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*/
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for (i = 0; i < len; i++)
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{
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lua_rawgeti(L, idx, i+1);
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if (lua_type(L, -1) != LUA_TSTRING)
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{
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g_set_error(error, G_SPAWN_ERROR, 0,
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"Non-string argument at table index %zd", i+1);
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return NULL;
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}
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}
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/* From this point on nothing can go wrong and so we can safely allocate
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* memory.
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*/
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argv = g_new0(gchar *, len + 1);
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for (i = 0; i < len; i++)
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{
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argv[len - i - 1] = g_strdup(lua_tostring(L, -1));
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lua_pop(L, 1);
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}
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return argv;
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}
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/** Parse a command line.
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* \param L The Lua VM state.
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* \param idx The index of the argument that we should parse.
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* \return The argv array for the new process.
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*/
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static gchar **
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parse_command(lua_State *L, int idx, GError **error)
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{
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gchar **argv = NULL;
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if (lua_isstring(L, idx))
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{
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const char *cmd = luaL_checkstring(L, idx);
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if(!g_shell_parse_argv(cmd, NULL, &argv, error))
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return NULL;
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}
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else if (lua_istable(L, idx))
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{
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argv = parse_table_array(L, idx, error);
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}
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else
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{
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g_set_error_literal(error, G_SPAWN_ERROR, 0,
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"Invalid argument to spawn(), expected string or table");
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return NULL;
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}
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return argv;
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}
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/** Callback for when a spawned process exits. */
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void
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spawn_child_exited(pid_t pid, int status)
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{
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int exit_callback;
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running_child_t needle = { .pid = pid };
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lua_State *L = globalconf_get_lua_State();
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running_child_t *child = running_child_array_lookup(&running_children, &needle);
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if (child == NULL) {
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warn("Unknown child %d exited with %s %d",
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(int)pid, WIFEXITED(status) ? "status" : "signal", status);
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return;
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}
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exit_callback = child->exit_callback;
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running_child_array_remove(&running_children, child);
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/* 'Decode' the exit status */
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if (WIFEXITED(status)) {
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lua_pushliteral(L, "exit");
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lua_pushinteger(L, WEXITSTATUS(status));
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} else {
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check(WIFSIGNALED(status));
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lua_pushliteral(L, "signal");
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lua_pushinteger(L, WTERMSIG(status));
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}
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lua_rawgeti(L, LUA_REGISTRYINDEX, exit_callback);
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luaA_dofunction(L, 2, 0);
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luaA_unregister(L, &exit_callback);
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}
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/** Spawn a program.
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* The program will be started on the default screen.
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*
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* @tparam string|table cmd The command to launch.
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* @tparam[opt=true] boolean use_sn Use startup-notification?
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* @tparam[opt=false] boolean stdin Return a fd for stdin?
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* @tparam[opt=false] boolean stdout Return a fd for stdout?
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* @tparam[opt=false] boolean stderr Return a fd for stderr?
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* @tparam[opt=nil] function exit_callback Function to call on process exit. The
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* function arguments will be type of exit ("exit" or "signal") and the exit
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* code / the signal number causing process termination.
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* @tparam[opt=nil] table cmd The environment to use for the spawned program.
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* Without this the spawned process inherits awesome's environment.
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* @treturn[1] integer Process ID if everything is OK.
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* @treturn[1] string Startup-notification ID, if `use_sn` is true.
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* @treturn[1] integer stdin, if `stdin` is true.
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* @treturn[1] integer stdout, if `stdout` is true.
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* @treturn[1] integer stderr, if `stderr` is true.
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* @treturn[2] string An error string if an error occurred.
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* @staticfct spawn
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*/
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int
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luaA_spawn(lua_State *L)
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{
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gchar **argv = NULL, **envp = NULL;
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bool use_sn = true, return_stdin = false, return_stdout = false, return_stderr = false;
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int stdin_fd = -1, stdout_fd = -1, stderr_fd = -1;
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int *stdin_ptr = NULL, *stdout_ptr = NULL, *stderr_ptr = NULL;
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GSpawnFlags flags = 0;
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gboolean retval;
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GPid pid;
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if(lua_gettop(L) >= 2)
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use_sn = luaA_checkboolean(L, 2);
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if(lua_gettop(L) >= 3)
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return_stdin = luaA_checkboolean(L, 3);
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if(lua_gettop(L) >= 4)
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return_stdout = luaA_checkboolean(L, 4);
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if(lua_gettop(L) >= 5)
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return_stderr = luaA_checkboolean(L, 5);
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if (!lua_isnoneornil(L, 6))
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{
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luaA_checkfunction(L, 6);
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flags |= G_SPAWN_DO_NOT_REAP_CHILD;
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}
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if(return_stdin)
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stdin_ptr = &stdin_fd;
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if(return_stdout)
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stdout_ptr = &stdout_fd;
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if(return_stderr)
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stderr_ptr = &stderr_fd;
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GError *error = NULL;
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argv = parse_command(L, 1, &error);
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if(!argv || !argv[0])
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{
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g_strfreev(argv);
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if (error) {
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lua_pushfstring(L, "spawn: parse error: %s", error->message);
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g_error_free(error);
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}
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else
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lua_pushliteral(L, "spawn: There is nothing to execute");
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return 1;
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}
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if (!lua_isnoneornil(L, 7)) {
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envp = parse_table_array(L, 7, &error);
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if (error) {
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g_strfreev(argv);
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g_strfreev(envp);
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lua_pushfstring(L, "spawn: environment parse error: %s", error->message);
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g_error_free(error);
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return 1;
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}
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}
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SnLauncherContext *context = NULL;
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if(use_sn)
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{
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context = sn_launcher_context_new(globalconf.sndisplay, globalconf.default_screen);
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sn_launcher_context_set_name(context, "awesome");
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sn_launcher_context_set_description(context, "awesome spawn");
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sn_launcher_context_set_binary_name(context, argv[0]);
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sn_launcher_context_initiate(context, "awesome", argv[0], globalconf.timestamp);
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/* app will have AWESOME_SPAWN_TIMEOUT seconds to complete,
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* or the timeout function will terminate the launch sequence anyway */
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g_timeout_add_seconds(AWESOME_SPAWN_TIMEOUT, spawn_launchee_timeout, context);
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}
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flags |= G_SPAWN_SEARCH_PATH | G_SPAWN_CLOEXEC_PIPES;
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retval = g_spawn_async_with_pipes(NULL, argv, envp, flags,
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spawn_callback, context, &pid,
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stdin_ptr, stdout_ptr, stderr_ptr, &error);
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g_strfreev(argv);
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g_strfreev(envp);
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if(!retval)
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{
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lua_pushstring(L, error->message);
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g_error_free(error);
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if(context)
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sn_launcher_context_complete(context);
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return 1;
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}
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if(flags & G_SPAWN_DO_NOT_REAP_CHILD)
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{
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|
/* Only do this down here to avoid leaks in case of errors */
|
|
running_child_t child = { .pid = pid, .exit_callback = LUA_REFNIL };
|
|
luaA_registerfct(L, 6, &child.exit_callback);
|
|
running_child_array_insert(&running_children, child);
|
|
}
|
|
|
|
/* push pid on stack */
|
|
lua_pushinteger(L, pid);
|
|
|
|
/* push sn on stack */
|
|
if (context)
|
|
lua_pushstring(L, sn_launcher_context_get_startup_id(context));
|
|
else
|
|
lua_pushnil(L);
|
|
|
|
if(return_stdin)
|
|
lua_pushinteger(L, stdin_fd);
|
|
else
|
|
lua_pushnil(L);
|
|
if(return_stdout)
|
|
lua_pushinteger(L, stdout_fd);
|
|
else
|
|
lua_pushnil(L);
|
|
if(return_stderr)
|
|
lua_pushinteger(L, stderr_fd);
|
|
else
|
|
lua_pushnil(L);
|
|
|
|
return 5;
|
|
}
|
|
|
|
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
|