awesome/objects
Uli Schlachter ff799a0f5d Grab client keys on the client window (#496)
Before this, we grabbed the keys on the frame window. That meant we only got key
events for things that nothing else grabbed directly on the key window.

After this, we grab directly on the client window itself and so we "fight" with
everything else which wants to grab keys. I don't actually know how the winner
is decided... First come, first serve, the rest gets an error?

Signed-off-by: Uli Schlachter <psychon@znc.in>
2015-11-06 21:42:49 +01:00
..
button.c Renamed luaL_reg to luaL_Reg 2012-06-12 10:52:10 +02:00
button.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
client.c Grab client keys on the client window (#496) 2015-11-06 21:42:49 +01:00
client.h Implement icon_pixmap and icon_mask from WM_HINTS (FS#1297) 2014-12-07 14:16:55 +01:00
drawable.c Drawable: Ignore exposes when we have nothing to draw 2014-03-17 16:35:03 +01:00
drawable.h Drawable: Ignore exposes when we have nothing to draw 2014-03-17 16:35:03 +01:00
drawin.c drawin_update_drawing: Remove optimization for invisible drawins 2014-10-11 13:30:33 +02:00
drawin.h drawable: Add pixmap member 2014-03-16 20:16:35 +01:00
key.c lua_objlen wrapped in luaA_rawlen 2012-06-12 11:02:57 +02:00
key.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
tag.c Fix handling of _NET_CURRENT_DESKTOP messages (FS#1219,FS#1217) 2014-03-08 15:33:34 +01:00
tag.h Fix handling of _NET_CURRENT_DESKTOP messages (FS#1219,FS#1217) 2014-03-08 15:33:34 +01:00
timer.c Use glib instead of libev 2012-11-21 21:01:12 +01:00
timer.h remove encoding=utf-8 from modelines 2011-09-11 17:34:09 +02:00
window.c Apply window gravity for border width changes 2015-11-06 21:41:45 +01:00
window.h Apply window gravity for border width changes 2015-11-06 21:41:45 +01:00