131 lines
4.0 KiB
Lua
131 lines
4.0 KiB
Lua
---------------------------------------------------------------------------
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-- @author Uli Schlachter
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-- @copyright 2010 Uli Schlachter
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-- @release @AWESOME_VERSION@
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---------------------------------------------------------------------------
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local debug = require("gears.debug")
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local object = require("gears.object")
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local setmetatable = setmetatable
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local pairs = pairs
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local type = type
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local table = table
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-- wibox.widget.base
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local base = {}
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--- Set/get a widget's buttons
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function base:buttons(_buttons)
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if _buttons then
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self.widget_buttons = _buttons
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end
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return self.widget_buttons
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end
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--- Handle a button event on a widget. This is used internally.
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function base.handle_button(event, widget, x, y, button, modifiers, geometry)
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local function is_any(mod)
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return #mod == 1 and mod[1] == "Any"
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end
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local function tables_equal(a, b)
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if #a ~= #b then
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return false
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end
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for k, v in pairs(b) do
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if a[k] ~= v then
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return false
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end
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end
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return true
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end
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-- Find all matching button objects
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local matches = {}
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for k, v in pairs(widget.widget_buttons) do
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local match = true
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-- Is it the right button?
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if v.button ~= 0 and v.button ~= button then match = false end
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-- Are the correct modifiers pressed?
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if (not is_any(v.modifiers)) and (not tables_equal(v.modifiers, modifiers)) then match = false end
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if match then
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table.insert(matches, v)
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end
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end
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-- Emit the signals
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for k, v in pairs(matches) do
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v:emit_signal(event,geometry)
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end
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end
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--- Create a new widget. All widgets have to be generated via this function so
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-- that the needed signals are added and mouse input handling is set up.
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-- @param proxy If this is set, the returned widget will be a proxy for this
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-- widget. It will be equivalent to this widget.
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function base.make_widget(proxy)
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local ret = object()
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-- This signal is used by layouts to find out when they have to update.
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ret:add_signal("widget::updated")
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-- Mouse input, oh noes!
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ret:add_signal("button::press")
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ret:add_signal("button::release")
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ret:add_signal("mouse::enter")
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ret:add_signal("mouse::leave")
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-- No buttons yet
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ret.widget_buttons = {}
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ret.buttons = base.buttons
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-- Make buttons work
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ret:connect_signal("button::press", function(...)
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return base.handle_button("press", ...)
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end)
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ret:connect_signal("button::release", function(...)
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return base.handle_button("release", ...)
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end)
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if proxy then
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ret.draw = function(_, ...) return proxy:draw(...) end
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ret.fit = function(_, ...) return proxy:fit(...) end
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proxy:connect_signal("widget::updated", function()
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ret:emit_signal("widget::updated")
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end)
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end
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-- Add a geometry for base.fit_widget() that is cleared when necessary
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ret._fit_geometry_cache = setmetatable({}, { __mode = 'v' })
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ret:connect_signal("widget::updated", function()
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ret._fit_geometry_cache = setmetatable({}, { __mode = 'v' })
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end)
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return ret
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end
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--- Generate an empty widget which takes no space and displays nothing
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function base.empty_widget()
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local widget = base.make_widget()
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widget.draw = function() end
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widget.fit = function() return 0, 0 end
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return widget
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end
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--- Do some sanity checking on widget. This function raises a lua error if
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-- widget is not a valid widget.
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function base.check_widget(widget)
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debug.assert(type(widget) == "table")
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for k, func in pairs({ "draw", "fit", "add_signal", "connect_signal", "disconnect_signal" }) do
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debug.assert(type(widget[func]) == "function", func .. " is not a function")
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end
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local width, height = widget:fit(0, 0)
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debug.assert(type(width) == "number")
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debug.assert(type(height) == "number")
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end
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return base
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-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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