514 lines
14 KiB
C
514 lines
14 KiB
C
/*
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* mouse.c - mouse managing
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*
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* Copyright © 2007-2008 Julien Danjou <julien@danjou.info>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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*/
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#include <math.h>
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#include "screen.h"
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#include "tag.h"
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#include "common/xcursor.h"
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#include "common/xutil.h"
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DO_LUA_TOSTRING(button_t, button, "button")
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LUA_OBJECT_FUNCS(button_t, button, "button")
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void
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button_unref_simplified(button_t **b)
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{
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button_unref(globalconf.L, *b);
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}
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/** Collect a button.
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* \param L The Lua VM state.
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* \return 0.
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*/
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static int
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luaA_button_gc(lua_State *L)
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{
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button_t *button = luaL_checkudata(L, 1, "button");
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luaL_unref(globalconf.L, LUA_REGISTRYINDEX, button->press);
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luaL_unref(globalconf.L, LUA_REGISTRYINDEX, button->release);
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return 0;
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}
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/** Get the pointer position.
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* \param window The window to get position on.
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* \param x will be set to the Pointer-x-coordinate relative to window
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* \param y will be set to the Pointer-y-coordinate relative to window
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* \param child Will be set to the window under the pointer.
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* \param mask will be set to the current buttons state
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* \return true on success, false if an error occured
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**/
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bool
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mouse_query_pointer(xcb_window_t window, int16_t *x, int16_t *y, xcb_window_t *child, uint16_t *mask)
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{
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xcb_query_pointer_cookie_t query_ptr_c;
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xcb_query_pointer_reply_t *query_ptr_r;
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query_ptr_c = xcb_query_pointer_unchecked(globalconf.connection, window);
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query_ptr_r = xcb_query_pointer_reply(globalconf.connection, query_ptr_c, NULL);
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if(!query_ptr_r || !query_ptr_r->same_screen)
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return false;
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*x = query_ptr_r->win_x;
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*y = query_ptr_r->win_y;
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if(mask)
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*mask = query_ptr_r->mask;
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if(child)
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*child = query_ptr_r->child;
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p_delete(&query_ptr_r);
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return true;
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}
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/** Get the pointer position on the screen.
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* \param screen This will be set to the screen the mouse is on.
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* \param x This will be set to the Pointer-x-coordinate relative to window.
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* \param y This will be set to the Pointer-y-coordinate relative to window.
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* \param child This will be set to the window under the pointer.
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* \param mask This will be set to the current buttons state.
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* \return True on success, false if an error occured.
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*/
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static bool
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mouse_query_pointer_root(screen_t **s, int16_t *x, int16_t *y, xcb_window_t *child, uint16_t *mask)
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{
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for(int screen = 0;
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screen < xcb_setup_roots_length(xcb_get_setup(globalconf.connection));
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screen++)
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{
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xcb_window_t root = xutil_screen_get(globalconf.connection, screen)->root;
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if(mouse_query_pointer(root, x, y, child, mask))
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{
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*s = &globalconf.screens.tab[screen];
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return true;
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}
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}
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return false;
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}
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/** Set the pointer position.
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* \param window The destination window.
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* \param x X-coordinate inside window.
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* \param y Y-coordinate inside window.
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*/
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static inline void
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mouse_warp_pointer(xcb_window_t window, int x, int y)
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{
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xcb_warp_pointer(globalconf.connection, XCB_NONE, window,
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0, 0, 0, 0, x, y );
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}
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/** Create a new mouse button bindings.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A table with modifiers keys, or a button to clone.
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* \lparam A mouse button number.
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* \lparam A function to execute on click events.
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* \lparam A function to execute on release events.
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* \lreturn A mouse button binding.
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*/
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static int
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luaA_button_new(lua_State *L)
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{
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int i, len;
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button_t *button, *orig;
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luaA_ref press = LUA_REFNIL, release = LUA_REFNIL;
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if((orig = luaA_toudata(L, 2, "button")))
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{
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button_t *copy = button_new(L);
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copy->mod = orig->mod;
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copy->button = orig->button;
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if(orig->press != LUA_REFNIL)
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{
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lua_rawgeti(L, LUA_REGISTRYINDEX, orig->press);
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luaA_registerfct(L, -1, ©->press);
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lua_pop(L, 1);
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}
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else
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copy->press = LUA_REFNIL;
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if(orig->release != LUA_REFNIL)
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{
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lua_rawgeti(L, LUA_REGISTRYINDEX, orig->release);
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luaA_registerfct(L, -1, ©->release);
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lua_pop(L, 1);
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}
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else
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copy->release = LUA_REFNIL;
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return 1;
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}
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luaA_checktable(L, 2);
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/* arg 3 is mouse button */
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i = luaL_checknumber(L, 3);
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/* arg 4 and 5 are callback functions, check they are functions... */
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if(!lua_isnil(L, 4))
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luaA_checkfunction(L, 4);
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if(lua_gettop(L) == 5 && !lua_isnil(L, 5))
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luaA_checkfunction(L, 5);
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/* ... then register (can't register before since 5 maybe not nil but not a
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* function */
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if(!lua_isnil(L, 4))
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luaA_registerfct(L, 4, &press);
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if(lua_gettop(L) == 5 && !lua_isnil(L, 5))
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luaA_registerfct(L, 5, &release);
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button = button_new(L);
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button->press = press;
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button->release = release;
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button->button = xutil_button_fromint(i);
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len = lua_objlen(L, 2);
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for(i = 1; i <= len; i++)
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{
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size_t blen;
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const char *buf;
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lua_rawgeti(L, 2, i);
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buf = luaL_checklstring(L, -1, &blen);
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button->mod |= xutil_key_mask_fromstr(buf, blen);
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lua_pop(L, 1);
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}
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return 1;
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}
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/** Set a button array with a Lua table.
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* \param L The Lua VM state.
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* \param idx The index of the Lua table.
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* \param buttons The array button to fill.
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*/
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void
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luaA_button_array_set(lua_State *L, int idx, button_array_t *buttons)
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{
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luaA_checktable(L, idx);
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button_array_wipe(buttons);
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button_array_init(buttons);
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lua_pushnil(L);
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while(lua_next(L, idx))
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button_array_append(buttons, button_ref(L));
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}
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/** Push an array of button as an Lua table onto the stack.
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* \param L The Lua VM state.
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* \param buttons The button array to push.
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* \return The number of elements pushed on stack.
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*/
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int
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luaA_button_array_get(lua_State *L, button_array_t *buttons)
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{
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lua_createtable(L, buttons->len, 0);
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for(int i = 0; i < buttons->len; i++)
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{
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button_push(L, buttons->tab[i]);
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lua_rawseti(L, -2, i + 1);
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}
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return 1;
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}
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/** Button object.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lfield press The function called when button press event is received.
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* \lfield release The function called when button release event is received.
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*/
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static int
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luaA_button_index(lua_State *L)
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{
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if(luaA_usemetatable(L, 1, 2))
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return 1;
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size_t len;
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button_t *button = luaL_checkudata(L, 1, "button");
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const char *attr = luaL_checklstring(L, 2, &len);
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switch(a_tokenize(attr, len))
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{
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case A_TK_PRESS:
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if(button->press != LUA_REFNIL)
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lua_rawgeti(L, LUA_REGISTRYINDEX, button->press);
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else
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lua_pushnil(L);
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break;
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case A_TK_RELEASE:
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if(button->release != LUA_REFNIL)
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lua_rawgeti(L, LUA_REGISTRYINDEX, button->release);
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else
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lua_pushnil(L);
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break;
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case A_TK_BUTTON:
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/* works fine, but not *really* neat */
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lua_pushnumber(L, button->button);
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break;
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default:
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break;
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}
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return 1;
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}
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/** Button object.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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*/
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static int
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luaA_button_newindex(lua_State *L)
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{
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if(luaA_usemetatable(L, 1, 2))
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return 1;
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size_t len;
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button_t *button = luaL_checkudata(L, 1, "button");
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const char *attr = luaL_checklstring(L, 2, &len);
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switch(a_tokenize(attr, len))
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{
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case A_TK_PRESS:
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luaA_registerfct(L, 3, &button->press);
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break;
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case A_TK_RELEASE:
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luaA_registerfct(L, 3, &button->release);
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break;
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case A_TK_BUTTON:
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button->button = xutil_button_fromint(luaL_checknumber(L, 3));
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break;
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default:
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break;
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}
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return 0;
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}
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const struct luaL_reg awesome_button_methods[] =
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{
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{ "__call", luaA_button_new },
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{ NULL, NULL }
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};
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const struct luaL_reg awesome_button_meta[] =
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{
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{ "__index", luaA_button_index },
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{ "__newindex", luaA_button_newindex },
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{ "__gc", luaA_button_gc },
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{ "__tostring", luaA_button_tostring },
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{ NULL, NULL }
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};
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/** Mouse library.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lfield coords Mouse coordinates.
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* \lfield screen Mouse screen number.
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*/
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static int
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luaA_mouse_index(lua_State *L)
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{
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size_t len;
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const char *attr = luaL_checklstring(L, 2, &len);
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int16_t mouse_x, mouse_y;
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screen_t *screen;
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switch(a_tokenize(attr, len))
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{
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case A_TK_SCREEN:
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if(!mouse_query_pointer_root(&screen, &mouse_x, &mouse_y, NULL, NULL))
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return 0;
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screen = screen_getbycoord(screen, mouse_x, mouse_y);
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lua_pushnumber(L, screen_array_indexof(&globalconf.screens, screen) + 1);
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break;
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default:
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return 0;
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}
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return 1;
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}
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/** Newindex for mouse.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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*/
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static int
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luaA_mouse_newindex(lua_State *L)
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{
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size_t len;
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const char *attr = luaL_checklstring(L, 2, &len);
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int x, y = 0;
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xcb_window_t root;
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int screen, phys_screen;
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switch(a_tokenize(attr, len))
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{
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case A_TK_SCREEN:
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screen = luaL_checknumber(L, 3) - 1;
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luaA_checkscreen(screen);
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/* we need the physical one to get the root window */
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phys_screen = screen_virttophys(screen);
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root = xutil_screen_get(globalconf.connection, phys_screen)->root;
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x = globalconf.screens.tab[screen].geometry.x;
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y = globalconf.screens.tab[screen].geometry.y;
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mouse_warp_pointer(root, x, y);
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break;
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default:
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return 0;
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}
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return 0;
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}
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/** Push a table with mouse status.
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* \param L The Lua VM state.
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* \param x The x coordinate.
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* \param y The y coordinate.
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* \param mask The button mask.
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*/
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int
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luaA_mouse_pushstatus(lua_State *L, int x, int y, uint16_t mask)
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{
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lua_newtable(L);
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lua_pushnumber(L, x);
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lua_setfield(L, -2, "x");
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lua_pushnumber(L, y);
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lua_setfield(L, -2, "y");
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lua_newtable(L);
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int i = 1;
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for(uint16_t maski = XCB_BUTTON_MASK_1; maski <= XCB_BUTTON_MASK_5; maski <<= 1)
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{
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if(mask & maski)
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lua_pushboolean(L, true);
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else
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lua_pushboolean(L, false);
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lua_rawseti(L, -2, i++);
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}
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lua_setfield(L, -2, "buttons");
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return 1;
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}
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/** Get or set the mouse coords.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam None or a table with x and y keys as mouse coordinates.
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* \lreturn A table with mouse coordinates.
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*/
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static int
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luaA_mouse_coords(lua_State *L)
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{
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uint16_t mask;
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int x, y;
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int16_t mouse_x, mouse_y;
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screen_t *screen;
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if(lua_gettop(L) == 1)
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{
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xcb_window_t root;
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luaA_checktable(L, 1);
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if(!mouse_query_pointer_root(&screen, &mouse_x, &mouse_y, NULL, &mask))
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return 0;
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x = luaA_getopt_number(L, 1, "x", mouse_x);
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y = luaA_getopt_number(L, 1, "y", mouse_y);
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root = xutil_screen_get(globalconf.connection,
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screen_array_indexof(&globalconf.screens, screen))->root;
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mouse_warp_pointer(root, x, y);
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lua_pop(L, 1);
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}
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if(!mouse_query_pointer_root(&screen, &mouse_x, &mouse_y, NULL, &mask))
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return 0;
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return luaA_mouse_pushstatus(L, mouse_x, mouse_y, mask);
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}
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/** Get the client which is under the pointer.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lreturn A client or nil.
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*/
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static int
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luaA_mouse_object_under_pointer(lua_State *L)
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{
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screen_t *screen;
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int16_t mouse_x, mouse_y;
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xcb_window_t child;
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if(!mouse_query_pointer_root(&screen, &mouse_x, &mouse_y, &child, NULL))
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return 0;
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wibox_t *wibox;
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client_t *client;
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if((wibox = wibox_getbywin(child)))
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{
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wibox_push(L, wibox);
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int16_t x = mouse_x - wibox->sw.geometry.x;
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int16_t y = mouse_y - wibox->sw.geometry.y;
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widget_t *widget = widget_getbycoords(wibox->position, &wibox->widgets,
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wibox->sw.geometry.width,
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wibox->sw.geometry.height,
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&x, &y);
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if(widget)
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{
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widget_push(L, widget);
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return 2;
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}
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return 1;
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}
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else if((client = client_getbywin(child)))
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return client_push(globalconf.L, client);
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return 0;
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}
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const struct luaL_reg awesome_mouse_methods[] =
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{
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{ "__index", luaA_mouse_index },
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{ "__newindex", luaA_mouse_newindex },
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{ "coords", luaA_mouse_coords },
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{ "object_under_pointer", luaA_mouse_object_under_pointer },
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{ NULL, NULL }
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};
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const struct luaL_reg awesome_mouse_meta[] =
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{
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{ NULL, NULL }
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};
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80
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