awesome/awesomerc.lua.in

443 lines
16 KiB
Lua

-- awesome 3 configuration file
-- Include awesome library, with lots of useful function!
require("awful")
require("tabulous")
require("beautiful")
-- {{{ Variable definitions
-- This is a file path to a theme file which will defines colors.
theme_path = "@AWESOME_THEMES_PATH@/default"
-- This is used later as the default terminal to run.
terminal = "xterm"
-- Default modkey.
-- Usually, Mod4 is the key with a logo between Control and Alt.
-- If you do not like this or do not have such a key,
-- I suggest you to remap Mod4 to another key using xmodmap or other tools.
-- However, you can use another modifier like Mod1, but it may interact with others.
modkey = "Mod4"
-- Table of layouts to cover with awful.layout.inc, order matters.
layouts =
{
"tile",
"tileleft",
"tilebottom",
"tiletop",
"magnifier",
"max",
"spiral",
"dwindle",
"floating"
}
-- Table of clients that should be set floating. The index may be either
-- the application class or instance. The instance is useful when running
-- a console app in a terminal like (Music on Console)
-- xterm -name mocp -e mocp
floatapps =
{
-- by class
["MPlayer"] = true,
["pinentry"] = true,
["gimp"] = true,
-- by instance
["mocp"] = true
}
-- Applications to be moved to a pre-defined tag by class or instance.
-- Use the screen and tags indices.
apptags =
{
-- ["Firefox"] = { screen = 1, tag = 2 },
-- ["mocp"] = { screen = 2, tag = 4 },
}
-- Define if we want to use titlebar on all applications.
use_titlebar = false
-- }}}
-- {{{ Initialization
-- Initialize theme (colors).
beautiful.init(theme_path)
-- Register theme in awful.
-- This allows to not pass plenty of arguments to each function
-- to inform it about colors we want it to draw.
awful.beautiful.register(beautiful)
-- Uncomment this to activate autotabbing
-- tabulous.autotab_start()
-- }}}
-- {{{ Tags
-- Define tags table.
tags = {}
for s = 1, screen.count() do
-- Each screen has its own tag table.
tags[s] = {}
-- Create 9 tags per screen.
for tagnumber = 1, 9 do
tags[s][tagnumber] = tag({ name = tagnumber, layout = layouts[1] })
-- Add tags to screen one by one
tags[s][tagnumber].screen = s
end
-- I'm sure you want to see at least one tag.
tags[s][1].selected = true
end
-- }}}
-- {{{ Statusbar
-- Create a taglist widget
mytaglist = widget({ type = "taglist", name = "mytaglist" })
mytaglist:mouse_add(mouse({}, 1, function (object, tag) awful.tag.viewonly(tag) end))
mytaglist:mouse_add(mouse({ modkey }, 1, function (object, tag) awful.client.movetotag(tag) end))
mytaglist:mouse_add(mouse({}, 3, function (object, tag) tag.selected = not tag.selected end))
mytaglist:mouse_add(mouse({ modkey }, 3, function (object, tag) awful.client.toggletag(tag) end))
mytaglist:mouse_add(mouse({ }, 4, awful.tag.viewnext))
mytaglist:mouse_add(mouse({ }, 5, awful.tag.viewprev))
mytaglist.label = awful.widget.taglist.label.all
-- Create a tasklist widget
mytasklist = widget({ type = "tasklist", name = "mytasklist" })
mytasklist:mouse_add(mouse({ }, 1, function (object, c) client.focus = c; c:raise() end))
mytasklist:mouse_add(mouse({ }, 4, function () awful.client.focusbyidx(1) end))
mytasklist:mouse_add(mouse({ }, 5, function () awful.client.focusbyidx(-1) end))
mytasklist.label = awful.widget.tasklist.label.currenttags
-- Create a textbox widget
mytextbox = widget({ type = "textbox", name = "mytextbox", align = "right" })
-- Set the default text in textbox
mytextbox.text = "<b><small> awesome " .. AWESOME_VERSION .. " </small></b>"
mypromptbox = widget({ type = "textbox", name = "mypromptbox", align = "left" })
-- Create an iconbox widget
myiconbox = widget({ type = "textbox", name = "myiconbox", align = "left" })
myiconbox.text = "<bg image=\"@AWESOME_ICON_PATH@/awesome16.png\" resize=\"true\"/>"
-- Create a systray
mysystray = widget({ type = "systray", name = "mysystray", align = "right" })
-- Create an iconbox widget which will contains an icon indicating which layout we're using.
-- We need one layoutbox per screen.
mylayoutbox = {}
for s = 1, screen.count() do
mylayoutbox[s] = widget({ type = "textbox", name = "mylayoutbox", align = "right" })
mylayoutbox[s]:mouse_add(mouse({ }, 1, function () awful.layout.inc(layouts, 1) end))
mylayoutbox[s]:mouse_add(mouse({ }, 3, function () awful.layout.inc(layouts, -1) end))
mylayoutbox[s]:mouse_add(mouse({ }, 4, function () awful.layout.inc(layouts, 1) end))
mylayoutbox[s]:mouse_add(mouse({ }, 5, function () awful.layout.inc(layouts, -1) end))
mylayoutbox[s].text = "<bg image=\"@AWESOME_ICON_PATH@/layouts/tilew.png\" resize=\"true\"/>"
end
-- Create a statusbar for each screen and add it
mystatusbar = {}
for s = 1, screen.count() do
mystatusbar[s] = statusbar({ position = "top", name = "mystatusbar" .. s,
fg = beautiful.fg_normal, bg = beautiful.bg_normal })
-- Add widgets to the statusbar - order matters
mystatusbar[s]:widgets({
mytaglist,
mytasklist,
myiconbox,
mypromptbox,
mytextbox,
mylayoutbox[s],
s == screen.count() and mysystray or nil
})
mystatusbar[s].screen = s
end
-- }}}
-- {{{ Mouse bindings
awesome.mouse_add(mouse({ }, 3, function () awful.spawn(terminal) end))
awesome.mouse_add(mouse({ }, 4, awful.tag.viewnext))
awesome.mouse_add(mouse({ }, 5, awful.tag.viewprev))
-- }}}
-- {{{ Key bindings
-- Bind keyboard digits
-- Compute the maximum number of digit we need, limited to 9
keynumber = 0
for s = 1, screen.count() do
keynumber = math.min(9, math.max(#tags[s], keynumber));
end
for i = 1, keynumber do
keybinding({ modkey }, i,
function ()
local screen = mouse.screen
if tags[screen][i] then
awful.tag.viewonly(tags[screen][i])
end
end):add()
keybinding({ modkey, "Control" }, i,
function ()
local screen = mouse.screen
if tags[screen][i] then
tags[screen][i].selected = not tags[screen][i].selected
end
end):add()
keybinding({ modkey, "Shift" }, i,
function ()
local sel = client.focus
if sel then
if tags[sel.screen][i] then
awful.client.movetotag(tags[sel.screen][i])
end
end
end):add()
keybinding({ modkey, "Control", "Shift" }, i,
function ()
local sel = client.focus
if sel then
if tags[sel.screen][i] then
awful.client.toggletag(tags[sel.screen][i])
end
end
end):add()
end
keybinding({ modkey }, "Left", awful.tag.viewprev):add()
keybinding({ modkey }, "Right", awful.tag.viewnext):add()
keybinding({ modkey }, "Escape", awful.tag.history.restore):add()
-- Standard program
keybinding({ modkey }, "Return", function () awful.spawn(terminal) end):add()
keybinding({ modkey, "Control" }, "r", awesome.restart):add()
keybinding({ modkey, "Shift" }, "q", awesome.quit):add()
-- Client manipulation
keybinding({ modkey }, "m", awful.client.maximize):add()
keybinding({ modkey, "Shift" }, "c", function () client.focus:kill() end):add()
keybinding({ modkey }, "j", function () awful.client.focusbyidx(1); client.focus:raise() end):add()
keybinding({ modkey }, "k", function () awful.client.focusbyidx(-1); client.focus:raise() end):add()
keybinding({ modkey, "Shift" }, "j", function () awful.client.swap(1) end):add()
keybinding({ modkey, "Shift" }, "k", function () awful.client.swap(-1) end):add()
keybinding({ modkey, "Control" }, "j", function () awful.screen.focus(1) end):add()
keybinding({ modkey, "Control" }, "k", function () awful.screen.focus(-1) end):add()
keybinding({ modkey, "Control" }, "space", awful.client.togglefloating):add()
keybinding({ modkey, "Control" }, "Return", function () client.focus:swap(awful.client.master()) end):add()
keybinding({ modkey }, "o", awful.client.movetoscreen):add()
keybinding({ modkey }, "Tab", awful.client.focus.history.previous):add()
keybinding({ modkey }, "u", awful.client.urgent.jumpto):add()
keybinding({ modkey, "Shift" }, "r", function () client.focus:redraw() end):add()
-- Layout manipulation
keybinding({ modkey }, "l", function () awful.tag.incmwfact(0.05) end):add()
keybinding({ modkey }, "h", function () awful.tag.incmwfact(-0.05) end):add()
keybinding({ modkey, "Shift" }, "h", function () awful.tag.incnmaster(1) end):add()
keybinding({ modkey, "Shift" }, "l", function () awful.tag.incnmaster(-1) end):add()
keybinding({ modkey, "Control" }, "h", function () awful.tag.incncol(1) end):add()
keybinding({ modkey, "Control" }, "l", function () awful.tag.incncol(-1) end):add()
keybinding({ modkey }, "space", function () awful.layout.inc(layouts, 1) end):add()
keybinding({ modkey, "Shift" }, "space", function () awful.layout.inc(layouts, -1) end):add()
-- Prompt
keybinding({ modkey }, "F1", function ()
awful.prompt.run({ prompt = "Run: " }, mypromptbox, awful.spawn, awful.completion.bash,
os.getenv("HOME") .. "/.cache/awesome/history") end):add()
keybinding({ modkey }, "F4", function ()
awful.prompt.run({ prompt = "Run Lua code: " }, mypromptbox, awful.eval, awful.prompt.bash,
os.getenv("HOME") .. "/.cache/awesome/history_eval") end):add()
keybinding({ modkey, "Ctrl" }, "i", function ()
if mypromptbox.text then
mypromptbox.text = nil
else
mypromptbox.text = "Class: " .. client.focus.class .. " Instance: ".. client.focus.instance
end
end):add()
--- Tabulous, tab manipulation
keybinding({ modkey, "Control" }, "y", function ()
local tabbedview = tabulous.tabindex_get()
local nextclient = awful.client.next(1)
if not tabbedview then
tabbedview = tabulous.tabindex_get(nextclient)
if not tabbedview then
tabbedview = tabulous.tab_create()
tabulous.tab(tabbedview, nextclient)
else
tabulous.tab(tabbedview, client.focus)
end
else
tabulous.tab(tabbedview, nextclient)
end
end):add()
keybinding({ modkey, "Shift" }, "y", tabulous.untab):add()
keybinding({ modkey }, "y", function ()
local tabbedview = tabulous.tabindex_get()
if tabbedview then
local n = tabulous.next(tabbedview)
tabulous.display(tabbedview, n)
end
end):add()
-- Client awful tagging: this is useful to tag some clients and then do stuff like move to tag on them
keybinding({ modkey }, "t", awful.client.togglemarked):add()
keybinding({ modkey, 'Shift' }, "t", function ()
local tabbedview = tabulous.tabindex_get()
local clients = awful.client.getmarked()
if not tabbedview then
tabbedview = tabulous.tab_create(clients[1])
table.remove(clients, 1)
end
for k,c in pairs(clients) do
tabulous.tab(tabbedview, c)
end
end):add()
for i = 1, keynumber do
keybinding({ modkey, "Shift" }, "F" .. i,
function ()
local screen = mouse.screen
if tags[screen][i] then
for k, c in pairs(awful.client.getmarked()) do
awful.client.movetotag(tags[screen][i], c)
end
end
end):add()
end
-- }}}
-- {{{ Hooks
-- Hook function to execute when focusing a client.
function hook_focus(c)
if not awful.client.ismarked(c) then
c.border_color = beautiful.border_focus
end
end
-- Hook function to execute when unfocusing a client.
function hook_unfocus(c)
if not awful.client.ismarked(c) then
c.border_color = beautiful.border_normal
end
end
-- Hook function to execute when marking a client
function hook_marked(c)
c.border_color = beautiful.border_marked
end
-- Hook function to execute when unmarking a client
function hook_unmarked(c)
c.border_color = beautiful.border_focus
end
-- Hook function to execute when the mouse is over a client.
function hook_mouseover(c)
-- Sloppy focus, but disabled for magnifier layout
if awful.layout.get(c.screen) ~= "magnifier" then
client.focus = c
end
end
-- Hook function to execute when a new client appears.
function hook_manage(c)
-- Set floating placement to be smart!
c.floating_placement = "smart"
if use_titlebar then
-- Add a titlebar
awful.titlebar.add(c, { modkey = modkey })
end
-- Add mouse bindings
c:mouse_add(mouse({ }, 1, function (c) client.focus = c; c:raise() end))
c:mouse_add(mouse({ modkey }, 1, function (c) c:mouse_move() end))
c:mouse_add(mouse({ modkey }, 3, function (c) c:mouse_resize() end))
-- New client may not receive focus
-- if they're not focusable, so set border anyway.
c.border_width = beautiful.border_width
c.border_color = beautiful.border_normal
client.focus = c
-- Check if the application should be floating.
local cls = c.class
local inst = c.instance
if floatapps[cls] then
c.floating = floatapps[cls]
elseif floatapps[inst] then
c.floating = floatapps[inst]
end
-- Check application->screen/tag mappings.
local target
if apptags[cls] then
target = apptags[cls]
elseif apptags[inst] then
target = apptags[inst]
end
if target then
c.screen = target.screen
awful.client.movetotag(tags[target.screen][target.tag], c)
end
-- Honor size hints
c.honorsizehints = true
end
-- Hook function to execute when arranging the screen
-- (tag switch, new client, etc)
function hook_arrange(screen)
local layout = awful.layout.get(screen)
if layout then
mylayoutbox[screen].text =
"<bg image=\"@AWESOME_ICON_PATH@/layouts/" .. awful.layout.get(screen) .. "w.png\" resize=\"true\"/>"
else
mylayoutbox[screen].text = "No layout."
end
-- If no window has focus, give focus to the latest in history
if not client.focus then
local c = awful.client.focus.history.get(screen, 0)
if c then client.focus = c end
end
-- Uncomment if you want mouse warping
--[[
local sel = client.focus
if sel then
local c_c = sel:coords()
local m_c = mouse.coords()
if m_c.x < c_c.x or m_c.x >= c_c.x + c_c.width or
m_c.y < c_c.y or m_c.y >= c_c.y + c_c.height then
if table.maxn(m_c.buttons) == 0 then
mouse.coords({ x = c_c.x + 5, y = c_c.y + 5})
end
end
end
]]
end
-- Hook called every second
function hook_timer ()
-- For unix time_t lovers
mytextbox.text = " " .. os.time() .. " time_t "
-- Otherwise use:
-- mytextbox.text = " " .. os.date() .. " "
end
-- Set up some hooks
awful.hooks.focus.register(hook_focus)
awful.hooks.unfocus.register(hook_unfocus)
awful.hooks.marked.register(hook_marked)
awful.hooks.unmarked.register(hook_unmarked)
awful.hooks.manage.register(hook_manage)
awful.hooks.mouseover.register(hook_mouseover)
awful.hooks.arrange.register(hook_arrange)
awful.hooks.timer.register(1, hook_timer)
-- }}}