awesome/layout.h

45 lines
2.2 KiB
C

/*
* layout.h - layout management header
*
* Copyright © 2007 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#ifndef AWESOME_LAYOUT_H
#define AWESOME_LAYOUT_H
#include "client.h"
/** Check if current layout is arranged with a layout */
#define IS_ARRANGE(layout) (layout == awesomeconf->current_layout->arrange)
#define AWESOMEPROPS_ATOM(disp) XInternAtom(disp, "_AWESOME_PROPERTIES", False)
void arrange(Display *, DC *, awesome_config *); /* arranges all windows depending on the layout in use */
void restack(Display *, DC *, awesome_config *); /* restores z layers of all clients */
void uicb_focusnext(Display *, DC *, awesome_config *, const char *); /* focuses next visible client */
void uicb_focusprev(Display *, DC *, awesome_config *, const char *); /* focuses prev visible client */
void uicb_setlayout(Display *, DC *, awesome_config *, const char *); /* sets layout, NULL means next layout */
void uicb_togglemax(Display *, DC *, awesome_config *, const char *); /* toggles maximization of floating client */
void uicb_toggleverticalmax(Display *, DC *, awesome_config *, const char *);
void uicb_togglehorizontalmax(Display *, DC *, awesome_config *, const char *);
void uicb_zoom(Display *, DC *, awesome_config *, const char *); /* set current window first in stack */
void loadawesomeprops(Display *, int, awesome_config *);
void saveawesomeprops(Display *disp, int, awesome_config *);
#endif