awesome/root.c

236 lines
6.7 KiB
C

/*
* root.c - root window management
*
* Copyright © 2008-2009 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#include <xcb/xtest.h>
#include "globalconf.h"
#include "objects/button.h"
#include "objects/drawin.h"
#include "luaa.h"
#include "xwindow.h"
#include "common/xcursor.h"
#include "common/xutil.h"
/** Send fake events. Usually the current focused client will get it.
* \param L The Lua VM state.
* \return The number of element pushed on stack.
* \luastack
* \lparam The event type: key_press, key_release, button_press, button_release
* or motion_notify.
* \lparam The detail: in case of a key event, this is the keycode to send, in
* case of a button event this is the number of the button. In case of a motion
* event, this is a boolean value which if true make the coordinates relatives.
* \lparam In case of a motion event, this is the X coordinate.
* \lparam In case of a motion event, this is the Y coordinate.
* If not specified, the current one is used.
*/
static int
luaA_root_fake_input(lua_State *L)
{
if(!globalconf.have_xtest)
{
luaA_warn(L, "XTest extension is not available, cannot fake input.");
return 0;
}
const char *stype = luaL_checkstring(L, 1);
uint8_t type, detail;
int x = 0, y = 0;
if (A_STREQ(stype, "key_press"))
{
type = XCB_KEY_PRESS;
detail = luaL_checknumber(L, 2); /* keycode */
}
else if(A_STREQ(stype, "key_release"))
{
type = XCB_KEY_RELEASE;
detail = luaL_checknumber(L, 2); /* keycode */
}
else if(A_STREQ(stype, "button_press"))
{
type = XCB_BUTTON_PRESS;
detail = luaL_checknumber(L, 2); /* button number */
}
else if(A_STREQ(stype, "button_release"))
{
type = XCB_BUTTON_RELEASE;
detail = luaL_checknumber(L, 2); /* button number */
}
else if(A_STREQ(stype, "motion_notify"))
{
type = XCB_MOTION_NOTIFY;
detail = luaA_checkboolean(L, 2); /* relative to the current position or not */
x = luaL_checknumber(L, 3);
y = luaL_checknumber(L, 4);
}
else
return 0;
xcb_test_fake_input(globalconf.connection,
type,
detail,
XCB_CURRENT_TIME,
XCB_NONE,
x, y,
0);
return 0;
}
/** Get or set global key bindings.
* This binding will be available when you'll press keys on root window.
* \param L The Lua VM state.
* \return The number of element pushed on stack.
* \luastack
* \lparam An array of key bindings objects, or nothing.
* \lreturn The array of key bindings objects of this client.
*/
static int
luaA_root_keys(lua_State *L)
{
if(lua_gettop(L) == 1)
{
luaA_checktable(L, 1);
foreach(key, globalconf.keys)
luaA_object_unref(globalconf.L, *key);
key_array_wipe(&globalconf.keys);
key_array_init(&globalconf.keys);
lua_pushnil(L);
while(lua_next(L, 1))
key_array_append(&globalconf.keys, luaA_object_ref_class(L, -1, &key_class));
xcb_screen_t *s = globalconf.screen;
xcb_ungrab_key(globalconf.connection, XCB_GRAB_ANY, s->root, XCB_BUTTON_MASK_ANY);
xwindow_grabkeys(s->root, &globalconf.keys);
return 1;
}
lua_createtable(L, globalconf.keys.len, 0);
for(int i = 0; i < globalconf.keys.len; i++)
{
luaA_object_push(L, globalconf.keys.tab[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
/** Get or set global mouse bindings.
* This binding will be available when you'll click on root window.
* \param L The Lua VM state.
* \return The number of element pushed on stack.
* \luastack
* \lparam An array of mouse button bindings objects, or nothing.
* \lreturn The array of mouse button bindings objects.
*/
static int
luaA_root_buttons(lua_State *L)
{
if(lua_gettop(L) == 1)
{
luaA_checktable(L, 1);
foreach(button, globalconf.buttons)
luaA_object_unref(globalconf.L, *button);
button_array_wipe(&globalconf.buttons);
button_array_init(&globalconf.buttons);
lua_pushnil(L);
while(lua_next(L, 1))
button_array_append(&globalconf.buttons, luaA_object_ref(L, -1));
return 1;
}
lua_createtable(L, globalconf.buttons.len, 0);
for(int i = 0; i < globalconf.buttons.len; i++)
{
luaA_object_push(L, globalconf.buttons.tab[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
/** Set the root cursor.
* \param L The Lua VM state.
* \return The number of element pushed on stack.
* \luastack
* \lparam A X cursor name.
*/
static int
luaA_root_cursor(lua_State *L)
{
const char *cursor_name = luaL_checkstring(L, 1);
uint16_t cursor_font = xcursor_font_fromstr(cursor_name);
if(cursor_font)
{
uint32_t change_win_vals[] = { xcursor_new(globalconf.connection, cursor_font) };
xcb_change_window_attributes(globalconf.connection,
globalconf.screen->root,
XCB_CW_CURSOR,
change_win_vals);
}
else
luaA_warn(L, "invalid cursor %s", cursor_name);
return 0;
}
/** Get the drawins attached to a screen.
* \param L The Lua VM state.
* \return The number of element pushed on stack.
* \luastack
* \lreturn A table with all drawins.
*/
static int
luaA_root_drawins(lua_State *L)
{
lua_createtable(L, globalconf.drawins.len, 0);
for(int i = 0; i < globalconf.drawins.len; i++)
{
luaA_object_push(L, globalconf.drawins.tab[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
const struct luaL_reg awesome_root_lib[] =
{
{ "buttons", luaA_root_buttons },
{ "keys", luaA_root_keys },
{ "cursor", luaA_root_cursor },
{ "fake_input", luaA_root_fake_input },
{ "drawins", luaA_root_drawins },
{ NULL, NULL }
};
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80