This commit changes various aspects of awful.util and invaders:
awful.util:
- added awful.util.getdir(d)
This function takes one argument and returns a matching directory,
as of now, only "cache" is supported. The return value is either
$XDG_CACHE_HOME/awesome/ or $HOME/.cache/awesome/, XDG_CACHE_HOME
takes precedence
invaders:
- renamed invaders to awesome invaders
at two places in the sourcecode, invaders is referred to as
"Space Invaders for Awesome". As Taiko holds the trademark for
the term "Space Invaders", I changed both of its occurences to
"Awesome Invaders" to avoid conflicts with the law of Japan and
the United States of America (and possibly others)
- added support for XDG_CACHE_HOME
this change adds support for XDG_CACHE_HOME as the cache directory
for highscores and screenshots
- added some parameters to invaders.run()
this change adds three parameters to invaders.run, supplied as a
table. They are "x", "y" and "solidbg".
"x" sets the X coordinate of the playfield
"y" sets the Y coordinate of the playfield
"solidbg" sets the color of the playfield background for people who
have problems with transparency. This still looks rather hackish and
needs to be polished
- changed startup position
up until now, invaders always started at (100,100) on the first
screen, now it starts centered to the screen on which the mouse cursor
is.
awesome
=======
awesome is a highly configurable, next generation framework window manager for X.
Requirements
------------
In order to build awesome itself, you need header files and libs of:
- cmake (>= 2.6)
- Xlib
- xproto
- xcb (>= 1.1)
- xcb-util (>= 0.3)
- Lua (>= 5.1)
- cairo built with xcb support
- pango and pangocairo
- libev
- glib
- Imlib2
- dbus (optional, use -DWITH_DBUS=OFF with cmake to disable)
- gperf
In order to build the awesome man pages and documentation,
you need these tools:
- asciidoc
- xmlto
- docbook XSL stylesheets
- luadoc
In order to build the source code reference, you need these tools:
- doxygen
- graphviz
Building and installation
-------------------------
After extracting the dist tarball, run:
make
This will create a build directory, run cmake in it and build awesome.
After the building done, you can type this to install:
make install # might need root permissions
Running awesome
---------------
You can directly select awesome from your display manager. If not, you can
add the following line to your .xinitrc to start awesome using startx
or to .xsession to start awesome using your display manager:
exec awesome
In order to connect awesome to a specific display, make sure that
the DISPLAY environment variable is set correctly, e.g.:
DISPLAY=foo.bar:1 exec awesome
(This will start awesome on display :1 of the host foo.bar.)
Configuration
-------------
The configuration of awesome is done by creating a $XDG_CONFIG_HOME/awesome/rc.lua file.
An example is provided in the sources.
Troubleshooting
---------------
In most systems any message printed by awesome (including warnings and errors)
are written to $HOME/.xsession-errors.
If awesome does not start or the configuration file is not producing the desired
results the user should examine this file to gain insight into the problem.