awesome/layouts/tile.c

290 lines
8.1 KiB
C

/*
* tile.c - tile layout
*
* Copyright © 2007-2008 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#include <stdio.h>
#include "screen.h"
#include "awesome.h"
#include "tag.h"
#include "layout.h"
#include "client.h"
#include "layouts/tile.h"
#include "common/util.h"
extern AwesomeConf globalconf;
void
uicb_tag_setnmaster(int screen, char * arg)
{
Tag **curtags = tags_get_current(screen);
Layout *curlay = curtags[0]->layout;
Client *c;
int n;
if(!arg || (curlay->arrange != layout_tile
&& curlay->arrange != layout_tileleft
&& curlay->arrange != layout_tilebottom
&& curlay->arrange != layout_tiletop))
return;
if((curtags[0]->nmaster = (int) compute_new_value_from_arg(arg, (double) curtags[0]->nmaster)) < 0)
curtags[0]->nmaster = 0;
for(n = 0, c = globalconf.clients; c; c = c->next)
if(IS_TILED(c, screen))
n++;
if(curtags[0]->nmaster > n - 1)
curtags[0]->nmaster = n;
p_delete(&curtags);
globalconf.screens[screen].need_arrange = True;
}
void
uicb_tag_setncol(int screen, char * arg)
{
Tag **curtags = tags_get_current(screen);
Layout *curlay = curtags[0]->layout;
Client *c;
int n;
if(!arg || (curlay->arrange != layout_tile
&& curlay->arrange != layout_tileleft
&& curlay->arrange != layout_tilebottom
&& curlay->arrange != layout_tiletop))
return;
if((curtags[0]->ncol = (int) compute_new_value_from_arg(arg, (double) curtags[0]->ncol)) < 1)
curtags[0]->ncol = 1;
for(n = 0, c = globalconf.clients; c; c = c->next)
if(IS_TILED(c, screen))
n++;
if(curtags[0]->ncol > n - 1)
curtags[0]->ncol = n - 1;
p_delete(&curtags);
globalconf.screens[screen].need_arrange = True;
}
void
uicb_tag_setmwfact(int screen, char *arg)
{
char *newarg;
Tag **curtags = tags_get_current(screen);
Layout *curlay = curtags[0]->layout;
if(!arg || (curlay->arrange != layout_tile
&& curlay->arrange != layout_tileleft
&& curlay->arrange != layout_tilebottom
&& curlay->arrange != layout_tiletop))
return;
newarg = a_strdup(arg);
if(curlay->arrange == layout_tileleft || curlay->arrange == layout_tiletop)
{
if(newarg[0] == '+')
newarg[0] = '-';
else if(arg[0] == '-')
newarg[0] = '+';
}
if((curtags[0]->mwfact = compute_new_value_from_arg(newarg, curtags[0]->mwfact)) < 0.1)
curtags[0]->mwfact = 0.1;
else if(curtags[0]->mwfact > 0.9)
curtags[0]->mwfact = 0.9;
p_delete(&newarg);
p_delete(&curtags);
globalconf.screens[screen].need_arrange = True;
}
static void
_tile(int screen, const Position position)
{
/* windows area geometry */
int wah = 0, waw = 0, wax = 0, way = 0;
/* master size */
unsigned int mw = 0, mh = 0;
int n, i, masterwin = 0, otherwin = 0;
int real_ncol = 1, win_by_col = 1, current_col = 0;
Area area, geometry = { 0, 0, 0, 0, NULL };
Client *c;
Tag **curtags = tags_get_current(screen);
area = screen_get_area(screen,
globalconf.screens[screen].statusbar,
&globalconf.screens[screen].padding);
for(n = 0, c = globalconf.clients; c; c = c->next)
if(IS_TILED(c, screen))
n++;
wah = area.height;
waw = area.width;
wax = area.x;
way = area.y;
masterwin = MIN(n, curtags[0]->nmaster);
otherwin = n - masterwin;
if(otherwin < 0)
otherwin = 0;
if(curtags[0]->nmaster)
switch(position)
{
case Right:
case Left:
mh = masterwin ? wah / masterwin : wah;
mw = otherwin ? waw * curtags[0]->mwfact : waw;
break;
default:
mh = otherwin ? wah * curtags[0]->mwfact : wah;
mw = masterwin ? waw / masterwin : waw;
break;
}
else
mh = mw = 0;
real_ncol = curtags[0]->ncol > 0 ? MIN(otherwin, curtags[0]->ncol) : MIN(otherwin, 1);
for(i = 0, c = globalconf.clients; c; c = c->next)
{
if(!IS_TILED(c, screen))
continue;
if(i < curtags[0]->nmaster)
{
switch(position)
{
case Right:
geometry.y = way + i * mh;
geometry.x = wax;
break;
case Left:
geometry.y = way + i * mh;
geometry.x = wax + (waw - mw);
break;
case Top:
geometry.x = wax + i * mw;
geometry.y = way + (wah - mh);
break;
case Bottom:
default:
geometry.x = wax + i * mw;
geometry.y = way;
break;
break;
}
geometry.width = mw - 2 * c->border;
geometry.height = mh - 2 * c->border;
client_resize(c, geometry, globalconf.screens[screen].resize_hints);
}
else
{
if(real_ncol)
win_by_col = otherwin / real_ncol;
if((i - curtags[0]->nmaster) && (i - curtags[0]->nmaster) % win_by_col == 0 && current_col < real_ncol - 1)
current_col++;
if(current_col == real_ncol - 1)
win_by_col += otherwin % real_ncol;
if(position == Right || position == Left)
{
if(otherwin <= real_ncol)
geometry.height = wah - 2 * c->border;
else
geometry.height = (wah / win_by_col) - 2 * c->border;
geometry.width = (waw - mw) / real_ncol - 2 * c->border;
if(i == curtags[0]->nmaster || otherwin <= real_ncol || (i - curtags[0]->nmaster) % win_by_col == 0)
geometry.y = way;
else
geometry.y = way + ((i - curtags[0]->nmaster) % win_by_col) * (geometry.height + 2 * c->border);
geometry.x = wax + current_col * (geometry.width + 2 * c->border);
if(position == Right)
geometry.x += mw;
}
else
{
if(otherwin <= real_ncol)
geometry.width = waw - 2 * c->border;
else
geometry.width = (waw / win_by_col) - 2 * c->border;
geometry.height = (wah - mh) / real_ncol - 2 * c->border;
if(i == curtags[0]->nmaster || otherwin <= real_ncol || (i - curtags[0]->nmaster) % win_by_col == 0)
geometry.x = wax;
else
geometry.x = wax + ((i - curtags[0]->nmaster) % win_by_col) * (geometry.width + 2 * c->border);
geometry.y = way + current_col * (geometry.height + 2 * c->border);
if(position == Bottom)
geometry.y += mh;
}
client_resize(c, geometry, globalconf.screens[screen].resize_hints);
}
i++;
}
p_delete(&curtags);
}
void
layout_tile(int screen)
{
_tile(screen, Right);
}
void
layout_tileleft(int screen)
{
_tile(screen, Left);
}
void
layout_tilebottom(int screen)
{
_tile(screen, Bottom);
}
void
layout_tiletop(int screen)
{
_tile(screen, Top);
}
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