656 lines
21 KiB
C
656 lines
21 KiB
C
/*
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* progressbar.c - progressbar widget
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*
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* Copyright © 2007-2008 Julien Danjou <julien@danjou.info>
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* Copyright © 2007-2008 Marco Candrian <mac@calmar.ws>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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*/
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#include "common/tokenize.h"
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#include "widget.h"
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extern awesome_t globalconf;
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typedef struct bar_t bar_t;
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/** Progressbar bar data structure */
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struct bar_t
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{
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/** Title of the data/bar */
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char *title;
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/** These or lower values won't fill the bar at all*/
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float min_value;
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/** These or higher values fill the bar fully */
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float max_value;
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/** Pointer to value */
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float value;
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/** Reverse filling */
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bool reverse;
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/** Foreground color */
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xcolor_t fg;
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/** Foreground color of turned-off ticks */
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xcolor_t fg_off;
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/** Foreground color when bar is half-full */
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xcolor_t fg_center;
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/** Foreground color when bar is full */
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xcolor_t fg_end;
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/** Background color */
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xcolor_t bg;
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/** Border color */
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xcolor_t border_color;
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/** The next and previous bar in the list */
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bar_t *next, *prev;
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};
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/** Delete a bar.
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* \param bar The bar to annihilate.
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*/
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static void
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bar_delete(bar_t **bar)
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{
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p_delete(&(*bar)->title);
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p_delete(bar);
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}
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DO_SLIST(bar_t, bar, bar_delete)
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/** Progressbar private data structure */
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typedef struct
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{
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/** Width of the data_items */
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int width;
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/** Pixel between data items (bars) */
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int gap;
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/** Border width in pixels */
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int border_width;
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/** Padding between border and ticks/bar */
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int border_padding;
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/** Gap/distance between the individual ticks */
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int ticks_gap;
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/** Total number of ticks */
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int ticks_count;
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/** 90 Degree's turned */
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bool vertical;
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/** Height 0-1, where 1.0 is height of bar */
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float height;
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/** The bars */
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bar_t *bars;
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} progressbar_data_t;
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/** Add a new bar to the progressbar private data structure.
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* \param d The private data structure.
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* \param title The graph title.
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*/
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static bar_t *
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progressbar_bar_add(progressbar_data_t *d, const char *title)
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{
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bar_t *bar = p_new(bar_t, 1);
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bar->title = a_strdup(title);
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bar->fg = globalconf.colors.fg;
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bar->fg_off = globalconf.colors.bg;
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bar->bg = globalconf.colors.bg;
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bar->border_color = globalconf.colors.fg;
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bar->max_value = 100.0;
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/* append the bar in the list */
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bar_list_append(&d->bars, bar);
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return bar;
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}
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/** Draw a progressbar.
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* \param ctx The draw context.
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* \param screen The screen we're drawing for.
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* \param w The widget node we're drawing for.
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* \param offset Offset to draw at.
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* \param used Space already used.
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* \param object The object pointer we're drawing onto.
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* \return The width used.
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*/
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static int
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progressbar_draw(draw_context_t *ctx,
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int screen __attribute__ ((unused)),
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widget_node_t *w,
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int offset,
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int used __attribute__ ((unused)),
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void *p __attribute__ ((unused)))
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{
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/* pb_.. values points to the widget inside a potential border */
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int values_ticks, pb_x, pb_y, pb_height, pb_width, pb_progress, pb_offset;
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int unit = 0, nbbars = 0; /* tick + gap */
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area_t rectangle, pattern_rect;
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progressbar_data_t *d = w->widget->data;
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bar_t *bar;
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if(!d->bars)
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return 0;
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for(bar = d->bars; bar; bar = bar->next)
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nbbars++;
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if(d->vertical)
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{
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pb_width = (int) ((d->width - 2 * (d->border_width + d->border_padding) * nbbars
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- d->gap * (nbbars - 1)) / nbbars);
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w->area.width = nbbars
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* (pb_width + 2 * (d->border_width + d->border_padding)
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+ d->gap) - d->gap;
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}
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else
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{
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pb_width = d->width - 2 * (d->border_width + d->border_padding);
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if(d->ticks_count && d->ticks_gap)
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{
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unit = (pb_width + d->ticks_gap) / d->ticks_count;
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pb_width = unit * d->ticks_count - d->ticks_gap; /* rounded to match ticks... */
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}
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w->area.width = pb_width + 2 * (d->border_width + d->border_padding);
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}
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w->area.x = widget_calculate_offset(ctx->width,
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w->area.width,
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offset,
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w->widget->align);
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w->area.y = 0;
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/* for a 'reversed' progressbar:
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* basic progressbar:
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* 1. the full space gets the size of the formerly empty one
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* 2. the pattern must be mirrored
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* 3. the formerly 'empty' side gets drawed with fg colors, the 'full' with bg-color
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*
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* ticks:
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* 1. round the values to a full tick accordingly
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* 2. finally draw the gaps
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*/
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pb_x = w->area.x + d->border_width + d->border_padding;
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pb_offset = 0;
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if(d->vertical)
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{
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/** \todo maybe prevent to calculate that stuff below over and over again
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* (->use static-values) */
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pb_height = (int) (ctx->height * d->height + 0.5)
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- 2 * (d->border_width + d->border_padding);
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if(d->ticks_count && d->ticks_gap)
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{
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/* '+ d->ticks_gap' because a unit includes a ticks + ticks_gap */
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unit = (pb_height + d->ticks_gap) / d->ticks_count;
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pb_height = unit * d->ticks_count - d->ticks_gap;
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}
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pb_y = w->area.y + ((int) (ctx->height * (1 - d->height)) / 2)
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+ d->border_width + d->border_padding;
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for(bar = d->bars; bar; bar = bar->next)
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{
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if(d->ticks_count && d->ticks_gap)
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{
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values_ticks = (int)(d->ticks_count * (bar->value - bar->min_value)
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/ (bar->max_value - bar->min_value) + 0.5);
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if(values_ticks)
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pb_progress = values_ticks * unit - d->ticks_gap;
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else
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pb_progress = 0;
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}
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else
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/* e.g.: min = 50; max = 56; 53 should show 50% graph
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* (53(val) - 50(min) / (56(max) - 50(min) = 3 / 5 = 0.5 = 50%
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* round that ( + 0.5 and (int)) and finally multiply with height
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*/
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pb_progress = (int) (pb_height * (bar->value - bar->min_value)
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/ (bar->max_value - bar->min_value) + 0.5);
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if(d->border_width)
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{
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/* border rectangle */
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rectangle.x = pb_x + pb_offset - d->border_width - d->border_padding;
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rectangle.y = pb_y - d->border_width - d->border_padding;
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rectangle.width = pb_width + 2 * (d->border_padding + d->border_width);
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rectangle.height = pb_height + 2 * (d->border_padding + d->border_width);
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if(d->border_padding)
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draw_rectangle(ctx, rectangle, 1.0, true, &bar->bg);
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draw_rectangle(ctx, rectangle, d->border_width, false, &bar->border_color);
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}
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pattern_rect.x = pb_x;
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pattern_rect.width = 0;
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pattern_rect.y = pb_y;
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/* new value/progress in px + pattern setup */
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if(bar->reverse)
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{
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/* invert: top with bottom part */
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pb_progress = pb_height - pb_progress;
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pattern_rect.height = pb_height;
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}
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else
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{
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/* bottom to top */
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pattern_rect.y += pb_height;
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pattern_rect.height = - pb_height;
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}
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/* bottom part */
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if(pb_progress > 0)
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{
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rectangle.x = pb_x + pb_offset;
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rectangle.y = pb_y + pb_height - pb_progress;
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rectangle.width = pb_width;
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rectangle.height = pb_progress;
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/* fg color */
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if(bar->reverse)
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draw_rectangle(ctx, rectangle, 1.0, true, &bar->fg_off);
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else
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draw_rectangle_gradient(ctx, rectangle, 1.0, true, pattern_rect,
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&bar->fg, &bar->fg_center, &bar->fg_end);
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}
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/* top part */
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if(pb_height - pb_progress > 0) /* not filled area */
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{
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rectangle.x = pb_x + pb_offset;
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rectangle.y = pb_y;
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rectangle.width = pb_width;
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rectangle.height = pb_height - pb_progress;
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/* bg color */
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if(bar->reverse)
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draw_rectangle_gradient(ctx, rectangle, 1.0, true, pattern_rect,
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&bar->fg, &bar->fg_center, &bar->fg_end);
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else
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draw_rectangle(ctx, rectangle, 1.0, true, &bar->fg_off);
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}
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/* draw gaps TODO: improve e.g all in one */
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if(d->ticks_count && d->ticks_gap)
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{
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rectangle.width = pb_width;
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rectangle.height = d->ticks_gap;
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rectangle.x = pb_x + pb_offset;
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for(rectangle.y = pb_y + (unit - d->ticks_gap);
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pb_y + pb_height - d->ticks_gap >= rectangle.y;
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rectangle.y += unit)
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draw_rectangle(ctx, rectangle, 1.0, true, &bar->bg);
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}
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pb_offset += pb_width + d->gap + 2 * (d->border_width + d->border_padding);
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}
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}
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else /* a horizontal progressbar */
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{
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pb_height = (int) ((ctx->height * d->height
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- nbbars * 2 * (d->border_width + d->border_padding)
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- (d->gap * (nbbars - 1))) / nbbars + 0.5);
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pb_y = w->area.y + ((int) (ctx->height * (1 - d->height)) / 2)
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+ d->border_width + d->border_padding;
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for(bar = d->bars; bar; bar = bar->next)
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{
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if(d->ticks_count && d->ticks_gap)
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{
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/* +0.5 rounds up ticks -> turn on a tick when half of it is reached */
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values_ticks = (int)(d->ticks_count * (bar->value - bar->min_value)
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/ (bar->max_value - bar->min_value) + 0.5);
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if(values_ticks)
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pb_progress = values_ticks * unit - d->ticks_gap;
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else
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pb_progress = 0;
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}
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else
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pb_progress = (int) (pb_width * (bar->value - bar->min_value)
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/ (bar->max_value - bar->min_value) + 0.5);
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if(d->border_width)
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{
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/* border rectangle */
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rectangle.x = pb_x - d->border_width - d->border_padding;
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rectangle.y = pb_y + pb_offset - d->border_width - d->border_padding;
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rectangle.width = pb_width + 2 * (d->border_padding + d->border_width);
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rectangle.height = pb_height + 2 * (d->border_padding + d->border_width);
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if(d->border_padding)
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draw_rectangle(ctx, rectangle, 1.0, true, &bar->bg);
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draw_rectangle(ctx, rectangle, d->border_width, false, &bar->border_color);
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}
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pattern_rect.y = pb_y;
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pattern_rect.height = 0;
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pattern_rect.x = pb_x;
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/* new value/progress in px + pattern setup */
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if(bar->reverse)
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{
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/* reverse: right to left */
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pb_progress = pb_width - pb_progress;
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pattern_rect.x += pb_width;
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pattern_rect.width = - pb_width;
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}
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else
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/* left to right */
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pattern_rect.width = pb_width;
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/* left part */
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if(pb_progress > 0)
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{
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rectangle.x = pb_x;
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rectangle.y = pb_y + pb_offset;
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rectangle.width = pb_progress;
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rectangle.height = pb_height;
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/* fg color */
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if(bar->reverse)
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draw_rectangle(ctx, rectangle, 1.0, true, &bar->fg_off);
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else
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draw_rectangle_gradient(ctx, rectangle, 1.0, true, pattern_rect,
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&bar->fg, &bar->fg_center, &bar->fg_end);
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}
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/* right part */
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if(pb_width - pb_progress > 0)
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{
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rectangle.x = pb_x + pb_progress;
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rectangle.y = pb_y + pb_offset;
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rectangle.width = pb_width - pb_progress;
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rectangle.height = pb_height;
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/* bg color */
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if(bar->reverse)
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draw_rectangle_gradient(ctx, rectangle, 1.0, true, pattern_rect,
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&bar->fg, &bar->fg_center, &bar->fg_end);
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else
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draw_rectangle(ctx, rectangle, 1.0, true, &bar->fg_off);
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}
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/* draw gaps TODO: improve e.g all in one */
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if(d->ticks_count && d->ticks_gap)
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{
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rectangle.width = d->ticks_gap;
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rectangle.height = pb_height;
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rectangle.y = pb_y + pb_offset;
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for(rectangle.x = pb_x + (unit - d->ticks_gap);
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pb_x + pb_width - d->ticks_gap >= rectangle.x;
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rectangle.x += unit)
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draw_rectangle(ctx, rectangle, 1.0, true, &bar->bg);
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}
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pb_offset += pb_height + d->gap + 2 * (d->border_width + d->border_padding);
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}
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}
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w->area.height = ctx->height;
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return w->area.width;
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}
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/** Set various progressbar bars properties:
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* \param L The Lua VM state.
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* \return The number of elements pushed on the stack.
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* \luastack
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* \lvalue A widget.
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* \lparam A bar name.
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* \lparam A table with keys as properties names.
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*/
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static int
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luaA_progressbar_bar_properties_set(lua_State *L)
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{
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widget_t **widget = luaA_checkudata(L, 1, "widget");
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const char *buf, *title = luaL_checkstring(L, 2);
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bar_t *bar;
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progressbar_data_t *d = (*widget)->data;
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luaA_checktable(L, 3);
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/* check if this section is defined already */
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for(bar = d->bars; bar; bar = bar->next)
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if(!a_strcmp(title, bar->title))
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break;
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/* no bar found -> create one */
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if(!bar)
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bar = progressbar_bar_add(d, title);
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if((buf = luaA_getopt_string(L, 3, "fg", NULL)))
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{
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xcolor_init(&bar->fg, globalconf.connection,
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globalconf.default_screen, buf);
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}
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if((buf = luaA_getopt_string(L, 3, "fg_off", NULL)))
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{
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xcolor_init(&bar->fg_off, globalconf.connection,
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globalconf.default_screen, buf);
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}
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if((buf = luaA_getopt_string(L, 3, "bg", NULL)))
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{
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xcolor_init(&bar->bg, globalconf.connection,
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globalconf.default_screen, buf);
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}
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if((buf = luaA_getopt_string(L, 3, "border_color", NULL)))
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{
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xcolor_init(&bar->border_color, globalconf.connection,
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globalconf.default_screen, buf);
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}
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if((buf = luaA_getopt_string(L, 3, "fg_center", NULL)))
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{
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xcolor_init(&bar->fg_center, globalconf.connection,
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globalconf.default_screen, buf);
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}
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if((buf = luaA_getopt_string(L, 3, "fg_end", NULL)))
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{
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xcolor_init(&bar->fg_end, globalconf.connection,
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globalconf.default_screen, buf);
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}
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bar->min_value = luaA_getopt_number(L, 3, "min_value", bar->min_value);
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/* hack to prevent max_value beeing less than min_value
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* and also preventing a division by zero when both are equal */
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if(bar->max_value <= bar->min_value)
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bar->max_value = bar->max_value + 0.0001;
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/* force a actual value into the newly possible range */
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if(bar->value < bar->min_value)
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bar->value = bar->min_value;
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bar->max_value = luaA_getopt_number(L, 3, "max_value", bar->max_value);
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if(bar->min_value >= bar->max_value)
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bar->min_value = bar->max_value - 0.0001;
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if(bar->value > bar->max_value)
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bar->value = bar->max_value;
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bar->reverse = luaA_getopt_boolean(L, 3, "reverse", bar->reverse);
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widget_invalidate_bywidget(*widget);
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return 0;
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}
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/** Add a value to a progressbar bar.
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* \param L The Lua VM state.
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* \return The number of elements pushed on the stack.
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* \luastack
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* \lvalue A widget.
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* \lparam A bar name.
|
|
* \lparam A data value.
|
|
*/
|
|
static int
|
|
luaA_progressbar_bar_data_add(lua_State *L)
|
|
{
|
|
widget_t **widget = luaA_checkudata(L, 1, "widget");
|
|
const char *title = luaL_checkstring(L, 2);
|
|
progressbar_data_t *d = (*widget)->data;
|
|
bar_t *bar;
|
|
|
|
/* check if this section is defined already */
|
|
for(bar = d->bars; bar; bar = bar->next)
|
|
if(!a_strcmp(title, bar->title))
|
|
break;
|
|
|
|
/* no bar found -> create one */
|
|
if(!bar)
|
|
bar = progressbar_bar_add(d, title);
|
|
|
|
bar->value = luaL_checknumber(L, 3);
|
|
bar->value = MAX(bar->min_value, MIN(bar->max_value, bar->value));
|
|
|
|
widget_invalidate_bywidget(*widget);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/** Index function for progressbar.
|
|
* \param L The Lua VM state.
|
|
* \param token The key token.
|
|
* \return The number of elements pushed on the stack.
|
|
*/
|
|
static int
|
|
luaA_progressbar_index(lua_State *L, awesome_token_t token)
|
|
{
|
|
widget_t **widget = luaA_checkudata(L, 1, "widget");
|
|
progressbar_data_t *d = (*widget)->data;
|
|
|
|
switch(token)
|
|
{
|
|
case A_TK_BAR_PROPERTIES_SET:
|
|
lua_pushcfunction(L, luaA_progressbar_bar_properties_set);
|
|
break;
|
|
case A_TK_BAR_DATA_ADD:
|
|
lua_pushcfunction(L, luaA_progressbar_bar_data_add);
|
|
break;
|
|
case A_TK_GAP:
|
|
lua_pushnumber(L, d->gap);
|
|
break;
|
|
case A_TK_TICKS_GAP:
|
|
lua_pushnumber(L, d->ticks_gap);
|
|
break;
|
|
case A_TK_TICKS_COUNT:
|
|
lua_pushnumber(L, d->ticks_count);
|
|
break;
|
|
case A_TK_BORDER_PADDING:
|
|
lua_pushnumber(L, d->border_padding);
|
|
break;
|
|
case A_TK_BORDER_WIDTH:
|
|
lua_pushnumber(L, d->border_width);
|
|
break;
|
|
case A_TK_WIDTH:
|
|
lua_pushnumber(L, d->width);
|
|
break;
|
|
case A_TK_HEIGHT:
|
|
lua_pushnumber(L, d->height);
|
|
break;
|
|
case A_TK_VERTICAL:
|
|
lua_pushnumber(L, d->vertical);
|
|
break;
|
|
default:
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/** Newindex function for progressbar.
|
|
* \param L The Lua VM state.
|
|
* \param token The key token.
|
|
* \return The number of elements pushed on the stack.
|
|
*/
|
|
static int
|
|
luaA_progressbar_newindex(lua_State *L, awesome_token_t token)
|
|
{
|
|
widget_t **widget = luaA_checkudata(L, 1, "widget");
|
|
progressbar_data_t *d = (*widget)->data;
|
|
|
|
switch(token)
|
|
{
|
|
case A_TK_GAP:
|
|
d->gap = luaL_checknumber(L, 3);
|
|
break;
|
|
case A_TK_TICKS_COUNT:
|
|
d->ticks_count = luaL_checknumber(L, 3);
|
|
break;
|
|
case A_TK_TICKS_GAP:
|
|
d->ticks_gap = luaL_checknumber(L, 3);
|
|
break;
|
|
case A_TK_BORDER_PADDING:
|
|
d->border_padding = luaL_checknumber(L, 3);
|
|
break;
|
|
case A_TK_BORDER_WIDTH:
|
|
d->border_width = luaL_checknumber(L, 3);
|
|
break;
|
|
case A_TK_WIDTH:
|
|
d->width = luaL_checknumber(L, 3);
|
|
break;
|
|
case A_TK_HEIGHT:
|
|
d->height = luaL_checknumber(L, 3);
|
|
break;
|
|
case A_TK_VERTICAL:
|
|
d->vertical = luaA_checkboolean(L, 3);
|
|
break;
|
|
default:
|
|
return 0;
|
|
}
|
|
|
|
widget_invalidate_bywidget(*widget);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/** Destroy a progressbar.
|
|
* \param widget The widget to kill.
|
|
*/
|
|
static void
|
|
progressbar_destructor(widget_t *widget)
|
|
{
|
|
progressbar_data_t *d = widget->data;
|
|
|
|
bar_list_wipe(&d->bars);
|
|
p_delete(&d);
|
|
}
|
|
|
|
/** Create a new progressbar.
|
|
* \param align Alignment of the widget.
|
|
* \return A brand new progressbar.
|
|
*/
|
|
widget_t *
|
|
progressbar_new(alignment_t align)
|
|
{
|
|
widget_t *w;
|
|
progressbar_data_t *d;
|
|
|
|
w = p_new(widget_t, 1);
|
|
widget_common_new(w);
|
|
w->align = align;
|
|
w->draw = progressbar_draw;
|
|
w->index = luaA_progressbar_index;
|
|
w->newindex = luaA_progressbar_newindex;
|
|
w->destructor = progressbar_destructor;
|
|
d = w->data = p_new(progressbar_data_t, 1);
|
|
|
|
d->height = 0.80;
|
|
d->width = 80;
|
|
|
|
d->ticks_gap = 1;
|
|
d->border_width = 1;
|
|
d->gap = 2;
|
|
|
|
return w;
|
|
}
|
|
|
|
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80
|