333 lines
9.8 KiB
Lua
333 lines
9.8 KiB
Lua
local filename, rcfile, new_rcfile, rc_script = ...
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local f = assert(io.open(filename, "w"))
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f:write[[# Default configuration file documentation
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This document explains the default `rc.lua` file provided by Awesome.
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]]
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-- Document sections of the file to guide new users to the right doc pages
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local sections = {}
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sections.DOC_REQUIRE_SECTION = [[
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The Awesome API is distributed across many libraries (also called modules).
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Here are the modules that we import:
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<table class='widget_list' border=1>
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<tr style='font-weight: bold;'>
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<th align='center'>Library</th>
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<th align='center'>Description</th>
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</tr>
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<tr><td>`gears`</td><td>Utilities such as color parsing and objects</td></tr>
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<tr><td>`wibox`</td><td>Awesome own generic widget framework</td></tr>
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<tr><td>`awful`</td><td>Everything related to window managment</td></tr>
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<tr><td>`naughty`</td><td>Notifications</td></tr>
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<tr><td>`ruled`</td><td>Define declarative rules on various events</td></tr>
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<tr><td>`menubar`</td><td>XDG (application) menu implementation</td></tr>
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<tr><td>`beautiful`</td><td>Awesome theme module</td></tr>
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</table>
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]]
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sections.DOC_ERROR_HANDLING = [[
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Awesome is a window managing framework. It allows its users great (ultimate?)
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flexibility. However, it also allows the user to write invalid code. Here's a
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non-exhaustive list of possible errors:
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* Syntax: There is an `awesome -k` option available in the command line to
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check the configuration file. Awesome cannot start with an invalid `rc.lua`
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* Invalid APIs and type errors: Lua is a dynamic language. It doesn't have much
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support for static/compile time checks. There is the `luacheck` utility to
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help find some categories of errors. Those errors will cause Awesome to
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"drop" the current call stack and start over. Note that if it cannot
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reach the end of the `rc.lua` without errors, it will fall back to the
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original file.
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* Invalid logic: It is possible to write fully valid code that will render
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Awesome unusable (like an infinite loop or blocking commands). In that case,
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the best way to debug this is either using `print()` or using `gdb`. For
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this, see the [Debugging tips Readme section](../documentation/01-readme.md.html)
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* Deprecated APIs: The Awesome API is not frozen for eternity. After a decade
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of development and recent changes to enforce consistency, it hasn't
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changed much. This doesn't mean it won't change in the future. Whenever
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possible, changes won't cause errors but will instead print a deprecation
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message in the Awesome logs. These logs are placed in various places
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depending on the distribution. By default, Awesome will print errors on
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`stderr` and `stdout`.
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]]
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sections.DOC_LOAD_THEME = [[
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To create custom themes, the easiest way is to copy the `default` theme folder
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from `/usr/share/awesome/themes/` into `~/.config/awesome` and modify it.
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Awesome currently doesn't behave well without a theme containing all the "basic"
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variables such as `bg_normal`. To get a list of all official variables, see
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the [appearance guide](../documentation/06-appearance.md.html).
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]]
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sections.DOC_WALLPAPER = [[
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The AwesomeWM wallpaper module, `awful.wallpaper` support both per-screen wallpaper
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and wallpaper across multiple screens. In the default configuration, the `"request::wallpaper"` signal
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is emitted everytime a screen is added, moved, resized or when the bars
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(`awful.wibar`) are moved.
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This is will suited for single-screen wallpapers. If you wish to use multi-screen wallpaper,
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it is better to create a global wallpaper object and edit it when the screen change. See
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the `add_screen`/`remove_screens` methods and the `screens` property of `awful.wallpaper` for
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examples.
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]]
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sections.DOC_DEFAULT_APPLICATIONS = [[
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]]
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sections.DOC_LAYOUT = [[
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]]
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sections.DOC_MENU = [[
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]]
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sections.TAGLIST_BUTTON = [[
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]]
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sections.TASKLIST_BUTTON = [[
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]]
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sections.DOC_FOR_EACH_SCREEN = [[
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]]
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sections.DOC_WIBAR = [[
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]]
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sections.DOC_SETUP_WIDGETS = [[
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]]
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sections.DOC_ROOT_BUTTONS = [[
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]]
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sections.DOC_GLOBAL_KEYBINDINGS = [[
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<a id="global_keybindings" />
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This section stores the global keybindings. A global keybinding is a shortcut
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that will be executed when the key is pressed. It is different from
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<a href="#client_keybindings">client keybindings</a>. A client keybinding
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only works when a client is focused while a global one works all the time.
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Each keybinding is stored in an `awful.key` object. When creating such an
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object, you need to provide a list of modifiers, a key or keycode, a callback
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function and extra metadata used for the `awful.hotkeys_popup` widget.
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Common modifiers are:
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<table class='widget_list' border=1>
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<tr style='font-weight: bold;'>
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<th align='center'>Name</th>
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<th align='center'>Description</th>
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</tr>
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<tr><td>Mod4</td><td>Also called Super, Windows and Command ⌘</td></tr>
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<tr><td>Mod1</td><td>Usually called Alt on PCs and Option on Macs</td></tr>
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<tr><td>Shift</td><td>Both left and right shift keys</td></tr>
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<tr><td>Control</td><td>Also called CTRL on some keyboards</td></tr>
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</table>
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Note that both `Mod2` and `Lock` are ignored by default. If you wish to
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use them, add `awful.key.ignore_modifiers = {}` to your `rc.lua`. `Mod3`,
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`Mod5` are usually not bound in most keyboard layouts. There is an X11 utility
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called `xmodmap` to bind them. See
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[the ARCH Linux Wiki](https://wiki.archlinux.org/index.php/xmodmap) for more
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information.
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The key or keycode is usually the same as the keyboard key, for example:
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* "a"
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* "Return"
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* "Shift_R"
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Each key also has a code. This code depends on the exact keyboard layout. It
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can be obtained by reading the terminal output of the `xev` command. A keycode
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based keybinding will look like `#123` where 123 is the keycode.
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The callback has to be a function. Note that a function isn't the same as a
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function call. If you use, for example, `awful.tag.viewtoggle()` as the
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callback, you store the **result** of the function. If you wish to use that
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function as a callback, just use `awful.tag.viewtoggle`. The same applies to
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methods. If you have to add parameters to the callback, wrap them in another
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function. For the toggle example, this would be
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`function() awful.tag.viewtoggle(mouse.screen.tags[1]) end`.
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Note that global keybinding callbacks have no argument. If you wish to act on
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the current `client`, use the <a href="#client_keybindings">client keybindings</a>
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table.
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]]
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sections.DOC_CLIENT_KEYBINDINGS = [[
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<a id="client_keybindings" />
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A client keybinding is a shortcut that will get the currently focused client
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as its first callback argument. For example, to toggle a property, the callback
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will look like `function(c) c.sticky = not c.sticky end`. For more information
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about the keybinding syntax, see the
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<a href="#global_keybindings">global keybindings</a> section.
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]]
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sections.DOC_NUMBER_KEYBINDINGS = [[
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]]
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sections.DOC_CLIENT_BUTTONS = [[
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]]
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sections.DOC_RULES = [[
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]]
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sections.DOC_GLOBAL_RULE = [[
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]]
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sections.DOC_FLOATING_RULE = [[
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]]
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sections.DOC_DIALOG_RULE = [[
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]]
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sections.DOC_TITLEBARS = [[
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]]
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sections.DOC_CSD_TITLEBARS = [[
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For client side decorations, clients might request no titlebars via
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Motif WM hints. To honor these hints, use:
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`titlebars_enabled = function(c) return not c.requests_no_titlebar end`
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See `client.requests_no_titlebar` for more details.
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]]
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-- Ask ldoc to generate links
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local function add_links(line)
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for _, module in ipairs {
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"awful", "wibox", "gears", "naughty", "menubar", "beautiful"
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} do
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if line:match(module.."%.") then
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line = line:gsub("("..module.."[.a-zA-Z]+)", "`%1`")
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end
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end
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return " "..line.."\n"
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end
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-- Parse the default awesomerc.lua
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local rc = assert(io.open(rcfile))
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local doc_block = false
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local output, output_script = {}, {[[
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---------------------------------------------------------------------------
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--- The default rc.lua file.
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--
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-- A copy of this file is usually installed in `/etc/xdg/awesome/`.
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--
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-- See [The declarative layout system](../documentation/05-awesomerc.md.html)
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-- for a version with additional comments.
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--
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--]]}
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for line in rc:lines() do
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local tag = line:match("@([^@]+)@")
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if not tag then
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local section = line:match("--[ ]*{{{[ ]*(.*)")
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if line == "-- }}}" or line == "-- {{{" then
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-- Hide some noise
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elseif section then
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-- Turn Vim sections into markdown sections
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if doc_block then
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f:write("\n")
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doc_block = false
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end
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f:write("## "..section.."\n")
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elseif line:sub(1,2) == "--" then
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-- Display "top level" comments are normal text.
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if doc_block then
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f:write("\n")
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doc_block = false
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end
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f:write(line:sub(3).."\n")
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else
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-- Write the code in <code> sections
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if not doc_block then
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f:write("\n")
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doc_block = true
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end
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f:write(add_links(line))
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end
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table.insert(output, line)
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table.insert(output_script, "-- "..line)
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else
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-- Take the documentation found in this file and append it
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if doc_block then
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f:write("\n")
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doc_block = false
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end
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if sections[tag] then
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f:write(sections[tag])
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else
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f:write(" \n\n")
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end
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end
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end
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f:write("\n")
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f:close()
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local rc_lua = assert(io.open(new_rcfile, "w"))
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rc_lua:write(table.concat(output, "\n"))
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rc_lua:close()
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table.insert(output_script, "-- @script rc.lua")
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table.insert(output_script, "-- @usebeautiful beautiful.awesome_icon")
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table.insert(output_script, "-- @usebeautiful beautiful.wallpaper")
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rc_script = assert(io.open(rc_script, "w"))
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rc_script:write(table.concat(output_script, "\n"))
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rc_script:close()
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