356 lines
9.6 KiB
C
356 lines
9.6 KiB
C
/*
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* mouse.c - mouse managing
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*
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* Copyright © 2007-2009 Julien Danjou <julien@danjou.info>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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*/
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/** awesome mouse API
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*
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* See also `mousegrabber`
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*
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* @author Julien Danjou <julien@danjou.info>
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* @copyright 2008-2009 Julien Danjou
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* @release @AWESOME_VERSION@
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* @module mouse
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*/
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#include "mouse.h"
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#include "math.h"
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#include "common/util.h"
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#include "common/xutil.h"
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#include "common/luaclass.h"
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#include "globalconf.h"
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#include "objects/client.h"
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#include "objects/drawin.h"
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#include "objects/screen.h"
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static int miss_index_handler = LUA_REFNIL;
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static int miss_newindex_handler = LUA_REFNIL;
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/** Mouse library.
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*
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* @table mouse
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*/
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/**
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* The `screen` under the cursor
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* @field screen
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*/
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/** A table with X and Y coordinates.
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* @field x X coordinate.
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* @field y Y coordinate.
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* @field buttons Table containing the status of buttons, e.g. field [1] is true
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* when button 1 is pressed.
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* @table coords_table
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*/
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/** Get the pointer position.
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* \param window The window to get position on.
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* \param x will be set to the Pointer-x-coordinate relative to window
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* \param y will be set to the Pointer-y-coordinate relative to window
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* \param child Will be set to the window under the pointer.
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* \param mask will be set to the current buttons state
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* \return true on success, false if an error occurred
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**/
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bool
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mouse_query_pointer(xcb_window_t window, int16_t *x, int16_t *y, xcb_window_t *child, uint16_t *mask)
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{
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xcb_query_pointer_cookie_t query_ptr_c;
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xcb_query_pointer_reply_t *query_ptr_r;
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query_ptr_c = xcb_query_pointer_unchecked(globalconf.connection, window);
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query_ptr_r = xcb_query_pointer_reply(globalconf.connection, query_ptr_c, NULL);
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if(!query_ptr_r || !query_ptr_r->same_screen)
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{
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p_delete(&query_ptr_r);
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return false;
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}
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*x = query_ptr_r->win_x;
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*y = query_ptr_r->win_y;
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if(mask)
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*mask = query_ptr_r->mask;
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if(child)
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*child = query_ptr_r->child;
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p_delete(&query_ptr_r);
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return true;
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}
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/** Get the pointer position on the screen.
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* \param x This will be set to the Pointer-x-coordinate relative to window.
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* \param y This will be set to the Pointer-y-coordinate relative to window.
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* \param child This will be set to the window under the pointer.
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* \param mask This will be set to the current buttons state.
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* \return True on success, false if an error occurred.
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*/
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static bool
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mouse_query_pointer_root(int16_t *x, int16_t *y, xcb_window_t *child, uint16_t *mask)
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{
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xcb_window_t root = globalconf.screen->root;
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return mouse_query_pointer(root, x, y, child, mask);
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}
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/** Set the pointer position.
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* \param window The destination window.
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* \param x X-coordinate inside window.
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* \param y Y-coordinate inside window.
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*/
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static inline void
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mouse_warp_pointer(xcb_window_t window, int16_t x, int16_t y)
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{
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xcb_warp_pointer(globalconf.connection, XCB_NONE, window,
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0, 0, 0, 0, x, y);
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}
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/**
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* Allow the a Lua handler to be implemented for custom properties and
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* functions.
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* \param L A lua state
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* \param handler A function on the LUA_REGISTRYINDEX
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*/
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static int
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luaA_mouse_call_handler(lua_State *L, int handler)
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{
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int nargs = lua_gettop(L);
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/* Push error handling function and move it before args */
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lua_pushcfunction(L, luaA_dofunction_error);
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lua_insert(L, - nargs - 1);
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int error_func_pos = 1;
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/* push function and move it before args */
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lua_rawgeti(L, LUA_REGISTRYINDEX, handler);
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lua_insert(L, - nargs - 1);
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if(lua_pcall(L, nargs, LUA_MULTRET, error_func_pos))
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{
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warn("%s", lua_tostring(L, -1));
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/* Remove error function and error string */
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lua_pop(L, 2);
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return 0;
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}
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/* Remove error function */
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lua_remove(L, error_func_pos);
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return lua_gettop(L);
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}
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/** Mouse library.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lfield coords Mouse coordinates.
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* \lfield screen Mouse screen.
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*/
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static int
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luaA_mouse_index(lua_State *L)
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{
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const char *attr = luaL_checkstring(L, 2);
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int16_t mouse_x, mouse_y;
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/* attr is not "screen"?! */
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if (A_STRNEQ(attr, "screen")) {
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if (miss_index_handler != LUA_REFNIL) {
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return luaA_mouse_call_handler(L, miss_index_handler);
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}
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else
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return luaA_default_index(L);
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}
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if (!mouse_query_pointer_root(&mouse_x, &mouse_y, NULL, NULL))
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{
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/* Nothing ever handles mouse.screen being nil. Lying is better than
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* having lots of lua errors in this case.
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*/
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if (globalconf.focus.client)
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luaA_object_push(L, globalconf.focus.client->screen);
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else
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luaA_object_push(L, screen_get_primary());
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return 1;
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}
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luaA_object_push(L, screen_getbycoord(mouse_x, mouse_y));
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return 1;
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}
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/** Newindex for mouse.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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*/
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static int
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luaA_mouse_newindex(lua_State *L)
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{
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const char *attr = luaL_checkstring(L, 2);
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screen_t *screen;
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if (A_STRNEQ(attr, "screen")) {
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/* Call the lua mouse property handler */
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if (miss_newindex_handler != LUA_REFNIL) {
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return luaA_mouse_call_handler(L, miss_newindex_handler);
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}
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else
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return luaA_default_newindex(L);
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}
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screen = luaA_checkscreen(L, 3);
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mouse_warp_pointer(globalconf.screen->root, screen->geometry.x, screen->geometry.y);
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return 0;
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}
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/** Push a table with mouse status.
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* \param L The Lua VM state.
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* \param x The x coordinate.
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* \param y The y coordinate.
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* \param mask The button mask.
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*/
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int
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luaA_mouse_pushstatus(lua_State *L, int x, int y, uint16_t mask)
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{
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lua_createtable(L, 0, 2);
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lua_pushinteger(L, x);
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lua_setfield(L, -2, "x");
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lua_pushinteger(L, y);
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lua_setfield(L, -2, "y");
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lua_createtable(L, 5, 0);
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int i = 1;
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for(uint16_t maski = XCB_BUTTON_MASK_1; maski <= XCB_BUTTON_MASK_5; maski <<= 1)
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{
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if(mask & maski)
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lua_pushboolean(L, true);
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else
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lua_pushboolean(L, false);
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lua_rawseti(L, -2, i++);
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}
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lua_setfield(L, -2, "buttons");
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return 1;
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}
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/** Get or set the mouse coords.
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*
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* @tparam coords_table coords_table None or a table with x and y keys as mouse
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* coordinates.
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* @tparam boolean silent Disable mouse::enter or mouse::leave events that
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* could be triggered by the pointer when moving.
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* @treturn coords_table A table with mouse coordinates.
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* @function coords
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*/
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static int
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luaA_mouse_coords(lua_State *L)
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{
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uint16_t mask;
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int x, y;
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int16_t mouse_x, mouse_y;
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if(lua_gettop(L) >= 1)
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{
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luaA_checktable(L, 1);
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bool ignore_enter_notify = (lua_gettop(L) == 2 && luaA_checkboolean(L, 2));
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if(!mouse_query_pointer_root(&mouse_x, &mouse_y, NULL, &mask))
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return 0;
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x = round(luaA_getopt_number_range(L, 1, "x", mouse_x, MIN_X11_COORDINATE, MAX_X11_COORDINATE));
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y = round(luaA_getopt_number_range(L, 1, "y", mouse_y, MIN_X11_COORDINATE, MAX_X11_COORDINATE));
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if(ignore_enter_notify)
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client_ignore_enterleave_events();
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mouse_warp_pointer(globalconf.screen->root, x, y);
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if(ignore_enter_notify)
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client_restore_enterleave_events();
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lua_pop(L, 1);
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}
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if(!mouse_query_pointer_root(&mouse_x, &mouse_y, NULL, &mask))
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return 0;
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return luaA_mouse_pushstatus(L, mouse_x, mouse_y, mask);
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}
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/** Get the client or any object which is under the pointer.
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*
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* @treturn client.object|nil A client or nil.
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* @function object_under_pointer
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*/
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static int
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luaA_mouse_object_under_pointer(lua_State *L)
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{
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int16_t mouse_x, mouse_y;
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xcb_window_t child;
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if(!mouse_query_pointer_root(&mouse_x, &mouse_y, &child, NULL))
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return 0;
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drawin_t *drawin;
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client_t *client;
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if((drawin = drawin_getbywin(child)))
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return luaA_object_push(L, drawin);
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if((client = client_getbyframewin(child)))
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return luaA_object_push(L, client);
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return 0;
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}
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/**
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* Add a custom property handler (getter).
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*/
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static int
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luaA_mouse_set_index_miss_handler(lua_State *L)
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{
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return luaA_registerfct(L, 1, &miss_index_handler);
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}
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/**
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* Add a custom property handler (setter).
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*/
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static int
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luaA_mouse_set_newindex_miss_handler(lua_State *L)
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{
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return luaA_registerfct(L, 1, &miss_newindex_handler);
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}
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const struct luaL_Reg awesome_mouse_methods[] =
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{
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{ "__index", luaA_mouse_index },
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{ "__newindex", luaA_mouse_newindex },
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{ "coords", luaA_mouse_coords },
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{ "object_under_pointer", luaA_mouse_object_under_pointer },
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{ "set_index_miss_handler", luaA_mouse_set_index_miss_handler},
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{ "set_newindex_miss_handler", luaA_mouse_set_newindex_miss_handler},
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{ NULL, NULL }
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};
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const struct luaL_Reg awesome_mouse_meta[] =
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{
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{ NULL, NULL }
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};
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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