123 lines
2.9 KiB
Lua
123 lines
2.9 KiB
Lua
local gears_obj = require("gears.object")
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local screen, meta = awesome._shim_fake_class()
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function screen.count()
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return 1
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end
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local function create_screen(args)
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local s = gears_obj()
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s.data = {}
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s.valid = true
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-- Copy the geo in case the args are mutated
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local geo = {
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x = args.x ,
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y = args.y ,
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width = args.width ,
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height = args.height,
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}
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function s._resize(args2)
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geo.x = args2.x or geo.x
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geo.y = args2.y or geo.y
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geo.width = args2.width or geo.width
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geo.height = args2.height or geo.height
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end
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local wa = args.workarea_sides or 10
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return setmetatable(s,{ __index = function(_, key)
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if key == "geometry" then
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return {
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x = geo.x or 0,
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y = geo.y or 0,
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width = geo.width ,
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height = geo.height,
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}
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elseif key == "workarea" then
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return {
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x = (geo.x or 0) + wa ,
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y = (geo.y or 0) + wa ,
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width = geo.width - 2*wa,
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height = geo.height - 2*wa,
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}
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else
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return meta.__index(_, key)
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end
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end,
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__newindex = function(...) return meta.__newindex(...) end
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})
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end
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local screens = {}
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function screen._add_screen(args)
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local s = create_screen(args)
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table.insert(screens, s)
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-- Skip the metatable or it will have side effects
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rawset(s, "index", #screens)
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screen[#screen+1] = s
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screen[s] = s
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end
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function screen._get_extents()
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local xmax, ymax
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for _, v in ipairs(screen) do
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if not xmax or v.geometry.x+v.geometry.width > xmax.geometry.x+xmax.geometry.width then
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xmax = v
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end
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if not ymax or v.geometry.y+v.geometry.height > ymax.geometry.y+ymax.geometry.height then
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ymax = v
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end
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end
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return xmax.geometry.x+xmax.geometry.width, ymax.geometry.y+ymax.geometry.height
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end
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function screen._clear()
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for i=1, #screen do
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screen[screen[i]] = nil
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screen[i] = nil
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end
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screens = {}
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end
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function screen._setup_grid(w, h, rows, args)
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args = args or {}
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screen._clear()
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for i, row in ipairs(rows) do
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for j=1, row do
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args.x = (j-1)*w + (j-1)*10
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args.y = (i-1)*h + (i-1)*10
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args.width = w
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args.height = h
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screen._add_screen(args)
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end
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end
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end
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local function iter_scr(_, _, s)
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if not s then
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assert(screen[1])
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return screen[1], 1
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end
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local i = s.index
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if i + 1 < #screen then
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return screen[i+1], i+1
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end
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end
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screen._add_screen {width=320, height=240}
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return setmetatable(screen, {
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__call = iter_scr
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})
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-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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