awesome/lib/wibox/drawable.lua

490 lines
16 KiB
Lua

---------------------------------------------------------------------------
--- Handling of drawables. A drawable is something that can be drawn to.
--
-- @author Uli Schlachter
-- @copyright 2012 Uli Schlachter
-- @classmod wibox.drawable
---------------------------------------------------------------------------
local drawable = {}
local capi = {
awesome = awesome,
root = root,
screen = screen
}
local beautiful = require("beautiful")
local cairo = require("lgi").cairo
local color = require("gears.color")
local object = require("gears.object")
local surface = require("gears.surface")
local timer = require("gears.timer")
local grect = require("gears.geometry").rectangle
local matrix = require("gears.matrix")
local hierarchy = require("wibox.hierarchy")
local unpack = unpack or table.unpack -- luacheck: globals unpack (compatibility with Lua 5.1)
local visible_drawables = {}
-- Get the widget context. This should always return the same table (if
-- possible), so that our draw and fit caches can work efficiently.
local function get_widget_context(self)
local geom = self.drawable:geometry()
local s = self._forced_screen
if not s then
local sgeos = {}
for scr in capi.screen do
sgeos[scr] = scr.geometry
end
s = grect.get_by_coord(sgeos, geom.x, geom.y) or capi.screen.primary
end
local context = self._widget_context
local dpi = beautiful.xresources.get_dpi(s)
if (not context) or context.screen ~= s or context.dpi ~= dpi then
context = {
screen = s,
dpi = dpi,
drawable = self,
}
for k, v in pairs(self._widget_context_skeleton) do
context[k] = v
end
self._widget_context = context
-- Give widgets a chance to react to the new context
self._need_complete_repaint = true
end
return context
end
local function do_redraw(self)
if not self.drawable.valid then return end
if self._forced_screen and not self._forced_screen.valid then return end
local surf = surface.load_silently(self.drawable.surface, false)
-- The surface can be nil if the drawable's parent was already finalized
if not surf then return end
local cr = cairo.Context(surf)
local geom = self.drawable:geometry();
local x, y, width, height = geom.x, geom.y, geom.width, geom.height
local context = get_widget_context(self)
-- Relayout
if self._need_relayout or self._need_complete_repaint then
self._need_relayout = false
if self._widget_hierarchy and self.widget then
self._widget_hierarchy:update(context,
self.widget, width, height, self._dirty_area)
else
self._need_complete_repaint = true
if self.widget then
self._widget_hierarchy_callback_arg = {}
self._widget_hierarchy = hierarchy.new(context, self.widget, width, height,
self._redraw_callback, self._layout_callback, self._widget_hierarchy_callback_arg)
else
self._widget_hierarchy = nil
end
end
if self._need_complete_repaint then
self._need_complete_repaint = false
self._dirty_area:union_rectangle(cairo.RectangleInt{
x = 0, y = 0, width = width, height = height
})
end
end
-- Clip to the dirty area
if self._dirty_area:is_empty() then
return
end
for i = 0, self._dirty_area:num_rectangles() - 1 do
local rect = self._dirty_area:get_rectangle(i)
cr:rectangle(rect.x, rect.y, rect.width, rect.height)
end
self._dirty_area = cairo.Region.create()
cr:clip()
-- Draw the background
cr:save()
if not capi.awesome.composite_manager_running then
-- This is pseudo-transparency: We draw the wallpaper in the background
local wallpaper = surface.load_silently(capi.root.wallpaper(), false)
if wallpaper then
cr.operator = cairo.Operator.SOURCE
cr:set_source_surface(wallpaper, -x, -y)
cr:paint()
end
cr.operator = cairo.Operator.OVER
else
-- This is true transparency: We draw a translucent background
cr.operator = cairo.Operator.SOURCE
end
cr:set_source(self.background_color)
cr:paint()
cr:restore()
-- Paint the background image
if self.background_image then
cr:save()
if type(self.background_image) == "function" then
self.background_image(context, cr, width, height, unpack(self.background_image_args))
else
local pattern = cairo.Pattern.create_for_surface(self.background_image)
cr:set_source(pattern)
cr:paint()
end
cr:restore()
end
-- Draw the widget
if self._widget_hierarchy then
cr:set_source(self.foreground_color)
self._widget_hierarchy:draw(context, cr)
end
self.drawable:refresh()
assert(cr.status == "SUCCESS", "Cairo context entered error state: " .. cr.status)
end
local function find_widgets(_drawable, result, _hierarchy, x, y)
local m = _hierarchy:get_matrix_from_device()
-- Is (x,y) inside of this hierarchy or any child (aka the draw extents)
local x1, y1 = m:transform_point(x, y)
local x2, y2, w2, h2 = _hierarchy:get_draw_extents()
if x1 < x2 or x1 >= x2 + w2 then
return
end
if y1 < y2 or y1 >= y2 + h2 then
return
end
-- Is (x,y) inside of this widget?
local width, height = _hierarchy:get_size()
if x1 >= 0 and y1 >= 0 and x1 <= width and y1 <= height then
-- Get the extents of this widget in the device space
local x3, y3, w3, h3 = matrix.transform_rectangle(_hierarchy:get_matrix_to_device(),
0, 0, width, height)
table.insert(result, {
x = x3, y = y3, width = w3, height = h3,
widget_width = width,
widget_height = height,
drawable = _drawable,
widget = _hierarchy:get_widget(),
hierarchy = _hierarchy
})
end
for _, child in ipairs(_hierarchy:get_children()) do
find_widgets(_drawable, result, child, x, y)
end
end
--- Find a widget by a point.
-- The drawable must have drawn itself at least once for this to work.
-- @param x X coordinate of the point
-- @param y Y coordinate of the point
-- @treturn table A table containing a description of all the widgets that
-- contain the given point. Each entry is a table containing this drawable as
-- its `.drawable` entry, the widget under `.widget` and the instance of
-- `wibox.hierarchy` describing the size and position of the widget under
-- `.hierarchy`. For convenience, `.x`, `.y`, `.width` and `.height` contain an
-- approximation of the widget's extents on the surface. `widget_width` and
-- `widget_height` contain the exact size of the widget in its own, local
-- coordinate system (which may e.g. be rotated and scaled).
function drawable:find_widgets(x, y)
local result = {}
if self._widget_hierarchy then
find_widgets(self, result, self._widget_hierarchy, x, y)
end
return result
end
--- Set the widget that the drawable displays
function drawable:set_widget(widget)
self.widget = widget
-- Make sure the widget gets drawn
self._need_relayout = true
self.draw()
end
--- Set the background of the drawable
-- @param c The background to use. This must either be a cairo pattern object,
-- nil or a string that gears.color() understands.
-- @see gears.color
function drawable:set_bg(c)
c = c or "#000000"
local t = type(c)
if t == "string" or t == "table" then
c = color(c)
end
-- If the background is completely opaque, we don't need to redraw when
-- the drawable is moved
-- XXX: This isn't needed when awesome.composite_manager_running is true,
-- but a compositing manager could stop/start and we'd have to properly
-- handle this. So for now we choose the lazy approach.
local redraw_on_move = not color.create_opaque_pattern(c)
if self._redraw_on_move ~= redraw_on_move then
self._redraw_on_move = redraw_on_move
if redraw_on_move then
self.drawable:connect_signal("property::x", self._do_complete_repaint)
self.drawable:connect_signal("property::y", self._do_complete_repaint)
else
self.drawable:disconnect_signal("property::x", self._do_complete_repaint)
self.drawable:disconnect_signal("property::y", self._do_complete_repaint)
end
end
self.background_color = c
self._do_complete_repaint()
end
--- Set the background image of the drawable
-- If `image` is a function, it will be called with `(context, cr, width, height)`
-- as arguments. Any other arguments passed to this method will be appended.
-- @param image A background image or a function
function drawable:set_bgimage(image, ...)
if type(image) ~= "function" then
image = surface(image)
end
self.background_image = image
self.background_image_args = {...}
self._do_complete_repaint()
end
--- Set the foreground of the drawable
-- @param c The foreground to use. This must either be a cairo pattern object,
-- nil or a string that gears.color() understands.
-- @see gears.color
function drawable:set_fg(c)
c = c or "#FFFFFF"
if type(c) == "string" or type(c) == "table" then
c = color(c)
end
self.foreground_color = c
self._do_complete_repaint()
end
function drawable:_force_screen(s)
self._forced_screen = s
end
function drawable:_inform_visible(visible)
self._visible = visible
if visible then
visible_drawables[self] = true
-- The wallpaper or widgets might have changed
self:_do_complete_repaint()
else
visible_drawables[self] = nil
end
end
local function emit_difference(name, list, skip)
local function in_table(table, val)
for _, v in pairs(table) do
if v.widget == val.widget then
return true
end
end
return false
end
for _, v in pairs(list) do
if not in_table(skip, v) then
v.widget:emit_signal(name,v)
end
end
end
local function handle_leave(_drawable)
emit_difference("mouse::leave", _drawable._widgets_under_mouse, {})
_drawable._widgets_under_mouse = {}
end
local function handle_motion(_drawable, x, y)
if x < 0 or y < 0 or x > _drawable.drawable:geometry().width or y > _drawable.drawable:geometry().height then
return handle_leave(_drawable)
end
-- Build a plain list of all widgets on that point
local widgets_list = _drawable:find_widgets(x, y)
-- First, "leave" all widgets that were left
emit_difference("mouse::leave", _drawable._widgets_under_mouse, widgets_list)
-- Then enter some widgets
emit_difference("mouse::enter", widgets_list, _drawable._widgets_under_mouse)
_drawable._widgets_under_mouse = widgets_list
end
local function setup_signals(_drawable)
local d = _drawable.drawable
local function clone_signal(name)
-- When "name" is emitted on wibox.drawin, also emit it on wibox
d:connect_signal(name, function(_, ...)
_drawable:emit_signal(name, ...)
end)
end
clone_signal("button::press")
clone_signal("button::release")
clone_signal("mouse::enter")
clone_signal("mouse::leave")
clone_signal("mouse::move")
clone_signal("property::surface")
clone_signal("property::width")
clone_signal("property::height")
clone_signal("property::x")
clone_signal("property::y")
end
function drawable.new(d, widget_context_skeleton, drawable_name)
local ret = object()
ret.drawable = d
ret._widget_context_skeleton = widget_context_skeleton
ret._need_complete_repaint = true
ret._need_relayout = true
ret._dirty_area = cairo.Region.create()
setup_signals(ret)
for k, v in pairs(drawable) do
if type(v) == "function" then
ret[k] = v
end
end
-- Only redraw a drawable once, even when we get told to do so multiple times.
ret._redraw_pending = false
ret._do_redraw = function()
ret._redraw_pending = false
do_redraw(ret)
end
-- Connect our signal when we need a redraw
ret.draw = function()
if not ret._redraw_pending then
timer.delayed_call(ret._do_redraw)
ret._redraw_pending = true
end
end
ret._do_complete_repaint = function()
ret._need_complete_repaint = true
ret:draw()
end
-- Do a full redraw if the surface changes (the new surface has no content yet)
d:connect_signal("property::surface", ret._do_complete_repaint)
-- Do a normal redraw when the drawable moves. This will likely do nothing
-- in most cases, but it makes us do a complete repaint when we are moved to
-- a different screen.
d:connect_signal("property::x", ret.draw)
d:connect_signal("property::y", ret.draw)
-- Currently we aren't redrawing on move (signals not connected).
-- :set_bg() will later recompute this.
ret._redraw_on_move = false
-- Set the default background
ret:set_bg(beautiful.bg_normal)
ret:set_fg(beautiful.fg_normal)
-- Initialize internals
ret._widgets_under_mouse = {}
local function button_signal(name)
d:connect_signal(name, function(_, x, y, button, modifiers)
local widgets = ret:find_widgets(x, y)
for _, v in pairs(widgets) do
-- Calculate x/y inside of the widget
local lx, ly = v.hierarchy:get_matrix_from_device():transform_point(x, y)
v.widget:emit_signal(name, lx, ly, button, modifiers,v)
end
end)
end
button_signal("button::press")
button_signal("button::release")
d:connect_signal("mouse::move", function(_, x, y) handle_motion(ret, x, y) end)
d:connect_signal("mouse::leave", function() handle_leave(ret) end)
-- Set up our callbacks for repaints
ret._redraw_callback = function(hierar, arg)
-- Avoid crashes when a drawable was partly finalized and dirty_area is broken.
if not ret._visible then
return
end
if ret._widget_hierarchy_callback_arg ~= arg then
return
end
local m = hierar:get_matrix_to_device()
local x, y, width, height = matrix.transform_rectangle(m, hierar:get_draw_extents())
local x1, y1 = math.floor(x), math.floor(y)
local x2, y2 = math.ceil(x + width), math.ceil(y + height)
ret._dirty_area:union_rectangle(cairo.RectangleInt{
x = x1, y = y1, width = x2 - x1, height = y2 - y1
})
ret:draw()
end
ret._layout_callback = function(_, arg)
if ret._widget_hierarchy_callback_arg ~= arg then
return
end
ret._need_relayout = true
-- When not visible, we will be redrawn when we become visible. In the
-- mean-time, the layout does not matter much.
if ret._visible then
ret:draw()
end
end
-- Add __tostring method to metatable.
ret.drawable_name = drawable_name or object.modulename(3)
local mt = {}
local orig_string = tostring(ret)
mt.__tostring = function()
return string.format("%s (%s)", ret.drawable_name, orig_string)
end
ret = setmetatable(ret, mt)
-- Make sure the drawable is drawn at least once
ret._do_complete_repaint()
return ret
end
-- Redraw all drawables when the wallpaper changes
capi.awesome.connect_signal("wallpaper_changed", function()
for d in pairs(visible_drawables) do
d:_do_complete_repaint()
end
end)
-- Give drawables a chance to react to screen changes
local function draw_all()
for d in pairs(visible_drawables) do
d:draw()
end
end
screen.connect_signal("property::geometry", draw_all)
screen.connect_signal("added", draw_all)
screen.connect_signal("removed", draw_all)
return setmetatable(drawable, { __call = function(_, ...) return drawable.new(...) end })
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80